This is a documentation for Board Game Arena: play board games online !
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All Golems start with no power, but below is their power then superpower | All Golems start with no power, but below is their power then superpower | ||
Red - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts | Red Amber - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts | ||
Blue - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others | Blue Sir Frostbite IV - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others | ||
Green - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each | Green Crumbleclad - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each | ||
Purple - Reroll a die if desired, then may change one die result up or down by one unit | Purple Hurricules - Reroll a die if desired, then may change one die result up or down by one unit | ||
Revision as of 18:51, 17 January 2024
Overview
Fight your way to being the last Golem standing
Turn
Roll the two dice and assign them to your grid, one has to be vertical and the other horizontal
Activate all the icons in that column and row
Attack symbol deals a damage to one opponent (negated by one of their shields) If the attack defeats a rival, take their power or superpower if it has been unlocked by them
Heart symbol heals you a health point
Shield symbol helps you block incoming attacks
Grumble symbol collect grumble gems
After you resolve the symbols, spend any grumble gems you gained to purchase new upgrades from the market and add these to your grid (upgrades can cover printed symbols but NOT physical items) OR you can purchase upgrades and immediately discard them for 1 life each
In addition to upgrades, you can also spend Grumble gems on cards which don't go on your grid but remain active at all times
Once a row or column is filled, activate your power
Once BOTH a row AND column is filled, activate your superpower
Golem Powers
All Golems start with no power, but below is their power then superpower
Red Amber - Anyone who attacks them must lose 1 heart, then anyone who attacks them must lose 2 hearts
Blue Sir Frostbite IV - Roll a special die which stops others using that number that round, then the same but gains a heart if that number is rolled by others
Green Crumbleclad - Spend 1 heart for an additional damage in attacks, then additionally use dice as both horizontal or vertical rather than one of each
Purple Hurricules - Reroll a die if desired, then may change one die result up or down by one unit
Game End
The last Golem standing, i.e. still with any health, wins!