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* It's easier to work from ''outside in'',ie play very high and very low numbers first to leave more opportunity to fill the middle squares
* It's easier to work from ''outside in'',ie play very high and very low numbers first to leave more opportunity to fill the middle squares
[[File:WelcomeToCardDistribution_small.png]]
[[File:WelcomeToCardDistribution_small.png]]
{|
|
|
** 3 '''1s, 2s, 14s, and 15s'''
** 4 '''3s and 13s'''
** 5 '''4s and 12s'''
** 6 '''5s and 11s'''
** 7 '''6s and 10s'''
** 8 '''7s and 9s'''
** 9 '''8s'''
|| [[File:WelcomeToCardDistribution_small.png]]||
| B
|-
| C
| D
|}

Revision as of 20:02, 4 June 2022

  • When in doubt; build a fence. Estates larger than 6 don't give any points.
  • If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).
  • Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan.
  • The distribution of numbers is as follows:
    • 3 1s, 2s, 14s, and 15s
    • 4 3s and 13s
    • 5 4s and 12s
    • 6 5s and 11s
    • 7 6s and 10s
    • 8 7s and 9s
    • 9 8s
  • It's easier to work from outside in,ie play very high and very low numbers first to leave more opportunity to fill the middle squares

WelcomeToCardDistribution small.png


    • 3 1s, 2s, 14s, and 15s
    • 4 3s and 13s
    • 5 4s and 12s
    • 6 5s and 11s
    • 7 6s and 10s
    • 8 7s and 9s
    • 9 8s
WelcomeToCardDistribution small.png B
C D