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Gamehelpmyshelfie: Difference between revisions

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m (Specified that that the row or column taken must be continuous)
(Corrected game end condition)
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===Overview===
===Overview===


Create patterns in your shelf to score points via private and public goals. Public goals score by completely achieving, private goals are scored on how many elements you achieved e.g. 3 out of 5 elements will score you the 3 element achievement. In addition, groups of the same type score based on their quantity touching. The game ends when one player finishes their shelf and scores a bonus point.
Create patterns in your shelf to score points via private and public goals. Public goals score by completely achieving, private goals are scored on how many elements you achieved e.g. 3 out of 5 elements will score you the 3 element achievement. In addition, groups of the same type score based on their quantity touching. The game end is triggered when one player finishes their shelf and scores a bonus point. All players get the same number of turns.


===Turns===
===Turns===

Revision as of 06:02, 5 October 2022

Overview

Create patterns in your shelf to score points via private and public goals. Public goals score by completely achieving, private goals are scored on how many elements you achieved e.g. 3 out of 5 elements will score you the 3 element achievement. In addition, groups of the same type score based on their quantity touching. The game end is triggered when one player finishes their shelf and scores a bonus point. All players get the same number of turns.

Turns

Take 1-3 items from the main board, these items must form a continuous row or column and must all have 1 free edge prior to taking anything (i.e. if a free edge is created because of taking, you cannot then take it)

All items taken will then be placed in the same column on your board, in an order of your choosing

The main board does not have new items added every turn, instead they will only be completely refilled if none of the items currently present touch each other