This is a documentation for Board Game Arena: play board games online !
Gamehelplittlefactory: Difference between revisions
(1st version based on "play through") |
(Includes most basic builds and provides general style format) |
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On the first turn you may trade up to all of your coins for basic goods (wood, | On the first turn you may trade up to all of your coins for basic goods (wood, | ||
grain, clay, stone, and/or cotton) as long as they are available. The first | |||
player starts with three (3), second four (4), third (5) etc. | player starts with three (3), second four (4), third (5) etc. | ||
== Game-play == | == Game-play == | ||
On your turn you must choose to either Produce or Trade | On your turn you must choose to either '''Produce''' or '''Trade'''' | ||
* | * '''Produce''' a single basic good (wood, wheat, clay, stone, and/or cotton) | ||
* | * '''Produce''' by expending a good (or goods) to pay the cost of the more valuable good | ||
* | * '''Trade''' a number of goods for other goods / buildings of equal (or lesser) cost | ||
* ''Additionally, you may also perform a building's action once per turn - before or after you produce or trade '' | |||
Expended "trade" goods, go into the discard pile to the right of the deck and replacement cards are placed in the freed spots. Basic goods replenish at the bottom of the board. | |||
After your turn it proceeds to the next player. | After your turn it proceeds to the next player. | ||
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=== Trading === | === Trading === | ||
Each good has a value in the bottom center-right, this is its trading | Each good has a value in the bottom center-right, this is its trading value/cost. Any items to the left indicate what items can be consumed to "produce" the good - See **Producing** | ||
value/cost. Any items to the left indicate what items can be consumed to | |||
"produce" the good - See **Producing** | |||
=== Producing === | === Producing === | ||
A good may be produced if it is on the left side of the board (separated by the deck) by using another good (or goods) - the right side indicates discarded cards, and while the discard may be checked you may not produce an item that is there | |||
Optionally you may always produce for a single (basic good) available on the bottom row - this tends to be inefficient but sometimes | Optionally you may always produce for a single (basic good) available on the bottom row - this tends to be inefficient but sometimes necessary | ||
=== Buildings === | === Buildings === | ||
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Most buildings have an additional ability (a limited extra trade/consume phase). | Most buildings have an additional ability (a limited extra trade/consume phase). | ||
If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn. | If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn. | ||
== The Goods == | |||
=== Basic Goods (cost 1) === | |||
;Wood | |||
:Expend to make coal | |||
:Expend two (x2) to make paling | |||
:Expend with grain to gain sheep | |||
:Expend with yarn to make fishing rod | |||
;Grain | |||
:Expend to make flour | |||
:Expend with clay to gain cow | |||
:Expend with wood to gain sheep | |||
;Clay | |||
:Expend to make clay brick | |||
:Expend with grain to gain cow | |||
;Stone | |||
:Expend to make stone brick (concrete blocks) | |||
;Cotton | |||
:Expend to make yarn | |||
=== Trade Goods === | |||
1st Level (Blue) | |||
;Clay brick | |||
;Coal | |||
;Cow | |||
:Allows you to produce milk | |||
:Expend to make meat | |||
;Fish | |||
;Flour | |||
;Milk | |||
;Paling (boards) | |||
;Sheep | |||
:Allows you to produce yarn | |||
:Expend to make meat | |||
;Stone Brick (concrete blocks) | |||
;Yarn | |||
:Expend with wood to make fishing rod | |||
2nd Level (Purple) | |||
;Barrel | |||
;Beam | |||
;Bread | |||
;Fishing rod | |||
:Allows you to produce fish | |||
;Leather | |||
;Wall | |||
== The Buildings == |
Revision as of 09:56, 27 February 2022
Object of the Game
Be the first to score ten (10) points with your buildings and victory points you acquire.
First Turn
On the first turn you may trade up to all of your coins for basic goods (wood, grain, clay, stone, and/or cotton) as long as they are available. The first player starts with three (3), second four (4), third (5) etc.
Game-play
On your turn you must choose to either Produce or Trade'
- Produce a single basic good (wood, wheat, clay, stone, and/or cotton)
- Produce by expending a good (or goods) to pay the cost of the more valuable good
- Trade a number of goods for other goods / buildings of equal (or lesser) cost
- Additionally, you may also perform a building's action once per turn - before or after you produce or trade
Expended "trade" goods, go into the discard pile to the right of the deck and replacement cards are placed in the freed spots. Basic goods replenish at the bottom of the board.
After your turn it proceeds to the next player.
This repeats until the winning condition are met
Trading
Each good has a value in the bottom center-right, this is its trading value/cost. Any items to the left indicate what items can be consumed to "produce" the good - See **Producing**
Producing
A good may be produced if it is on the left side of the board (separated by the deck) by using another good (or goods) - the right side indicates discarded cards, and while the discard may be checked you may not produce an item that is there Optionally you may always produce for a single (basic good) available on the bottom row - this tends to be inefficient but sometimes necessary
Buildings
Most buildings have an additional ability (a limited extra trade/consume phase). If the conditions are met on the bottom of the card you will have the option to play the card either at the beginning and end of the turn - but you may only perform the action once per turn.
The Goods
Basic Goods (cost 1)
- Wood
- Expend to make coal
- Expend two (x2) to make paling
- Expend with grain to gain sheep
- Expend with yarn to make fishing rod
- Grain
- Expend to make flour
- Expend with clay to gain cow
- Expend with wood to gain sheep
- Clay
- Expend to make clay brick
- Expend with grain to gain cow
- Stone
- Expend to make stone brick (concrete blocks)
- Cotton
- Expend to make yarn
Trade Goods
1st Level (Blue)
- Clay brick
- Coal
- Cow
- Allows you to produce milk
- Expend to make meat
- Fish
- Flour
- Milk
- Paling (boards)
- Sheep
- Allows you to produce yarn
- Expend to make meat
- Stone Brick (concrete blocks)
- Yarn
- Expend with wood to make fishing rod
2nd Level (Purple)
- Barrel
- Beam
- Bread
- Fishing rod
- Allows you to produce fish
- Leather
- Wall