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== Game Start == | == Game Start == | ||
All cat tiles and rare treasure tiles are placed in a bag. Tiles are drawn randomly until there are 2 cat tiles per player in each of the fields to the left and the right of the central island. Any rare treasure tiles drawn are placed below the island. | All cat tiles and rare treasure tiles are placed in a bag. Tiles are drawn randomly until there are 2 cat tiles per player in each of the fields to the left and the right of the central island. | ||
Any rare treasure tiles drawn are placed below the island. | |||
Each player starts the game with a boat and one permanent basket. | Each player starts the game with a boat and one permanent basket. | ||
== | == Phases == | ||
The Isle of Cats is played over 5 days (rounds). On each day the cats will venture into the fields on the island and you have until nightfall to attempt to rescue them through 5 phases of play. | The Isle of Cats is played over 5 days (rounds). On each day the cats will venture into the fields on the island and you have until nightfall to attempt to rescue them through 5 phases of play. | ||
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''Note: A '''Round Summary''' reference card is located in the top right corner of each boat. Hover over the card to display its details.'' | ''Note: A '''Round Summary''' reference card is located in the top right corner of each boat. Hover over the card to display its details.'' | ||
=== 1. Fishing === | === Phase 1. Fishing === | ||
Each player gains 20 fish. | Each player gains 20 fish. | ||
=== 2. Explore (Drafting) === | === Phase 2. Explore (Drafting) === | ||
Each player is dealt 7 '''Discovery''' cards. Choose and keep 2, passing the remaining cards to the next player. Repeat this process three more times (keep two, pass the rest). Finally, the last card passed to you will be kept, giving each player a 7-card hand. | Each player is dealt 7 '''Discovery''' cards. Choose and keep 2, passing the remaining cards to the next player. Repeat this process three more times (keep two, pass the rest). Finally, the last card passed to you will be kept, giving each player a 7-card hand. | ||
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During subsequent rounds, you will pass in the opposite direction; switching from clockwise to counter-clockwise and back again. The direction that cards will be passed is indicated by the colored cats at the top of the player panels. | During subsequent rounds, you will pass in the opposite direction; switching from clockwise to counter-clockwise and back again. The direction that cards will be passed is indicated by the colored cats at the top of the player panels. | ||
=== 3. Read (Display) Lessons === | === Phase 3. Read (Display) Lessons === | ||
Every blue Lesson card you kept and purchased will now be placed on the table. | Every blue Lesson card you kept and purchased will now be placed on the table. | ||
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Non-public '''Lesson''' cards are personal objectives and are visible and achievable only to you. The quantity of private Lesson cards is public knowledge, but their contents are kept secret. Private Lesson cards allow you to score extra points at the end of the game. | Non-public '''Lesson''' cards are personal objectives and are visible and achievable only to you. The quantity of private Lesson cards is public knowledge, but their contents are kept secret. Private Lesson cards allow you to score extra points at the end of the game. | ||
=== 4. Rescue Cats === | === Phase 4. Rescue Cats === | ||
Now players take turns to rescue cats. Each cat requires a basket and a number of fish. Keep going around the table until everyone has run out of baskets, fish, or passes. | Now players take turns to rescue cats. Each cat requires a basket and a number of fish. Keep going around the table until everyone has run out of baskets, fish, or passes. | ||
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All regular baskets or broken baskets that you played this round, whether used to rescue a cat or not, will be discarded. | All regular baskets or broken baskets that you played this round, whether used to rescue a cat or not, will be discarded. | ||
=== 5. Rare Finds === | === Phase 5. Rare Finds === | ||
Finally, players will take turns to play yellow '''Treasure''' and brown '''Oshax''' cards. | Finally, players will take turns to play yellow '''Treasure''' and brown '''Oshax''' cards. | ||
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''Note: A '''Scoring''' reference card is located in the bottom left corner of each boat. | ''Note: A '''Scoring''' reference card is located in the bottom left corner of each boat. Hover over the card to display its contents.'' | ||
Revision as of 21:24, 15 February 2022
The Isle of Cats is a 1-4 player, card-drafting, polyomino cat-placement board game.
Lore
The legend of an Isle of Cats is real! But it is threatened by the approaching armies of Vesh Darkhand, who will stop at nothing to destroy the island and its feline inhabitants!
You are citizens of Squall’s End and are on a rescue mission to save as many cats as possible before Vesh arrives. You must explore the island, rescue cats, gather ancient treasures and find a way to fit them all onto your boat before returning safely to Squall’s End.
Cats and treasure are represented by tiles of different shapes that you must carefully place onto your boat. Try to keep cat families together, complete lessons, and leave enough room to place the next tile on your boat!
Game Start
All cat tiles and rare treasure tiles are placed in a bag. Tiles are drawn randomly until there are 2 cat tiles per player in each of the fields to the left and the right of the central island.
Any rare treasure tiles drawn are placed below the island.
Each player starts the game with a boat and one permanent basket.
Phases
The Isle of Cats is played over 5 days (rounds). On each day the cats will venture into the fields on the island and you have until nightfall to attempt to rescue them through 5 phases of play.
Note: A Round Summary reference card is located in the top right corner of each boat. Hover over the card to display its details.
Phase 1. Fishing
Each player gains 20 fish.
Phase 2. Explore (Drafting)
Each player is dealt 7 Discovery cards. Choose and keep 2, passing the remaining cards to the next player. Repeat this process three more times (keep two, pass the rest). Finally, the last card passed to you will be kept, giving each player a 7-card hand.
You will then look at your 7 cards to decide which to buy and keep. The cost for each card is in its top left corner. If you wish to keep a card, it must be paid for in fish.
You can keep (buy) as many cards as you like. Any cards not purchased are discarded from the game.
During subsequent rounds, you will pass in the opposite direction; switching from clockwise to counter-clockwise and back again. The direction that cards will be passed is indicated by the colored cats at the top of the player panels.
Phase 3. Read (Display) Lessons
Every blue Lesson card you kept and purchased will now be placed on the table.
Public Lesson cards are placed face up for all players to see. These are objectives that anyone can achieve. If the Public Lesson says "pick a color", the person playing the card must declare a color when it is played. A cat of that color will be placed on the card.
Non-public Lesson cards are personal objectives and are visible and achievable only to you. The quantity of private Lesson cards is public knowledge, but their contents are kept secret. Private Lesson cards allow you to score extra points at the end of the game.
Phase 4. Rescue Cats
Now players take turns to rescue cats. Each cat requires a basket and a number of fish. Keep going around the table until everyone has run out of baskets, fish, or passes.
Important: You will need to find a balance between how many cards you keep in the Explore phase, and how many cats you wish to rescue in the Rescue phase!
You must declare, in turn order, which (and how many) green Rescue cards that you will be using during this round's Rescue phase. You are not required to use all of your Rescue cards in any given turn. In fact, you may choose to hold onto baskets if you do not have the necessary fish to buy cat tiles, or if you have an odd number of broken baskets.
Turn order
Playing Rescue cards also affects the turn order for all players. Many Rescue cards have a Speed Value represented by a pair of boots and a speed number. Once all players have selected their Rescue cards for the round, all Rescue cards are revealed (turned over) simultaneously by all players and each player totals their speed values. Rearrange the player's colored cats on the island's turn order track according to their speed totals: from "fastest" to "slowest". In case of a tie, the players who have the same speed maintain the same turn order in relation to each other on the island.
This change in turn order is immediate, and affects any cards played from this point onwards.
Tile placement
When you rescue a cat (or obtain any tile) you must immediately place it on your boat. The first cat (or tile) can go anywhere, but after that, every tile (cat or treasure) must touch at least 1 previously played tile. Touching means orthogonally adjacent. Diagonal is never touching.
Baskets
There are 3 types of baskets:
Permanent baskets: These can be used once a day. When you use a permanent basket, you should flip it to the used side to show it has been used. You can gain extra permanent baskets with cards.
Regular baskets: These can only be used once in the game. Once they have been used, they are discarded.
Broken baskets: You can combine 2 broken baskets to make a regular basket. Just like regular baskets, these can only be used once.
Rescuing cats
Any cat tile to the left of the island will cost you three fish and one basket. Any cat tile to the right of the island will cost you five fish and one basket.
All regular baskets or broken baskets that you played this round, whether used to rescue a cat or not, will be discarded.
Phase 5. Rare Finds
Finally, players will take turns to play yellow Treasure and brown Oshax cards.
Treasure cards offer smaller pieces to fill in those tricky areas. Rare Treasure tiles on your boat are worth 3 points at the end of the game.
Oshax cards are friendly cats that can act as any color. When you place an Oshax on your boat, you must immediately choose which color of cat it will "befriend". A cat of that color will be placed on the Oshax. The Oshax counts as both an Oshax and a cat of the chosen color for the rest of the game.
End of round
At the end of each day, any cats that weren't rescued from the fields are removed from the game. Unclaimed treasures (common and rare) remain below the island. Draw new tiles from the bag until there are 2 cat tiles per player in each of the fields to the left and the right of the central island. Any rare treasure tiles drawn are placed below the island.
The day tracker at the bottom of the island is updated by moving Vesh’s boat along 1 space. If Vesh’s boat reaches the hand symbol, Vesh has arrived and it’s time for all boats to set sail with their cats back to Squall’s End! Proceed to scoring. Otherwise, each player flips their permanent baskets back to its active side and the next day begins.
Any unplayed cards remain in your hand for the next day. You do not have to pay for them again and there is no limit to how many cards you may have in your hand. Any fish you do not use get carried over to the next day.
Game End
After 5 days (rounds), you will earn points for completed lesson cards, rare treasures, and families of cats (groups of touching cats of the same color) on your boat.
However, you will lose points for each room on your boat which isn’t filled and any rats which haven’t been eaten!
The winner is the player with the most points at the end of the game!
Boats
Each player has their own boat containing 7 rooms, 19 rats and 5 colored treasure maps. This is where you will be placing every cat you rescue and any treasure you find.
The edge of the boat is the thick white line that frames the grid of squares on each boat.
Rooms
Every square on your boat is part of a room. You can identify rooms by the walls surrounding them. Six of the seven rooms can also be identified by the icons located in the corner of each square.
Note: Click the Room overlay button to display a set of larger, colored icons on your boat for easier room identification.
# | Location | Icon | Overlay/Icon Color | Size | Type |
1 | Stern | Parrot | Yellow | 18 squares | Captain's Room |
2 | Port | Crescent Moon & Star | Blue | 11 | Bedroom |
3 | Amidships | Apple core | White | 18 | Mess/Galley |
4 | Starboard | Crescent Moon & Star | Green | 11 | Bedroom |
5 | Amidships | none | Red | 60 | Deck |
6 | Fore | Grain | Orange | 20 | Storage |
7 | Bow | Parrot | Magenta | 4 | Captain's Room |
Treasure maps
Your boat contains five colored treasure maps that can be used to unlock Common Treasures.
If you place a cat tile on a treasure map icon and the colors match (e.g., a green cat on green treasure map), you may immediately take any one of the four common treasures and place it on your boat.
The four Common Treasures are located directly below the island and are "one" square, "two" squares, "three" squares, and "four" squares in size. These Common Treasure are limited in quantity.
You can place other tiles over a treasure map, but you will not receive the bonus Common Treasure.
Unlike Rare Treasures (which are worth 3 points each at the end of the game) Common Treasure do not add to your score. But they do help you completely cover a room to avoid a scoring penalty (-5 points) at the end of the game!
Anytime Cards
Purple Anytime cards can be used at any time.
In order not to slow down the game play experience, you can choose when you want the game to ask you if you want to play an Anytime card.
Anytime cards can always be played on your turn in the Rescue and Rare Finds phases. They can also be played before or after specific points in the game, if desired. You can change when the game will ask you to play Anytime cards by clicking on the "When to play" button. The button is only displayed on Anytime cards that can impact other players. Click on the gear icon in your player panel for more options related to this button.
Color Reference
Lesson cards are BLUE.
Rescue cards are GREEN.
Oshax cards are BROWN.
Treasure cards are YELLOW.
Anytime cards are PURPLE.
Note: Click the Color reference button (bottom of the table layout) to display reference cards for cat colors and treasure colors.
Scoring
At the end of the game, players should add up their score. The player with the highest score wins.
Note: A Scoring reference card is located in the bottom left corner of each boat. Hover over the card to display its contents.
Rats: You get -1 point for each visible rat on your boat.
Rooms: You get -5 points for each room that has not been filled. (A filled room is one that has no visible squares.)
Cat Families: You get points for each cat family you have:
Cats | Points |
3 | 8 |
4 | 11 |
5 | 15 |
6 | 20 |
7 | 25 |
If you have 8 or more cats in a family, you score an extra 5 points for every additional cat in that family.
Rare Treasures: You get 3 points for every rare treasure on your boat. (Common treasures do not score points.)
Lessons: Reveal each Lesson card you have. If you have completed the lesson, then add those points to your score.
Public Lessons: Check each Public Lesson card and add the points from any completed cards to your score
Tiebreaker
In the case of a tie, the player with the most fish wins (they remembered their cats might want a snack on the way home). If the tied players have the same number of fish, then both players win.