This is a documentation for Board Game Arena: play board games online !
Gamehelpmrjackpocket: Difference between revisions
No edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
Alibi - If Investigator uses this, draw an Alibi card publicly, declare the character innocent and flip them, and discard any hourglasses on them. If Jack uses this, draw an Alibi card secretly, and can secretly add the hourglasses depicted to their total. | Alibi - If Investigator uses this, draw an Alibi card publicly, declare the character innocent and flip them, and discard any hourglasses on them. If Jack uses this, draw an Alibi card secretly, and can secretly add the hourglasses depicted to their total. | ||
===Witness Appeal=== | |||
Once the four turns of the round are over, it's time to find out what the Investigator knows | |||
All tiles on the grid are made up of pathways which may or may not connect, there may even not be an entrance pathway on the exterior of the grid | |||
EACH investigator is checked to see if they can see any characters in the grid in a direct straight line from their origin, i.e. no peaking round corners or through walls | |||
Based on what characters are viewable, Mr. Jack declares whether they are one of them or not, but not which one | |||
If Jack is none of them, Jack takes the current turn token as an hourglass token to add to their supply, and the Investigator can turn all they see into innocents | |||
If Jack is one of them, Investigator takes the current turn token and turns all they can NOT see into innocents |
Revision as of 14:42, 4 December 2023
Overview
Over at most 8 rounds, either find the identity of Mr. Jack or collect six Hourglasses
One player is Mr. Jack, the other player is the Investigator
Turn
There are 4 turns to a round, alternating between the Jack player and the Investigator player
Investigator starts on odd rounds, Jack starts on even rounds
Whoever starts gets 1 action, the opponent 2, then the starter gets 1 again
The actions available are random for odd rounds, but the others will become available in even rounds i.e. across 2 rounds ALL actions will be available
After which, Mr. Jack declares if the Investigator can see them, causing some suspects to be eliminated
Actions
Holmes/Watson/Dog - These work the same way, and cause that particular investigator to be moved 1 or 2 spaces clockwise around the board, multiple investigators can share the same space
Joker - Same as the Investigators on their own, except it's player choice what is moved, they can only be moved 1 space, and for Jack only they have the option to not move anything
Rotation - The player can turn a tile 90 or 180, if multiple of these are available in the same round then the same tile can NOT be picked on both occasions
Exchange - switch the positions of two tiles but do NOT change their orientation
Alibi - If Investigator uses this, draw an Alibi card publicly, declare the character innocent and flip them, and discard any hourglasses on them. If Jack uses this, draw an Alibi card secretly, and can secretly add the hourglasses depicted to their total.
Witness Appeal
Once the four turns of the round are over, it's time to find out what the Investigator knows
All tiles on the grid are made up of pathways which may or may not connect, there may even not be an entrance pathway on the exterior of the grid
EACH investigator is checked to see if they can see any characters in the grid in a direct straight line from their origin, i.e. no peaking round corners or through walls
Based on what characters are viewable, Mr. Jack declares whether they are one of them or not, but not which one
If Jack is none of them, Jack takes the current turn token as an hourglass token to add to their supply, and the Investigator can turn all they see into innocents
If Jack is one of them, Investigator takes the current turn token and turns all they can NOT see into innocents