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Gamehelpquoridor: Difference between revisions
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'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]''' | '''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]''' | ||
<div style="float:right;">{{infoBox | | <div style="float:right;">{{infoBox |color=#a98 | ||
|title=Starting position</b> | |title=Starting position</b> | ||
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5 | |body={{quoridorboard |squareSize=30 |gridlineThickness=7.5 | ||
Line 23: | Line 23: | ||
** ''i.e. 4 players: 5 each.'' | ** ''i.e. 4 players: 5 each.'' | ||
* Players take turns to either: | * Players take turns to either: | ||
# ''' | # '''Move their pawn''' | ||
#: OR | #: OR | ||
# ''' | # '''Place a wall''' | ||
=== Move a pawn === | === Move a pawn === | ||
* Adjacent squares in orthogonal directions. | |||
** ''i.e. forwards, backwards, or sideways.'' | |||
* Not through a wall. | |||
* Not onto the same square as another pawn. | |||
* Jump over an orthogonally adjacent pawn: | |||
*# Two squares in the direction of the adjacent pawn. | |||
*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.'' | |||
*# Otherwise one square diagonally. | |||
*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.'' | |||
*#* ''i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.'' | |||
* Note: jumps are never mandatory. | |||
{{infoBoxes |maxWidth=280 | |||
|title1=Legal pawn moves I | |title1=Legal pawn moves I | ||
|title2=Legal pawn moves II | |title2=Legal pawn moves II | ||
Line 66: | Line 79: | ||
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn. | The active white pawn may additionally move to squares orthogonally adjacent to the black pawn. | ||
</center></div> | </center></div> | ||
}} | }} | ||
=== Place a wall === | === Place a wall === |
Revision as of 19:12, 26 October 2023
Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I
Overview
- Abstract game played on a 9×9 board.
- 2 or 4 players.
- The first player to move their pawn to the opposite side of the board wins.
- Walls can be placed to restrict pawn moves.
Game play
- Each player has one pawn which starts in the middle of their respective side.
- 20 walls are distributed equally to all players.
- i.e. 2 players: 10 each.
- i.e. 4 players: 5 each.
- Players take turns to either:
- Move their pawn
- OR
- Place a wall
Move a pawn
- Adjacent squares in orthogonal directions.
- i.e. forwards, backwards, or sideways.
- Not through a wall.
- Not onto the same square as another pawn.
- Jump over an orthogonally adjacent pawn:
- Two squares in the direction of the adjacent pawn.
- If there is no other pawn, fence or board edge preventing this move to the destination square.
- Otherwise one square diagonally.
- If there is no other pawn, fence or board edge preventing this move to the destination square.
- i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.
- Two squares in the direction of the adjacent pawn.
- Note: jumps are never mandatory.
Legal pawn moves I
The white pawn may move backwards, to the left or jump over the black pawn.
A pawn may not move through a wall or onto the same square as another pawn.
Legal pawn moves II
The forward jump is blocked by a wall.
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
Place a wall
- Each wall is two squares long.
- Must be placed between squares, aligned with the grid.
- May not jut out of the board.
- May not block all paths for each pawn to reach their destination side.
- Note: if a player places all their walls, they can no longer place walls.
Game end
- A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
- A team wins if either pawn reaches its destination side.