This is a documentation for Board Game Arena: play board games online !
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==TL;DR== | |||
* When in doubt; build a fence. Estates larger than 6 don't give any points. | * When in doubt; build a fence. Estates larger than 6 don't give any points. | ||
* If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points). | * If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points). | ||
* Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan. | * Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan. | ||
* The distribution of numbers is as follows: | * The distribution of numbers is as follows: | ||
**'''(3)''' 1s, 2s, 14s, and 15s. '''(4)''' 3s and 13s. '''(5)''' 4s and 12s. '''(6)''' 5s and 11s. '''(7)''' 6s and 10s. '''(8)''' 7s and 9s. '''(9)''' 8s.<br> | |||
* It's easier to work from ''outside in'', i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares. | |||
: | ==Welcome To: Lucky Numbers meets Boomerang== | ||
Fill all the number slots/Juggle 7 ways to earn (and lose) points. It's complicated. There is no one best strategy. The Internet abounds with discussion. But it's good to start with a strategy framework. Using a framework helps you understand the effects of your moves. Then you can choose your own style and score more victory points. | |||
[https://youtu.be/Qh7S0d7go7w One strategy framework (video)] | |||
[[File:Strategy.png]] |
Revision as of 19:10, 15 June 2022
TL;DR
- When in doubt; build a fence. Estates larger than 6 don't give any points.
- If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).
- Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan.
- The distribution of numbers is as follows:
- (3) 1s, 2s, 14s, and 15s. (4) 3s and 13s. (5) 4s and 12s. (6) 5s and 11s. (7) 6s and 10s. (8) 7s and 9s. (9) 8s.
- (3) 1s, 2s, 14s, and 15s. (4) 3s and 13s. (5) 4s and 12s. (6) 5s and 11s. (7) 6s and 10s. (8) 7s and 9s. (9) 8s.
- It's easier to work from outside in, i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.
Welcome To: Lucky Numbers meets Boomerang
Fill all the number slots/Juggle 7 ways to earn (and lose) points. It's complicated. There is no one best strategy. The Internet abounds with discussion. But it's good to start with a strategy framework. Using a framework helps you understand the effects of your moves. Then you can choose your own style and score more victory points.