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Tips taluva: Difference between revisions
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Sammy McSam (talk | contribs) (terrain frequency, simplification, visuals) |
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Two main aspects of strategy: | |||
# Tile placement | |||
# Building placement | |||
== Tile Placement == | |||
* Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with {{TaluvaHut}}). | |||
{{infoBox |maxWidth= | |||
|title=Example | |||
|body=Place a second {{TaluvaSand}} space adjacent to this settlement to expand into both {{TaluvaSand}} next turn. | |||
<div style="display:flex;flex-wrap:wrap;gap:8.4px;"> | |||
{{TaluvaMap |x=4 |y=2 | |||
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaClearing|{{TaluvaHut}}}}}} | |||
|x1=1 | |||
|y1=1 | |||
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake}}}} | |||
|x2=5 | |||
|y2=1 | |||
}} | |||
{{TaluvaMap |x=4 |y=2 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}} | |||
|x1=1 | |||
|y1=1 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake}}}} | |||
|x2=5 | |||
|y2=1 | |||
}}</div> | |||
}} | |||
* Place {{TaluvaVolcano}} away from your {{TaluvaHut}} that you need for a {{TaluvaTemple}} until you can build the {{TaluvaTemple}}. | |||
* Place {{TaluvaVolcano}} adjacent to opponents' {{TaluvaHut}} that they need for a {{TaluvaTemple}} to prepare to destroy them. | |||
* Create empty spaces between tiles to limit an opponent's tile placement. | |||
* Consider how your opponent may use your tile. e.g. if you destroy {{TaluvaHut}}, they may be able to place a level 3 tile and build a {{TaluvaTower}}. | |||
* Expect opponents to destroy your {{TaluvaHut}} that you need for {{TaluvaTemple}}. | |||
== Building Placement == | |||
{{TaluvaTemple}} are worth the most points at the end of the game. | |||
* Try to build 3-space settlements with {{TaluvaHut}} that cannot immediately be destroyed by an opponent. | |||
* Build settlements that can be easily separated from its {{TaluvaTemple}}. | |||
* Re-using a settlement is usually the most efficient way to build more {{TaluvaTemple}}. | |||
{{infoBoxes3 |maxWidth= | |||
|title1=1 | |||
|body1= | |||
Place {{TaluvaVolcano}} adjacent to {{TaluvaSand|{{TaluvaHut}}}}: | |||
{{TaluvaMap |x=4 |y=4 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}} | |||
|x1=1 | |||
|y1=1 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}} | |||
|x2=5 | |||
|y2=1 | |||
|{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}}} | |||
|x3=5 | |||
|y3=3 | |||
|r3=1 | |||
}} | |||
|title2=2 | |||
|body2= | |||
Eruption destroys {{TaluvaSand|{{TaluvaHut}}}}: | |||
{{TaluvaMap |x=4 |y=4 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}} | |||
|x1=1 | |||
|y1=1 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}} | |||
|x2=5 | |||
|y2=1 | |||
|{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}}} | |||
|x3=5 | |||
|y3=3 | |||
|r3=1 | |||
|{{TaluvaTile|{{TaluvaRock|X}}|{{TaluvaLake}}}} | |||
|x4=5 | |||
|y4=3 | |||
|r4=2 | |||
|{{TaluvaBlank|{{TaluvaHut|2}}}} | |||
|x5=4 | |||
|y5=3 | |||
|{{TaluvaBlank}} | |||
|x6=5 | |||
|y6=2 | |||
}} | |||
|title3=3 | |||
|body3= | |||
Settlement then used to build a new {{TaluvaTemple}}: | |||
{{TaluvaMap |x=4 |y=4 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}} | |||
|x1=1 | |||
|y1=1 | |||
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}} | |||
|x2=5 | |||
|y2=1 | |||
|{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}}} | |||
|x3=5 | |||
|y3=3 | |||
|r3=1 | |||
|{{TaluvaTile|{{TaluvaRock}}|{{TaluvaLake}}}} | |||
|x4=5 | |||
|y4=3 | |||
|r4=2 | |||
|{{TaluvaBlank|{{TaluvaHut|2}}}} | |||
|x5=4 | |||
|y5=3 | |||
|{{TaluvaBlank|{{TaluvaTemple}}}} | |||
|x6=5 | |||
|y6=2 | |||
}} | |||
}} | |||
* Place a single {{TaluvaHut}} next to a space that an opponent may erupt to level 3 to build a {{TaluvaTower}}. | |||
* If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a {{TaluvaTower}}. | |||
* The safest way to win Taluva is to build {{TaluvaTemple|3}} and {{TaluvaTower|2}}, but a skilled opponent will disrupt your plans. | |||
* Building all {{TaluvaHut|20}} before {{TaluvaTemple|3}} or {{TaluvaTower|2}} is very risky - remember if you cannot build anything, you lose immediately! | |||
== Terrain distribution == | |||
[https://boardgamegeek.com/thread/184290/article/1621580#1621580 BGG reference] | |||
<div style="position:relative;height:509.04px;width:509.04px;background:radial-gradient(circle,#1ADc 50%,#037c);border-radius:16.8px;padding:1rem;"> | |||
<div style="position:absolute;top:0;left:0;width:100%;height:98.7px;border-bottom:1px solid #fff;"></div> | |||
<div style="position:absolute;top:0;left:0;width:98.7px;height:100%;border-right:1px solid #fff;"></div> | |||
<div style="display:grid;grid:repeat(6,1fr)/repeat(6,1fr);gap:8.4px;transform:scale(0.6);transform-origin:top left;"> | |||
<div>{{TaluvaTile|||48}}</div> | |||
<div>{{TaluvaTile||{{TaluvaJungle}}|13}}</div> | |||
<div>{{TaluvaTile||{{TaluvaClearing}}|12}}</div> | |||
<div>{{TaluvaTile||{{TaluvaSand}}|9}}</div> | |||
<div>{{TaluvaTile||{{TaluvaRock}}|8}}</div> | |||
<div>{{TaluvaTile||{{TaluvaLake}}|6}}</div> | |||
<div>{{TaluvaTile|{{TaluvaJungle}}||15}}</div> | |||
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaJungle}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaClearing}}|6}}</div> | |||
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaSand}}|4}}</div> | |||
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaRock}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaJungle}}|{{TaluvaLake}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaClearing}}||11}}</div> | |||
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaJungle}}|5}}</div> | |||
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaClearing}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaSand}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaRock}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaClearing}}|{{TaluvaLake}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaSand}}||10}}</div> | |||
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaJungle}}|4}}</div> | |||
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaClearing}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaSand}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaRock}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaRock}}||7}}</div> | |||
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaJungle}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaClearing}}|2}}</div> | |||
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaSand}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaRock}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaRock}}|{{TaluvaLake}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaLake}}||5}}</div> | |||
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaJungle}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaClearing}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaSand}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaRock}}|1}}</div> | |||
<div>{{TaluvaTile|{{TaluvaLake}}|{{TaluvaLake}}|1}}</div> | |||
</div></div> |
Revision as of 16:29, 3 February 2024
Two main aspects of strategy:
- Tile placement
- Building placement
Tile Placement
- Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with ).
Example
Place a second
space adjacent to this settlement to expand into both next turn.
- Place away from your that you need for a until you can build the .
- Place adjacent to opponents' that they need for a to prepare to destroy them.
- Create empty spaces between tiles to limit an opponent's tile placement.
- Consider how your opponent may use your tile. e.g. if you destroy , they may be able to place a level 3 tile and build a .
- Expect opponents to destroy your that you need for .
Building Placement
are worth the most points at the end of the game.
- Try to build 3-space settlements with that cannot immediately be destroyed by an opponent.
- Build settlements that can be easily separated from its .
- Re-using a settlement is usually the most efficient way to build more .
1
Place
adjacent to :
2
Eruption destroys
:
3
Settlement then used to build a new
:
- Place a single next to a space that an opponent may erupt to level 3 to build a .
- If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a .
- The safest way to win Taluva is to build and , but a skilled opponent will disrupt your plans.
- Building all before or is very risky - remember if you cannot build anything, you lose immediately!
Terrain distribution
48
13
12
9
8
6
15
1
6
4
2
2
11
5
1
2
2
1
10
4
2
1
2
1
7
2
2
1
1
1
5
1
1
1
1
1