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(I added details and clarified some things. I plan to add some more later.)
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===Overview===
== Overview ==
Grumble and smash your way to victory to be the last Golem standing!


Fight your way to being the last Golem standing
== On Your Turn ==


==== <big>Tumble</big> ====
Roll two dice and assign them to your grid by number. One must be vertical and the other horizontal.


===Turn===
==== <big>Rumble</big> ====
Activate all the icons in that column and row.


Roll the two dice and assign them to your grid, one has to be vertical and the other horizontal
* '''Attack''' (brown star) symbols deal damage to one rival (minus their active shields).
* '''Heart''' symbols heals you a health point.
* '''Shield''' symbols block incoming attacks.
* '''Grumble''' symbols will allow you to upgrade your golem in the next phase...


Activate all the icons in that column and row
==== <big>Grumble</big> ====
Spend your grumbles to


Attack symbol deals a damage to one opponent (negated by one of their shields) If the attack defeats a rival, take their power or superpower if it has been unlocked by them
'''Upgrade:''' Purchase new polyominoes from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes.


Heart symbol heals you a health point
'''Banish:''' Banish polyominoes (remove them from the game) to heal 1 heart each.


Shield symbol helps you block incoming attacks
'''Perpetuals:''' Purchase perpetual tokens which don't go on your grid but remain active at all times


Grumble symbol collect grumble gems
== Golem Powers ==
All Golems start without a power.


After you resolve the symbols, spend any grumble gems you gained to purchase new upgrades from the market and add these to your grid (upgrades can cover printed symbols but NOT physical items) OR you can purchase upgrades and immediately discard them for 1 life each
Once EITHER a row OR column is filled, activate your '''power.'''


In addition to upgrades, you can also spend Grumble gems on cards which don't go on your grid but remain active at all times
Once BOTH a row AND column is filled, activate your '''superpower'''.


Once a row or column is filled, activate your power


Once BOTH a row AND column is filled, activate your superpower
'''Red Amber''' - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts


'''Blue Sir Frostbite IV''' - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others


===Golem Powers===
'''Green Crumbleclad''' - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each


All Golems start with no power, but below is their power then superpower
'''Purple Hurricules''' - Reroll a die if desired, then may change one die result up or down by one unit


Red Amber - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts
== Game End ==
 
The last Golem standing (still with any health) wins!
Blue Sir Frostbite IV - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others
 
Green Crumbleclad - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each
 
Purple Hurricules - Reroll a die if desired, then may change one die result up or down by one unit
 
 
===Game End===
 
The last Golem standing, i.e. still with any health, wins!

Revision as of 03:25, 18 January 2024

Overview

Grumble and smash your way to victory to be the last Golem standing!

On Your Turn

Tumble

Roll two dice and assign them to your grid by number. One must be vertical and the other horizontal.

Rumble

Activate all the icons in that column and row.

  • Attack (brown star) symbols deal damage to one rival (minus their active shields).
  • Heart symbols heals you a health point.
  • Shield symbols block incoming attacks.
  • Grumble symbols will allow you to upgrade your golem in the next phase...

Grumble

Spend your grumbles to

Upgrade: Purchase new polyominoes from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes.

Banish: Banish polyominoes (remove them from the game) to heal 1 heart each.

Perpetuals: Purchase perpetual tokens which don't go on your grid but remain active at all times

Golem Powers

All Golems start without a power.

Once EITHER a row OR column is filled, activate your power.

Once BOTH a row AND column is filled, activate your superpower.


Red Amber - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts

Blue Sir Frostbite IV - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others

Green Crumbleclad - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each

Purple Hurricules - Reroll a die if desired, then may change one die result up or down by one unit

Game End

The last Golem standing (still with any health) wins!