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Gamehelpwolfandsheeps: Difference between revisions
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* Chess board : 8x8 | * Chess board : 8x8 | ||
* Checkers board : 10x10 (+1 black token) | * Checkers board : 10x10 (+1 black token) | ||
== User Preferences == | |||
* '''Board colors''' | |||
*# ''Tokens on dark cells'' : Tokens are places as in the pictures on the "black"/darkest cells of the board | |||
*# ''Tokens on light cells'' : Tokens are places on the "white"/brightest cells of the board | |||
* '''Interface theme''' | |||
*# ''Standard'' : the same background as any classic BGA game like Chess. | |||
*# ''Darker'': a black background with 75 % opacity |
Revision as of 23:29, 13 October 2023
Objective
Beware this is an asymmetric game :
- BLACK : Wolves need to block the Sheep.
- WHITE : Sheep needs to pass through the wolves and reach their starting line.
Components
- A Chess like board
- 1 white token (called "Sheep")
- 4 black tokens (called "Wolves")
Setup
- Wolves are placed onto fields B8, D8, F8, and H8.
- Sheep starts the game from E1.
On Your Turn
You can move :
- 1 piece at a time
- only diagonally (so you always play on the same cell color of the board)
- only 1 step at a time
- the sheep can move backward, not the wolves
End of game
Beware this is an asymmetric game :
- WHITE Victory : Sheep wins by reaching the other side of the board (8th row or 10th row according to played variant).
- BLACK Victory : Wolves win by blocking the sheep such that it cannot move anymore (when sheep has no legal move left).
Variants
- Chess board : 8x8
- Checkers board : 10x10 (+1 black token)
User Preferences
- Board colors
- Tokens on dark cells : Tokens are places as in the pictures on the "black"/darkest cells of the board
- Tokens on light cells : Tokens are places on the "white"/brightest cells of the board
- Interface theme
- Standard : the same background as any classic BGA game like Chess.
- Darker: a black background with 75 % opacity