This is a documentation for Board Game Arena: play board games online !
Gamehelpgrumblestone: Difference between revisions
No edit summary |
(I added details and clarified some things. I plan to add some more later.) |
||
Line 1: | Line 1: | ||
== Overview == | |||
Grumble and smash your way to victory to be the last Golem standing! | |||
== On Your Turn == | |||
==== <big>Tumble</big> ==== | |||
Roll two dice and assign them to your grid by number. One must be vertical and the other horizontal. | |||
=== | ==== <big>Rumble</big> ==== | ||
Activate all the icons in that column and row. | |||
* '''Attack''' (brown star) symbols deal damage to one rival (minus their active shields). | |||
* '''Heart''' symbols heals you a health point. | |||
* '''Shield''' symbols block incoming attacks. | |||
* '''Grumble''' symbols will allow you to upgrade your golem in the next phase... | |||
==== <big>Grumble</big> ==== | |||
Spend your grumbles to | |||
'''Upgrade:''' Purchase new polyominoes from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes. | |||
'''Banish:''' Banish polyominoes (remove them from the game) to heal 1 heart each. | |||
'''Perpetuals:''' Purchase perpetual tokens which don't go on your grid but remain active at all times | |||
== Golem Powers == | |||
All Golems start without a power. | |||
Once EITHER a row OR column is filled, activate your '''power.''' | |||
Once BOTH a row AND column is filled, activate your '''superpower'''. | |||
'''Red Amber''' - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts | |||
'''Blue Sir Frostbite IV''' - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others | |||
'''Green Crumbleclad''' - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each | |||
'''Purple Hurricules''' - Reroll a die if desired, then may change one die result up or down by one unit | |||
== Game End == | |||
The last Golem standing (still with any health) wins! | |||
The last Golem standing |
Revision as of 03:25, 18 January 2024
Overview
Grumble and smash your way to victory to be the last Golem standing!
On Your Turn
Tumble
Roll two dice and assign them to your grid by number. One must be vertical and the other horizontal.
Rumble
Activate all the icons in that column and row.
- Attack (brown star) symbols deal damage to one rival (minus their active shields).
- Heart symbols heals you a health point.
- Shield symbols block incoming attacks.
- Grumble symbols will allow you to upgrade your golem in the next phase...
Grumble
Spend your grumbles to
Upgrade: Purchase new polyominoes from the market and add these to your grid. They can cover printed symbols but NOT placed polyominoes.
Banish: Banish polyominoes (remove them from the game) to heal 1 heart each.
Perpetuals: Purchase perpetual tokens which don't go on your grid but remain active at all times
Golem Powers
All Golems start without a power.
Once EITHER a row OR column is filled, activate your power.
Once BOTH a row AND column is filled, activate your superpower.
Red Amber - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts
Blue Sir Frostbite IV - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others
Green Crumbleclad - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each
Purple Hurricules - Reroll a die if desired, then may change one die result up or down by one unit
Game End
The last Golem standing (still with any health) wins!