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Tips tickettoride: Difference between revisions
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In | In Ticket To Ride, you want to collect as many points as possible, while reducing your opponent's opportunity to collect points. | ||
You collect points in three ways: | |||
1. Build railroads | |||
a. Each railroad segment you build earns 1-15 points. | |||
b. Longer railroads are worth significantly more points than shorter railroads | |||
2. Complete tickets | |||
a. Each ticket requires you to connect two cities before the game ends. The greater the distance between cities, the more points you get. | |||
b. Tickets are risky! If the game ends before you connect the cities, you lose points equal to the ticket's value. | |||
3. Earn the longest railroad prize (10 points) | |||
You can limit your opponent's ability to collect points in two ways: | |||
1. End the game earlier | |||
a. The game ends when you have two railroad cars remaining. The fewer turns it takes to use up your cars, the more control you have over the end time. | |||
b. To avoid being caught off guard by an early game end, keep watch on the number of cars and color cards in your opponents' hands | |||
2. Block their path | |||
a. Building railroads early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours | |||
b. To avoid being blocked, identify critical choke points in your route, and claim them early | |||
c. Many players consider deliberate blocking (when you take a segment that interferes with your opponent without actually helping you) to be unsporting. |
Revision as of 18:44, 7 October 2022
In Ticket To Ride, you want to collect as many points as possible, while reducing your opponent's opportunity to collect points.
You collect points in three ways:
1. Build railroads a. Each railroad segment you build earns 1-15 points. b. Longer railroads are worth significantly more points than shorter railroads 2. Complete tickets a. Each ticket requires you to connect two cities before the game ends. The greater the distance between cities, the more points you get. b. Tickets are risky! If the game ends before you connect the cities, you lose points equal to the ticket's value. 3. Earn the longest railroad prize (10 points)
You can limit your opponent's ability to collect points in two ways:
1. End the game earlier a. The game ends when you have two railroad cars remaining. The fewer turns it takes to use up your cars, the more control you have over the end time. b. To avoid being caught off guard by an early game end, keep watch on the number of cars and color cards in your opponents' hands 2. Block their path a. Building railroads early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours b. To avoid being blocked, identify critical choke points in your route, and claim them early c. Many players consider deliberate blocking (when you take a segment that interferes with your opponent without actually helping you) to be unsporting.