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(1st version based on "play through")
 
(Includes most basic builds and provides general style format)
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On the first turn you may trade up to all of your coins for basic goods (wood,
On the first turn you may trade up to all of your coins for basic goods (wood,
wheat, clay, stone, and/or cotton) as long as they are available. The first
grain, clay, stone, and/or cotton) as long as they are available. The first
player starts with three (3), second four (4), third (5) etc.
player starts with three (3), second four (4), third (5) etc.


== Game-play ==
== Game-play ==


On your turn you must choose to either Produce or Trade
On your turn you must choose to either '''Produce''' or '''Trade''''


* Expend a good to produce more valuable good or produce a single basic good
* '''Produce''' a single basic good (wood, wheat, clay, stone, and/or cotton)


* Trade a number of goods for other goods / buildings of equal (or lesser) cost
* '''Produce''' by expending a good (or goods) to pay the cost of the more valuable good


* You may also perform a building's action once per turn - before or after you produce or trade  
* '''Trade''' a number of goods for other goods / buildings of equal (or lesser) cost
 
* ''Additionally, you may also perform a building's action once per turn - before or after you produce or trade ''
 
Expended "trade" goods, go into the discard pile to the right of the deck and replacement cards are placed in the freed spots.  Basic goods replenish at the bottom of the board.


After your turn it proceeds to the next player.
After your turn it proceeds to the next player.
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=== Trading ===
=== Trading ===


Each good has a value in the bottom center-right, this is its trading
Each good has a value in the bottom center-right, this is its trading value/cost. Any items to the left indicate what items can be consumed to "produce" the good - See **Producing**
value/cost. Any items to the left indicate what items can be consumed to
"produce" the good - See **Producing** You a


=== Producing ===
=== Producing ===


Any good may be produced that is on the left side of the board (separated by the deck) by using the item - the right side indicates discarded cards, and while the discard may be checked you may not produce an item that is there
A good may be produced if it is on the left side of the board (separated by the deck) by using another good (or goods) - the right side indicates discarded cards, and while the discard may be checked you may not produce an item that is there
Optionally you may always produce for a single (basic good) available on the bottom  row - this tends to be inefficient but sometimes neccessary
Optionally you may always produce for a single (basic good) available on the bottom  row - this tends to be inefficient but sometimes necessary


=== Buildings ===
=== Buildings ===
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Most buildings have an additional ability (a limited extra trade/consume phase).
Most buildings have an additional ability (a limited extra trade/consume phase).
If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn.
If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn.
== The Goods ==
=== Basic Goods (cost 1) ===
;Wood
:Expend to make coal
:Expend two (x2) to make paling
:Expend with grain to gain sheep
:Expend with yarn to make fishing rod
;Grain
:Expend to make flour
:Expend with clay to gain cow
:Expend with wood to gain sheep
;Clay
:Expend to make clay brick
:Expend with grain to gain cow
;Stone
:Expend to make stone brick (concrete blocks)
;Cotton
:Expend to make yarn
=== Trade Goods ===
1st Level (Blue)
;Clay brick
;Coal
;Cow
:Allows you to produce milk
:Expend to make meat
;Fish
;Flour
;Milk
;Paling (boards)
;Sheep
:Allows you to produce yarn
:Expend to make meat
;Stone Brick (concrete blocks)
;Yarn
:Expend with wood to make fishing rod
2nd Level (Purple)
;Barrel
;Beam
;Bread
;Fishing rod
:Allows you to produce fish
;Leather
;Wall
== The Buildings ==

Revision as of 09:56, 27 February 2022

Object of the Game

Be the first to score ten (10) points with your buildings and victory points you acquire.

First Turn

On the first turn you may trade up to all of your coins for basic goods (wood, grain, clay, stone, and/or cotton) as long as they are available. The first player starts with three (3), second four (4), third (5) etc.

Game-play

On your turn you must choose to either Produce or Trade'

  • Produce a single basic good (wood, wheat, clay, stone, and/or cotton)
  • Produce by expending a good (or goods) to pay the cost of the more valuable good
  • Trade a number of goods for other goods / buildings of equal (or lesser) cost
  • Additionally, you may also perform a building's action once per turn - before or after you produce or trade

Expended "trade" goods, go into the discard pile to the right of the deck and replacement cards are placed in the freed spots. Basic goods replenish at the bottom of the board.

After your turn it proceeds to the next player.

This repeats until the winning condition are met

Trading

Each good has a value in the bottom center-right, this is its trading value/cost. Any items to the left indicate what items can be consumed to "produce" the good - See **Producing**

Producing

A good may be produced if it is on the left side of the board (separated by the deck) by using another good (or goods) - the right side indicates discarded cards, and while the discard may be checked you may not produce an item that is there Optionally you may always produce for a single (basic good) available on the bottom row - this tends to be inefficient but sometimes necessary

Buildings

Most buildings have an additional ability (a limited extra trade/consume phase). If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn.

The Goods

Basic Goods (cost 1)

Wood
Expend to make coal
Expend two (x2) to make paling
Expend with grain to gain sheep
Expend with yarn to make fishing rod
Grain
Expend to make flour
Expend with clay to gain cow
Expend with wood to gain sheep
Clay
Expend to make clay brick
Expend with grain to gain cow
Stone
Expend to make stone brick (concrete blocks)
Cotton
Expend to make yarn

Trade Goods

1st Level (Blue)

Clay brick
Coal
Cow
Allows you to produce milk
Expend to make meat
Fish
Flour
Milk
Paling (boards)
Sheep
Allows you to produce yarn
Expend to make meat
Stone Brick (concrete blocks)
Yarn
Expend with wood to make fishing rod

2nd Level (Purple)

Barrel
Beam
Bread
Fishing rod
Allows you to produce fish
Leather
Wall


The Buildings