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(Created page with "==Summary== Roll Into Town is a roll-and-write game about exploring a map, building income, and growing a town. ==Setup== Each player takes a map with the Town Hall drawn in the middle. Player turns are simultaneous, and player choices have no effect on other players. ==Gameplay== The game has 12 rounds, and each round has 4 phases: Discover, Construct, Gather, and Upkeep. Each round, dice are rolled as shown on the player sheet: 5 dice in the first 6 rounds, 4 dic...")
 
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==Summary==
==Summary==
Roll Into Town is a roll-and-write game about exploring a map, building income, and growing a town.
Roll Into Town is a roll-and-write game about exploring a map, building income, and growing a town.


==Setup==
==Setup==
Each player takes a map with the Town Hall drawn in the middle. Player turns are simultaneous, and player choices have no effect on other players.
Each player takes a map with the Town Hall drawn in the middle.
 
Each player starts with 0 food, 0 stone, and 2 wood.  Players may have up to 9 of each resource at a time.


==Gameplay==
==Gameplay==
Line 9: Line 11:


Each round, dice are rolled as shown on the player sheet:  5 dice in the first 6 rounds, 4 dice in the next 3 rounds, and 3 dice in the final 3 rounds.
Each round, dice are rolled as shown on the player sheet:  5 dice in the first 6 rounds, 4 dice in the next 3 rounds, and 3 dice in the final 3 rounds.
All players use these dice results to take their turns.  Player turns are simultaneous, and player choices have no effect on other players.
==Discover==
In this phase, players use the current dice results to draw map icons.  The number of icons drawn each round are as shown on the player sheet:  3 icons in the first 3 rounds, 2 icons in the next 6
rounds, and 1 icon in the final 3 rounds.
Players can click the Town Hall to adjust a die by +/- 1.  However, this ability can only be used once per die, and only 3 times per game.  Dice CANNOT be turned into a 6 (Wild).
If players have built the Fountain, they can click it to choose dice over their normal round limit.  However, this ability can only be used 3 times per game.
==Discover phase icons==
Farm: Gives 1 food in the Gather phase.
Mountain: Mines give 1 stone per adjacent Mountain in the Gather phase.  Multiple Mines can share the same Mountain.
Tree: Gives 1 wood if erased by an adjacent Woodcutter in the Gather phase.  Forests of at least 2 orthogonally connected trees grow during the Upkeep phase.  These forests grow 1 new tree for every 2 trees in the forest.
River: May be drawn straight or as a corner.  The first River icon must start from a map edge.  Other River icons must continue the River.  At game end, the player scores 1 point per River icon, or 2 points per River icon if the River connects opposite map edges (left and right, or top and bottom).
Coast: May be drawn with water on 2, 1, or 3 sides.  If this causes an empty space to have water on 2 orthogonal sides, that space becomes Ocean.  This effect repeats if needed.  At game end, the player scores 1 point per Coast icon.
Wild: Can be used as any other Discover die icon.
==Construct==
TODO
==Construct phase buildings==
TODO
==Gather==
TODO
==Upkeep==
TODO
==Scoring==
Each House scores 2 points.
Each Tavern scores 1 point per adjacent House in any direction, for a maximum of 8.  Houses CANNOT be counted by multiple Taverns.  Only one Tavern will score the point for a shared House.
Each River square scores 1 point.  If the River connects opposite map edges (left and right, or top and bottom), each River square scores 2 points instead.
Each Coast square scores 1 point.  It does not matter if the Coast has a Harbour.
The unique Lighthouse building scores 1 point per Ocean icon.  Coasts and Harbours are NOT Oceans.
The unique Cathedral building scores 10 points.
==End of Game==
The game ends after 12 rounds are completed.  The player with the most points wins.
If there is a tie, the player with the highest House score (NOT including Tavern bonuses) wins.
If there is still a tie, players share the victory.

Revision as of 17:34, 20 February 2023

Summary

Roll Into Town is a roll-and-write game about exploring a map, building income, and growing a town.

Setup

Each player takes a map with the Town Hall drawn in the middle.

Each player starts with 0 food, 0 stone, and 2 wood. Players may have up to 9 of each resource at a time.

Gameplay

The game has 12 rounds, and each round has 4 phases: Discover, Construct, Gather, and Upkeep.

Each round, dice are rolled as shown on the player sheet: 5 dice in the first 6 rounds, 4 dice in the next 3 rounds, and 3 dice in the final 3 rounds.

All players use these dice results to take their turns. Player turns are simultaneous, and player choices have no effect on other players.

Discover

In this phase, players use the current dice results to draw map icons. The number of icons drawn each round are as shown on the player sheet: 3 icons in the first 3 rounds, 2 icons in the next 6 rounds, and 1 icon in the final 3 rounds.

Players can click the Town Hall to adjust a die by +/- 1. However, this ability can only be used once per die, and only 3 times per game. Dice CANNOT be turned into a 6 (Wild).

If players have built the Fountain, they can click it to choose dice over their normal round limit. However, this ability can only be used 3 times per game.

Discover phase icons

Farm: Gives 1 food in the Gather phase.

Mountain: Mines give 1 stone per adjacent Mountain in the Gather phase. Multiple Mines can share the same Mountain.

Tree: Gives 1 wood if erased by an adjacent Woodcutter in the Gather phase. Forests of at least 2 orthogonally connected trees grow during the Upkeep phase. These forests grow 1 new tree for every 2 trees in the forest.

River: May be drawn straight or as a corner. The first River icon must start from a map edge. Other River icons must continue the River. At game end, the player scores 1 point per River icon, or 2 points per River icon if the River connects opposite map edges (left and right, or top and bottom).

Coast: May be drawn with water on 2, 1, or 3 sides. If this causes an empty space to have water on 2 orthogonal sides, that space becomes Ocean. This effect repeats if needed. At game end, the player scores 1 point per Coast icon.

Wild: Can be used as any other Discover die icon.

Construct

TODO

Construct phase buildings

TODO

Gather

TODO

Upkeep

TODO

Scoring

Each House scores 2 points.

Each Tavern scores 1 point per adjacent House in any direction, for a maximum of 8. Houses CANNOT be counted by multiple Taverns. Only one Tavern will score the point for a shared House.

Each River square scores 1 point. If the River connects opposite map edges (left and right, or top and bottom), each River square scores 2 points instead.

Each Coast square scores 1 point. It does not matter if the Coast has a Harbour.

The unique Lighthouse building scores 1 point per Ocean icon. Coasts and Harbours are NOT Oceans.

The unique Cathedral building scores 10 points.

End of Game

The game ends after 12 rounds are completed. The player with the most points wins.

If there is a tie, the player with the highest House score (NOT including Tavern bonuses) wins.

If there is still a tie, players share the victory.