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Tips handandfoot: Difference between revisions
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*** | *** Play clean at the beginning and then dirty up your cards later. | ||
*** When playing in pairs, open as soon as you can each round. | |||
*** Watch the discards of the person after you. This will help you decide what to discard next turn. | *** Watch the discards of the person after you. This will help you decide what to discard next turn. | ||
*** The most points wins the game, it's best to have as many clean as possible. The best way to catch up when behind is to have piles that are worth the most. Concentrate on wilds, then clean, then dirty. A bunch of dirty piles means you lose 200 points each pile. | *** The most points wins the game, it's best to have as many clean as possible. The best way to catch up when behind is to have piles that are worth the most. Concentrate on wilds, then clean, then dirty. A bunch of dirty piles means you lose 200 points each pile. | ||
*** | *** Open new melds as soon as you have a set, including a wild meld. This will help your partner get to their foot. | ||
*** Hold onto a couple of wilds in your hand | *** Hold onto a couple of wilds in your hand to help you get to your foot (this is after a wild meld has already been started). They go great with pairs to help you walk/run to your foot. If you get the third card for those pairs and can get to your foot, add the wilds to the wild meld. | ||
*** Try to pick up the discard as much as possible. It only takes 3 cards to open a meld. If you hold onto a pair of a meld already open, you can use them to pick up the discard pile. The discard pile can help you with completing pairs or adding cards to your singles. | *** Try to pick up the discard as much as possible. It only takes 3 cards to open a meld. If you hold onto a pair of a meld already open, you can use them to pick up the discard pile. The discard pile can help you with completing pairs or adding cards to your singles. | ||
*** When you get into your foot before your partner, and the other team isn't close to going out, don't play any cards except wilds on wild and new melds (no more than 3 cards). This is to leave lots of room for your partner to get to their foot. If you top up melds to 5 or 6 cards, your partner may have 2 in | *** If you're the first partner to get to your foot and the other team isn't close to going out, don't close any melds. The more that is closed the harder it will be for your partner to get to their foot. | ||
*** When you get into your foot before your partner, and the other team isn't close to going out, don't play any cards except wilds on the wild meld and new melds (no more than 3 cards). This is to leave lots of room for your partner to get to their foot. If you top up melds to 5 or 6 cards, your partner may have 2 in hand (holding to pick up discard) or they keep picking up that number. Best to leave room for your partner to add cards. | |||
***When almost ready to go out but your team needs 1 or 2 dirty piles, don't close all the melds with 6 cards clean until you have your 2 dirties to go out. Too many times teams needs just the dirty piles to go out but there isn't any melds ready to close with just a wild. Then the other team catches up in points cause your team can't close a dirty. | ***When almost ready to go out but your team needs 1 or 2 dirty piles, don't close all the melds with 6 cards clean until you have your 2 dirties to go out. Too many times teams needs just the dirty piles to go out but there isn't any melds ready to close with just a wild. Then the other team catches up in points cause your team can't close a dirty. |
Revision as of 18:49, 9 March 2022
- Play clean at the beginning and then dirty up your cards later.
- When playing in pairs, open as soon as you can each round.
- Watch the discards of the person after you. This will help you decide what to discard next turn.
- The most points wins the game, it's best to have as many clean as possible. The best way to catch up when behind is to have piles that are worth the most. Concentrate on wilds, then clean, then dirty. A bunch of dirty piles means you lose 200 points each pile.
- Open new melds as soon as you have a set, including a wild meld. This will help your partner get to their foot.
- Hold onto a couple of wilds in your hand to help you get to your foot (this is after a wild meld has already been started). They go great with pairs to help you walk/run to your foot. If you get the third card for those pairs and can get to your foot, add the wilds to the wild meld.
- Try to pick up the discard as much as possible. It only takes 3 cards to open a meld. If you hold onto a pair of a meld already open, you can use them to pick up the discard pile. The discard pile can help you with completing pairs or adding cards to your singles.
- If you're the first partner to get to your foot and the other team isn't close to going out, don't close any melds. The more that is closed the harder it will be for your partner to get to their foot.
- When you get into your foot before your partner, and the other team isn't close to going out, don't play any cards except wilds on the wild meld and new melds (no more than 3 cards). This is to leave lots of room for your partner to get to their foot. If you top up melds to 5 or 6 cards, your partner may have 2 in hand (holding to pick up discard) or they keep picking up that number. Best to leave room for your partner to add cards.
- When almost ready to go out but your team needs 1 or 2 dirty piles, don't close all the melds with 6 cards clean until you have your 2 dirties to go out. Too many times teams needs just the dirty piles to go out but there isn't any melds ready to close with just a wild. Then the other team catches up in points cause your team can't close a dirty.