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|title=Example | |title=Example | ||
|body=Expand one settlement into all {{TaluvaSand}}: | |body=Expand one settlement into all {{TaluvaSand}}: | ||
<div style="display:flex;flex-wrap:wrap;gap: | <div style="display:flex;flex-wrap:wrap;gap:8px;"> | ||
{{TaluvaMap | | {{TaluvaMap |n=1 | | ||
{{TaluvaTile | |||
|{{TaluvaSand}} |1 | |||
|{{ | |{{TaluvaClearing}} |{{TaluvaHut}} | ||
}} | }} | ||
{{ | {{TaluvaTile |x=5 |r=1 | ||
|{{TaluvaSand}} |1 | |||
| | |{{TaluvaSand}} |1 | ||
| | }} | ||
}}{{TaluvaMap |n=2 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
}}</div> | }}</div> | ||
}} | }} | ||
Line 95: | Line 102: | ||
|title=Note | |title=Note | ||
|body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.'' | |body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.'' | ||
<div style="display:flex;flex-wrap:wrap;gap: | <div style="display:flex;flex-wrap:wrap;gap:8px;"> | ||
{{TaluvaMap | | {{TaluvaMap |height=4 |n=1 | | ||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{ | |||
| | {{TaluvaTile | ||
| | |{{TaluvaSand}} |{{TaluvaHut}} | ||
|{{TaluvaTile|{{TaluvaSand}}|{{ | |{{TaluvaClearing}} |{{TaluvaHut}} | ||
| | }} | ||
| | {{TaluvaTile |x=5 |r=1 | ||
|{{TaluvaTile}} | |{{TaluvaSand}} |{{TaluvaHut}} | ||
| | |{{TaluvaSand}} |{{TaluvaHut}} | ||
| | }} | ||
| | {{TaluvaTile |x=6 |y=2 | ||
|{{ | |{{TaluvaJungle}} |1 | ||
| | |{{TaluvaJungle}} |1 | ||
| | }} | ||
}} | |||
{{TaluvaMap |height=4 |n=2 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
|{{TaluvaJungle}} |1 | |||
}} | |||
}}</div><div style="display:flex;flex-wrap:wrap;gap:8px;"> | |||
{{TaluvaMap |height=4 |n=3 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
|{{TaluvaJungle}} |1 | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=2 | |||
|{{TaluvaLake}} |2 | |||
|{{TaluvaLake}} |2 | |||
}} | |||
}} | |||
{{TaluvaMap |height=4 |n=4 | | |||
{{TaluvaTile | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaClearing}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=5 |r=1 | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
|{{TaluvaSand}} |{{TaluvaHut}} | |||
}} | |||
{{TaluvaTile |x=6 |y=2 | |||
|{{TaluvaJungle}} |{{TaluvaTemple}} | |||
|{{TaluvaJungle}} |1 | |||
}} | |||
{{TaluvaTile |x=6 |y=2 |r=2 | |||
|{{TaluvaLake}} |2 | |||
|{{TaluvaLake}} |{{TaluvaTemple}} | |||
}} | }} | ||
}}</div> | }}</div> | ||
}} | }} |
Revision as of 18:33, 8 May 2024
Quick Help
😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.
🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
🪲 Other game issue? View and report bugs in Taluva.
Overview
- Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
- The first player to build all their buildings of two types wins.
Tile: 3 hexagonal spaces; one
and two other terrain types from: , , , , .Buildings: temples
, towers , and hutsSettlement: a group of one or more buildings of the same colour on adjacent spaces.
Setup
- Each player receives , , and .
- 12 tiles per player are shuffled face-down into a draw pile.
Game play
Tile placement
- A tile is randomly selected.
- Select the space and orientation of .
Expand the landscape
Place the tile touching at least one edge of an existing 1st-level tile.
Volcanic eruption
- Place the on top of an existing .
- Must have in a different direction.
- Must have spaces under both its terrain spaces.
- Any covered are destroyed and remain out of play.
- Cannot destroy , or an entire settlement.
Building placement
Place buildings on empty terrain space(s) of any one terrain type (not
).Build a Hut
- Place on a 1st-level space not adjacent to any of your existing settlements.
Build a Temple
- Place adjacent to one of your existing settlements that occupies at least 3 spaces.
- Existing settlement must not already have a .
Build a Tower
- Place adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
- Existing settlement must not already have a .
Expand a settlement
- Place adjacent to one of your existing settlements on all spaces of that terrain type.
- 1st-level ⇨ , 2nd-level ⇨ , 3rd-level ⇨ etc.
- Cannot build more than available.
Example
Expand one settlement into all
:
1
1
1
1
2
Note
Two settlements may join such that there are >
or > in the same settlement.
1
1
1
2
1
3
1
2
2
4
1
2
Game end
- The first player to build all buildings of two types wins immediately.
- Otherwise the game ends when there are no more tiles to play.
Tiebreaks
- Most
- Most
- Most
BGA tiebreak score = 1000 points /
+ 100 points / + 1 point /