This is a documentation for Board Game Arena: play board games online !
Tips forestshuffle: Difference between revisions
m (Fixed so the statement on mushrooms is actually correct) |
(Revised the entire strategy section to be more honest about good strategies.) |
||
Line 1: | Line 1: | ||
It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. | |||
It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus. | |||
The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves. | |||
Other powerful cards to build a game around: | |||
Beech Martins - play them while filling all 4 sides of a tree | |||
Tree Ferns - Play them with Toads and Salamanders | |||
Goshawks - Play them while playing lots of other birds | |||
Oaks/Strawberries - Play them while getting all 8 species of tree | |||
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points. | |||
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer. | |||
Sycamores + Red Deer - Play a lot of trees with these | |||
The right mushrooms can help boost any of these strategies powerfully. | |||
Secondary strategies include: | |||
Butterflies + Hedgehogs | |||
Bats and Dormice | |||
Lynxes | |||
Mosses | |||
Easy to forget Rules: | Easy to forget Rules: | ||
Line 21: | Line 37: | ||
* The “free play a type of creature” bonus does not trigger additional bonuses or effects | * The “free play a type of creature” bonus does not trigger additional bonuses or effects | ||
* The "Draw card" effect only draws from the deck (not the clearing) | * The "Draw card" effect only draws from the deck (not the clearing) | ||
* A card is added to the clearing | * A card is added to the clearing when a tree/sapling is played, but not when a split card is played | ||
Revision as of 09:46, 22 January 2024
It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.
It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.
The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
Other powerful cards to build a game around:
Beech Martins - play them while filling all 4 sides of a tree
Tree Ferns - Play them with Toads and Salamanders
Goshawks - Play them while playing lots of other birds
Oaks/Strawberries - Play them while getting all 8 species of tree
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points.
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.
Sycamores + Red Deer - Play a lot of trees with these
The right mushrooms can help boost any of these strategies powerfully.
Secondary strategies include:
Butterflies + Hedgehogs
Bats and Dormice
Lynxes
Mosses
Easy to forget Rules:
- The “free play a type of creature” bonus does not trigger additional bonuses or effects
- The "Draw card" effect only draws from the deck (not the clearing)
- A card is added to the clearing when a tree/sapling is played, but not when a split card is played
There are 8 types of tree:
- Sycamore
- Birch
- Beech
- Douglas Fir
- Oak
- Horse Chestnut
- Linden
- Silver Fir