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Tips: | |||
You have ~40 cards and want to score ~200 points. So each card should give you about 5 points on average. Cards that give you less than 5 points are bad and vice versa. So here comes advice: | |||
1 | 1. Fiefs are the main source of your victory points. You should get a fief of at least all 3 basic resources and many castles. Since fiefs give you points every turn, you should get it ready as early as possible. | ||
2 | 2. Most Parchment cards give you more than 5 so you should take more of this kind. Cards like pan pan the barbarian, socialist and liberal, diplomat and bureaucrats usually give you 10+ points so they are a very good choice. You may have one or two resource production missions, but don't get all three. You can't finish that much. | ||
3 | 3. Most territory cards give you less than 5 point so you should not take unnecessary territory cards. Just have a small fief that has all resources and enough space to put in your castles. In normal case, a territory card can give you 2(barbarian)+2(mountain king)+1(extra fief)=5 points most(and you need to take 3 more parchment cards). | ||
4. | 4. A 1X castle usually means 1-2points in first round, 1-3 in second round, 2-4 in third round and 3-5 in last round, depending on how many kinds of goods you have in your best fief. 2X castle has 2X points. 1X castle may be weaker than calculation here, for it needs space to place, and that may be a constraint. You may also lose barbarian points if you put castles on grass or mountain. So you see, 2X castle is great in first two round and not that good in the last turn. Thus you want more Parchment cards in the last two rounds. |
Revision as of 13:10, 9 August 2023
Tips: You have ~40 cards and want to score ~200 points. So each card should give you about 5 points on average. Cards that give you less than 5 points are bad and vice versa. So here comes advice:
1. Fiefs are the main source of your victory points. You should get a fief of at least all 3 basic resources and many castles. Since fiefs give you points every turn, you should get it ready as early as possible.
2. Most Parchment cards give you more than 5 so you should take more of this kind. Cards like pan pan the barbarian, socialist and liberal, diplomat and bureaucrats usually give you 10+ points so they are a very good choice. You may have one or two resource production missions, but don't get all three. You can't finish that much.
3. Most territory cards give you less than 5 point so you should not take unnecessary territory cards. Just have a small fief that has all resources and enough space to put in your castles. In normal case, a territory card can give you 2(barbarian)+2(mountain king)+1(extra fief)=5 points most(and you need to take 3 more parchment cards).
4. A 1X castle usually means 1-2points in first round, 1-3 in second round, 2-4 in third round and 3-5 in last round, depending on how many kinds of goods you have in your best fief. 2X castle has 2X points. 1X castle may be weaker than calculation here, for it needs space to place, and that may be a constraint. You may also lose barbarian points if you put castles on grass or mountain. So you see, 2X castle is great in first two round and not that good in the last turn. Thus you want more Parchment cards in the last two rounds.