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[[Category:Card games]] | |||
For tips on how to play oh seven, see <b>[[Tips_ohseven|Tips_OhSeven]]</b> | |||
== Players and materials == | |||
Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits. | * Oh-Seven is a 30-minute trick-taking game for 2 to 9 players. | ||
* Specifically, it's a variant of '''[[Gamehelpohhell|Oh, Hell!]]''') | |||
* Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits. | |||
** ''With standard playing cards, use Q to represent 0.'' | |||
* Five or more players must use two decks. | |||
* Also needed are either pen and paper or score tokens to track bids and scores. | |||
==Overview== | == Overview == | ||
The object of the game is to score points. | * The object of the game is to score points. | ||
* At the start of each of '''seven''' rounds, each of which consists of '''seven''' tricks, each player bids the number of tricks they intend to take. | |||
* At the end of each round, each player who: | |||
** Matched their bid exactly gains points equal to their bid + 2; | |||
** Missed their bid loses points equal to how many too high or too low they bid. | |||
== Deal == | |||
* At the start of each round, shuffle the deck and deal each player '''seven''' cards. | |||
== Bidding == | |||
== | * Each player chooses a card from their hand and places it down in front of themselves, face-down. | ||
* Once each player has committed, the chosen cards are revealed. | |||
* The number on each card is the number of tricks the player is bidding to take. | |||
* The top bid's suit becomes the trump suit for the round, and its bidder leads the first trick. | |||
* To break numeric ties, {{Spade|= }} beats {{Heart|= }} beats {{Diamond|= }} beats {{Club|= }}. | |||
** ''With two decks, if two players bid the same top card, a rebid is forced, described at the end of this section.'' | |||
* Record the bids, then return the cards to their players' hands for use in play. | |||
** ''With standard playing cards, set the Kings aside and flip the appropriate one to indicate the current trump suit.'' | |||
* If the bids sum to '''7''', then rather than permit the possibility that everyone gets what they want, a rebid is forced, as follows: | |||
*# Whoever had the top bid immediately scores one point. | |||
*#* ''With two decks, if two players bid the same high card, they each score one point.'' | |||
*# Players bid again, using the remaining cards in their hands. | |||
*# The new bids replace the previous bids. | |||
* Repeat until the bids don't sum to '''7'''. | |||
* If the players run out of cards, re-deal | |||
** ''Players keep their bonus points.'' | |||
== Play == | |||
The | * The player with the lead plays any card from their hand. | ||
* The other players then play in clockwise order. | |||
* They '''must''' follow the lead if possible, by matching the suit of the lead card. | |||
* If they have no cards of that suit, then they may play any card from their hand. | |||
* After each player has played a card, the winner of the trick is whoever played the highest trump card, if any, else whoever played the highest card of the lead suit. | |||
** ''With two decks, if there is a tie with the same card, the one played first beats the one played second.'' | |||
* The winner of the trick takes the cards and piles them face-down in front of themselves, then leads the next trick. | |||
* Continue until all seven tricks are taken. | |||
== Scoring == | |||
* Each player who: | |||
** Matched their bid exactly gains points equal to their '''bid + 2'''; | |||
** Missed loses points equal to how many too high or too low they bid. | |||
== | == Card-passing variant == | ||
* Before the bidding, each player looks at their cards and passes some to a neighbour. | |||
* The cards are passed simultaneously and face-down. | |||
* Players may only look at the cards they're receiving after deciding which cards they're passing. | |||
{|class="wikitable" style="width:auto;" | |||
|+Passing Cards | |||
! Round !! Direction !! # | |||
|- | |||
|1 | |||
|No pass | |||
|0 | |||
|- | |||
|2 | |||
|left | |||
|1 | |||
|- | |||
|3 | |||
|right | |||
|2 | |||
|- | |||
|4 | |||
|left | |||
|3 | |||
|- | |||
|5 | |||
|right | |||
|2 | |||
|- | |||
|6 | |||
|left | |||
|1 | |||
|- | |||
|7 | |||
|No pass | |||
|0 | |||
|} | |||
== Statistics (BGA Premium feature) == | |||
* Due to engine limitations, some per-table statistics are listed with the per-player statistics. | |||
* The following statistics are calculated on a per-table basis: | |||
** Number of players | |||
** Average nil bid rate | |||
** Average top bid | |||
** Trump selection rate | |||
* The following statistics are calculated on a per-player basis: | |||
** Points per round | |||
** Average bid | |||
** Nil bid rate | |||
** Top bid rate | |||
** Success rate | |||
* | ** Overshoot rate | ||
** Shortfall rate | |||
Due to engine limitations, some per-table statistics are listed with the per-player statistics. | |||
The following statistics are calculated on a per-table basis: | |||
* Number of players | |||
* Average nil bid rate | |||
* Average top bid | |||
* Trump selection rate | |||
The following statistics are calculated on a per-player basis: | |||
* Points per round | |||
* Average bid | |||
* Nil bid rate | |||
* Top bid rate | |||
* Success rate | |||
* Overshoot rate | |||
* Shortfall rate |
Revision as of 20:33, 26 December 2021
For tips on how to play oh seven, see Tips_OhSeven
Players and materials
- Oh-Seven is a 30-minute trick-taking game for 2 to 9 players.
- Specifically, it's a variant of Oh, Hell!)
- Oh-Seven uses one or two decks of 32 cards, numbered 0–7 in four suits.
- With standard playing cards, use Q to represent 0.
- Five or more players must use two decks.
- Also needed are either pen and paper or score tokens to track bids and scores.
Overview
- The object of the game is to score points.
- At the start of each of seven rounds, each of which consists of seven tricks, each player bids the number of tricks they intend to take.
- At the end of each round, each player who:
- Matched their bid exactly gains points equal to their bid + 2;
- Missed their bid loses points equal to how many too high or too low they bid.
Deal
- At the start of each round, shuffle the deck and deal each player seven cards.
Bidding
- Each player chooses a card from their hand and places it down in front of themselves, face-down.
- Once each player has committed, the chosen cards are revealed.
- The number on each card is the number of tricks the player is bidding to take.
- The top bid's suit becomes the trump suit for the round, and its bidder leads the first trick.
- To break numeric ties, ♠ beats ♥ beats ♦ beats ♣.
- With two decks, if two players bid the same top card, a rebid is forced, described at the end of this section.
- Record the bids, then return the cards to their players' hands for use in play.
- With standard playing cards, set the Kings aside and flip the appropriate one to indicate the current trump suit.
- If the bids sum to 7, then rather than permit the possibility that everyone gets what they want, a rebid is forced, as follows:
- Whoever had the top bid immediately scores one point.
- With two decks, if two players bid the same high card, they each score one point.
- Players bid again, using the remaining cards in their hands.
- The new bids replace the previous bids.
- Whoever had the top bid immediately scores one point.
- Repeat until the bids don't sum to 7.
- If the players run out of cards, re-deal
- Players keep their bonus points.
Play
- The player with the lead plays any card from their hand.
- The other players then play in clockwise order.
- They must follow the lead if possible, by matching the suit of the lead card.
- If they have no cards of that suit, then they may play any card from their hand.
- After each player has played a card, the winner of the trick is whoever played the highest trump card, if any, else whoever played the highest card of the lead suit.
- With two decks, if there is a tie with the same card, the one played first beats the one played second.
- The winner of the trick takes the cards and piles them face-down in front of themselves, then leads the next trick.
- Continue until all seven tricks are taken.
Scoring
- Each player who:
- Matched their bid exactly gains points equal to their bid + 2;
- Missed loses points equal to how many too high or too low they bid.
Card-passing variant
- Before the bidding, each player looks at their cards and passes some to a neighbour.
- The cards are passed simultaneously and face-down.
- Players may only look at the cards they're receiving after deciding which cards they're passing.
Round | Direction | # |
---|---|---|
1 | No pass | 0 |
2 | left | 1 |
3 | right | 2 |
4 | left | 3 |
5 | right | 2 |
6 | left | 1 |
7 | No pass | 0 |
Statistics (BGA Premium feature)
- Due to engine limitations, some per-table statistics are listed with the per-player statistics.
- The following statistics are calculated on a per-table basis:
- Number of players
- Average nil bid rate
- Average top bid
- Trump selection rate
- The following statistics are calculated on a per-player basis:
- Points per round
- Average bid
- Nil bid rate
- Top bid rate
- Success rate
- Overshoot rate
- Shortfall rate