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;Grain Store (Expend Clay Brick and Coal or trade in 11)
;Grain Store (Expend Clay Brick and Coal or trade in 11)
:Allows you to expend Barrel and Wheat to gain 2VP
:Allows you to expend Barrel and Wheat to gain 2VP
;Bread Store (Expend Clay Brick and Stone Brick or trade in 11)
:Allows you to expend Bread to gain 2VP
;Deli (Expend Beam or trade in 12)
;Deli (Expend Beam or trade in 12)
:Allows you to expend Steak to gain 2VP
:Allows you to expend Steak to gain 2VP

Revision as of 23:23, 7 May 2022

Object of the Game

Be the first to score ten (10+) or more Influence Points (VPs) by producing buildings and also using your buildings to produce more VPs.

First Turn

On the first turn you may trade up to all of your coins for basic goods (wood, grain, clay, stone, and/or cotton) as long as they are available. The first player starts with three (3), second four (4), third (5) etc.

Game-play

On your turn you must choose to either Produce or Trade You have a set hand limit of seven (7) goods.

  • Produce a single basic good (wood, wheat, clay, stone, or cotton)
  • Produce a single trade good by revealing or expending one or more other goods (as shown below and in the Conversion Chart in the lower right of the game board)
  • Trade a number of goods for other goods / buildings of equal (or lesser) cost
  • Additionally, each building you own may perform its action once per turn - before or after you produce or trade

Expended Basic Goods returned to their columns for immediate reuse.

Expended Trade Goods go into the discard pile to the right of their deck.

When a column of Trade Goods is depleted, replacement cards are drawn until there are again five distinct cards, shuffling the discard pile as needed.

After your turn, it proceeds to the next player.

This repeats until the winning condition are met. A player has ten (10+) or more victory points.

Trading

Each good has a value in the upper left, which is its trade value (which is always equal to it purchase price, in the lower center-right). This value (combined with any other cards) may be used to purchase any other available card(s).

Producing

A good may be produced if it is in one of the five columns on the left side of the board by revealing or expending the appropriate good(s).

The piles to the right of the decks show cards that have been previously expended. These cards may be examined at any time, but may not produced.

Note that basic goods do not have a cost, so you may always produce one basic good (among those available on the bottom row). This is inefficient but sometimes necessary.

If you have multiple choices of what to produce, you can only select one per turn. However buildings allow you to perform additional conversions.

Buildings

Buildings are worth 1-3 Influence Points (VPs). Most buildings have an additional ability (a limited extra trade/consume phase), which is either one of the trades on the Conversion Chart or a trade of one or more specific goods for a given number of additional Influence Points. If the conditions on the top of the card are met you will have the option to play the card once during your turn, either before or after you Trade or Produce.

The Goods

Basic Goods

First Level (Beige)

All Basic Goods have trade value 1. The numbers after each good are the quantity available with 4/3/2 players.

Wood (5/4/3)
Expend two (x2) to produce Paling
Expend to produce Coal
Expend with Grain to produce Sheep
Expend with Clew to produce Fishing Rod
Wheat (3/3/2)
Expend to produce Flour
Expend with Wood to produce Sheep
Expend with Clay Brick to produce Cow
Clay (3/3/2)
Expend with Grain to produce Cow
Expend to produce Clay Brick
Stone (3/2/2)
Expend to produce Stone Brick
Expend to produce Fish
Expend with Coal to produce Beam
Cotton (2/1/1)
Expend to produce Clew

Second Level Trade Goods (Blue)

Paling (wooden boards) (Value 5, Quantity 2)
Expend to produce Barrel
Expend to build Fishmonger
Expend to build Spinning Mill
Expend to build Textile Mill
Expend to build Fish Pond
Expend to build Cattle Ranch
Expend with Clay Brick and Stone Brick to build Mansion
Expend with Beam and Wall to build Castle
Coal (Value 3, Quantity 3)
Expend with Stone to produce Beam
Expend with Flour to produce Bread
Expend to build Butcher Shop
Expend to build Clay Brick Factory
Expend with Clay Brick to build Grain Store
Flour (Value 3, Quantity 2)
Expend with Coal to produce Bread
Expend to build Masonry
Sheep (Value 5, Quantity 2)
Reveal to produce Clew
Expend to produce Steak
Cow (Value 5, Quantity 2)
Reveal to produce Milk
Expend to produce Steak
Clay Brick (Value 3, Quantity 3)
Expend to build Bakery
Expend to build Foundry
Expend to build Water Mill
Expend to build Sheep Ranch
Expend to build Milk Shop
Expend to build Quarry
Expend with Paling and Stone Brick to build Mansion
Expend with Coal to build Grain Store
Stone Brick (Value 3, Quantity 2)
Expend with Clay to produce Wall
Expend to build Sawmill
Expend to build Barrel Factory
Expend to build Leather Factory
Expend to build Charcoal Hut
Expend to build Dairy
Expend with Paling and Clay Brick to build Mansion
Fish (Value 5, Quantity 1)
Expend to build Specialty Shop
Clew (yarn) (Value 3, Quantity 2)
Expend with Wood to produce Fishing Rod
Expend to produce Cloth

Third Level Trade Goods (Purple)

All third level trade goods are unique (have quantity 1)

Barrel (Value 8)
Beam (Value 8)
Expend with Paling and Wall to build Castle
Expend to build Deli
Expend to build Shoe Store
Bread (Value 11)
Steak (Value 8)
Leather (Value 8)
Milk (Value 4)
Wall (Value 8)
Expend to build Tailor
Expend to build Restaurant
Expend to build Cheese Store
Expend with Paling and Beam to build Castle
Fishing Rod (Value 8)
Reveal to produce Fish
Cloth (Value 6)
Expend to build Hardware Store

The Buildings

Once you have a building a process will be "automated" for you, provided that you have the necessary input good(s) and that the output good is available. The building may activated only once during your turn. A building can be produced by expending the good(s) listed at the bottom right in lieu of trading for its "cost". Not all buildings are listed yet.

Worth 1VP

Butcher Shop (Expend Coal or trade in 6)
Allows you to expend Sheep to produce Steak
Allows you to expend Cow to produce Steak
Brick Factory (Expend Coal or trade in 6)
Allows you to expend Clay to produce Clay Brick
Bakery (Expend Clay Brick or trade in 6)
Allows you to expend Coal and Flour to produce Bread
Foundry (Expend Clay Brick or trade in 6)
Allows you to expend Coal and Stone Brick to produce Beam
Water Mill (Expend Clay Brick or trade in 6)
Allows you to expend Grain to produce Flour
Sheep Ranch (Expend Clay Brick or trade in 6)
Allows you to expend Wheat and Wood to produce Sheep
Barrel Factory (Expend Stone Brick or trade in 6)
Allows you to expend Paling to produce Barrel
Leather Factory (Expend Stone Brick or trade in 6)
Allows you to expend Cow to produce Leather
Milk Shop (Expend Clay Brick or trade in 6)
Allows you to expend Milk to gain 1VP
Charcoal Hut (Expend Stone Brick or trade in 6)
Allows you to expend Wood to produce Coal
Quarry (Expend Clay Brick or trade in 6)
Allows you to expend Stone to produce Stone Brick.
Sawmill (Expend Stone Brick or trade in 6)
Allows you to expend 2x Wood to produce Paling
Dairy (Expend Stone Brick or trade in 6)
Allows you to reveal Cow to produce Milk
Masonry (Expend Flour or trade in 6)
Allows you to expend Stone Brick and Clay to produce Wall
Fishmonger (Expend Paling or trade in 8)
Allows you to expend Fish to gain 1VP
Specialty Shop (Expend Fish or trade in 8)
Allows you to trade in a level 3 good
Spinning Mill (Expend Paling or trade in 8)
Allows you to reveal Sheep or expend Cotton to produce Clew
Textile Mill (Expend Paling or trade in 8)
Allows you to expend Clew to produce Cloth
Fish Pond (Expend Paling or trade in 8)
Allows you to reveal Fishing Rod or expend Stone to produce Fish
Cattle Range (Expend Paling or trade in 8)
Allows you to expend Clay and Wheat to produce Cow
Hardware Store (Expend Cloth or trade in 10)
Allows you to expend Leather to gain 2VP
Allows you to expend Beam to gain 2VP

Worth 2VP

Grain Store (Expend Clay Brick and Coal or trade in 11)
Allows you to expend Barrel and Wheat to gain 2VP
Bread Store (Expend Clay Brick and Stone Brick or trade in 11)
Allows you to expend Bread to gain 2VP
Deli (Expend Beam or trade in 12)
Allows you to expend Steak to gain 2VP
Shoe Store (Expend Beam or trade in 12)
Allows you to expend Leather and Clew to gain 3VP
Tailor (Expend Wall or trade in 12)
Allows you to expend Cloth and Clew to gain 2VP
Restaurant (Expend Wall or trade in 12)
Allows you to expend Steak and Bread to gain 4VP
Cheese Store (Expend Wall or trade in 12)
Allows you to expend Barrel and Milk to gain 3VP

Worth 3

Mansion (Expend Paling, Clay Brick, and Stone Brick or expend 18)
Has no effect

Worth 5VP

Castle (Expend Paling, Bean, and Wall or expend 30)
Has no effect

Anatomy of Card

  • Bottom center - the cost of the card
    • Each board represents one method of obtaining the card
    • If an icon includes the card outline, it is merely revealed, otherwise it is expended
    • If there are two icons, both must be paid
    • The right-most icon is the purchase price, which is paid by expending goods (or gold, on the first turn of the game)
  • Bottom right (small) - total copies of card in the deck
  • Upper left (Goods Only) -- small icon and trade-in value of card
  • Top (Buildings Only) - "Automated" Action which may be performed once a turn, if the inputs are owned and the output is available