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Gamehelpgangofdice: Difference between revisions
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===Turn=== | ===Turn=== | ||
On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted. | |||
Each player chooses some number of dice to roll (always at least 1 die). At the end of the round the player with the highest score wins the round and picks up all the dice. If two players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). | |||
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll | On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll | ||
If you trigger the card, you | If you trigger the "warning" card, you lose the round. | ||
If the card is Black, it triggers once you are done rerolling and have a final result | If the card is Black, it triggers once you are done rerolling and have a final result | ||
If the card is yellow, | If the card is yellow, it can trigger on any roll from the first to final reroll. If it triggers you instantly lose the round. | ||
===Rounds=== | ===Rounds=== |
Revision as of 07:55, 8 October 2022
Overview
In up to a maximum of 12 rounds, try to roll the highest total without triggering the "warning" cards
Turn
On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted.
Each player chooses some number of dice to roll (always at least 1 die). At the end of the round the player with the highest score wins the round and picks up all the dice. If two players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice).
On your turn roll your dice, you get up to 2 rerolls, each reroll can include as many or as few dice as you wish, and non-rerolled dice can be rerolled in the second reroll
If you trigger the "warning" card, you lose the round.
If the card is Black, it triggers once you are done rerolling and have a final result
If the card is yellow, it can trigger on any roll from the first to final reroll. If it triggers you instantly lose the round.
Rounds
At the end of a round, the winner is the player who is still in the game and has the highest dice total, they win all dice used that round
If there is no winner, all dice stay put to one side until there is a winner in a future round, that winner gets all current and past dice
On round 10, 3 bonus dice (1 gang token) will be won in addition to dice
On round 11, 6 bonus dice (2 gang tokens) will be won in addition to dice
On round 12, 9 bonus dice (3 gang tokens) will be won in addition to dice
End of Game
The winner is the player with the most dice and tokens still in their possession