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Gamehelpmycity: Difference between revisions
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The game ends when all pieces in the reserve have been revealed. However each player can choose to stop earlier by ending their game in place of passing. (This can be done instead of passing, after the piece has been revealed.) | The game ends when all pieces in the reserve have been revealed. However each player can choose to stop earlier by ending their game in place of passing. (This can be done instead of passing, after the piece has been revealed.) | ||
== Scoring == | == Scoring (Episode 1) == | ||
10 points -1 point for each city tile passed | 10 points -1 point for each city tile passed | ||
-1 point for each visible light green space not filled by a city tile | -1 point for each visible light green space not filled by a city tile | ||
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+1 point per visible tree (so +2 points per visible space with two trees) | +1 point per visible tree (so +2 points per visible space with two trees) | ||
(There may be different scoring conditions in future games in the | (There may be different scoring conditions in future games in the campaign) | ||
== Assessment of an Episode == | |||
At the end of the scoring, depending on how each player is ranked in that episode, each player will gain board stickers (different in each episode) and may gain coloured progress symbols. (different in each episode). | |||
== Campaign Assessment (End of Campaign) == | |||
The player who has the most coloured progress symbols after 24 episodes is the overall winner. |
Revision as of 22:14, 3 October 2022
My City is a Legacy game, meaning you can run a series of games, slightly changing the rules and scoring conditions in each game.
If you'd rather not play a series of games (or you've reached the end), you can simply choose Eternal Game, but keep in mind this will spoil some of the surprises and twists in the campaign.
Here's a basic how to play:
Game play
The goal is for your city to score the most points. Each round, a piece will be revealed, and all players put that piece on their city map with the following restrictions:
- Pieces must touch at least one side of a previously placed piece (or the river for the first piece)
- Pieces may not overlap previous pieces or go off the board
- Pieces may not be placed on the large mountain area or large forest area
- Pieces may not cross the river (but may be placed beside it)
Note there may be spaces you want to cover up or not cover up -- see scoring for more details
If a player passes on a piece, they lose 1 point.
Game end
The game ends when all pieces in the reserve have been revealed. However each player can choose to stop earlier by ending their game in place of passing. (This can be done instead of passing, after the piece has been revealed.)
Scoring (Episode 1)
10 points -1 point for each city tile passed -1 point for each visible light green space not filled by a city tile -1 point per visible rock (so -2 points per visible space with two rocks) +1 point per visible tree (so +2 points per visible space with two trees)
(There may be different scoring conditions in future games in the campaign)
Assessment of an Episode
At the end of the scoring, depending on how each player is ranked in that episode, each player will gain board stickers (different in each episode) and may gain coloured progress symbols. (different in each episode).
Campaign Assessment (End of Campaign)
The player who has the most coloured progress symbols after 24 episodes is the overall winner.