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At the moment there are no citizens waiting for a taxi, the game is over and players’ income is compared. A player do not receive any income for passengers left in his taxi. | At the moment there are no citizens waiting for a taxi, the game is over and players’ income is compared. A player do not receive any income for passengers left in his taxi. | ||
''Note: The game also ends automatically when all players drop off all passengers while there is only a single passenger waiting a taxi.'' | |||
''Since the last passenger cannot be dropped off, this game end does not change the end game result.'' | |||
== Variant rules == | |||
BGA implementation supports variant rules which are not included in original rules. | |||
'''Default options are bolded.''' | |||
=== Shift change === | |||
* '''No''': Players start the game with an empty taxi. | |||
* Yes: Players start the game with a full taxi. | |||
== Attribution == | == Attribution == | ||
[https://boardgamearena.com/gamepanel?game=bahamataxi BGA implementation of Bahama Taxi] | [https://boardgamearena.com/gamepanel?game=bahamataxi BGA implementation of Bahama Taxi and variant rules] are derivatives of [https://bsulkowski.pl/bahama-taxi/ "Bahama Taxi"] by [https://bsulkowski.pl/contact/ Bartosz Sułkowski], used under [https://creativecommons.org/licenses/by/4.0/deed.en CC BY 4.0]. |
Revision as of 10:06, 9 December 2021
Introduction
Bahama Taxi is played by 2 to 4 players, who become taxi drivers in some city. They compete to gather the highest income by carrying passengers.
Required stuff
- the board
- standard 52-card deck
- distinguishable pieces (one for each player)
- a paper and a pencil
Board
The board depicts a scheme of road connections in a city. It consists of 52 areas, enumerated with card symbols.
On each of four parts of the board there are areas for distinct card suit (♠, ♥, ♣, ♦).
Congested city core, called Downtown, is reflected by areas in the middle of the board, enumerated with ranks (A, K, Q, J).
Two given areas are adjacent, whenever they are connected with line or touch themselves.
- Example pairs of adjacent areas
- 5♦, 2♠
- Q♠, A♠
- A♣, K♣
- Example pairs of areas, that are not adjacent
- 3♥, 5♥
- A♠, A♣
Note: BGA implementation uses 4-color playing cards and 4-color game board to enhance visibility.
Taxi movement
Each player controls one taxi. A taxi is represented by a piece placed on a board area. Only a single piece is allowed to occupy given area.
Players take turns. On his turn, player must move his taxi to any unoccupied adjacent area.
Note: In BGA implementation, taxi movement is obligatory to make the game more dynamic and to prevent players from stalling the game, especially during late game phases.
Passengers
Citizens nature has nothing to do with hurry. Whenever one of them wants to get from area X to area Y, he take his time waiting on X for any taxi to pick him up. Then he travel until dropped off at his destination Y. Passengers give no suggestions about taxi route and leave it all to the driver.
A player receive fares for getting a passenger to his final destination, proportional to the distance between areas X and Y. The distance is measured as a number of taxi movements needed to get from X to Y via the shortest route. Neither actual route nor driving time affects fares at all.
Any citizen, who is trying to catch a taxi or travel as a passenger, is represented by a pair of cards, lying face up one on another. The bottom card stands for area X, while the top one for area Y. A pair of cards for citizen waiting on area X is placed by the board, on the X color side. A pair of cards for citizen being a passenger of given player taxi is placed in front of the player. A pair of cards for citizen who has been dropped off at final destination is discarded on the discard pile.
Note: In BGA implementation, meeples are placed on the lower right corner of corresponding spaces, and highlights/tooltips are added, instead of placing cards on corresponding color sides.
A taxi can carry up to 3 passengers at one time. A player can pick up a citizen with his taxi on the end of his turn, if the taxi is placed on the same area the citizen is waiting. A player can drop off a citizen on the end of his turn, if the taxi is placed on the same area the citizen is travelling to.
Ingame situation example
- Comments
- Player A can move his taxi to area 6♦ and pick up the citizen waiting there as a third passenger.
- Player A can move his taxi to area 9♠ and drop off one of passengers.
- Player B can move his taxi to area 2♦. He can’t pick up the waiting citizen, because he is already carrying three passengers.
- Player C can’t move taxi to area 10♦, because it is occupied by another taxi.
Player C can wait on area 8♠ and pick up waiting citizen as a third passenger.- As the note from Taxi Movement, Player C must move in BGA implementation, thus cannot pick up waiting citizen on 8♠.
- Player D can’t move taxi to area A♣, because it is not adjacent to area A♠.
area, where a citizen is waiting for taxi | destination area | fare |
---|---|---|
8♠ | 8♥ | 3 |
10♠ | 10♣ | 4 |
K♣ | 10♥ | 2 |
3♣ | A♦ | 5 |
K♦ | 9♣ | 3 |
5♦ | 2♠ | 1 |
2♦ | 2♥ | 7 |
6♦ | 8♦ | 2 |
Random element in game
At the begining of a play, whole deck is shuffled and placed face down by the board, becoming the draw pile.
Each player discover initial position for his taxi, drawing a card from draw pile. Used cards are discarded face up on the discard pile.
A citizen waiting for a taxi is added by drawing a pair of cards from the draw pile and placing it properly by the board. This way 8 citizens are added initially. Whenever any citizen is picked up by a taxi, next random citizen is added, if only there are enough cards at the draw pile.
Note: In BGA implementation, a card is discarded in 3-player game during setup to make the number of cards in the deck even.
Final phase of game
Since the draw pile runs out of cards, a player is not permitted to pick up third passenger. He can still carry three passengers if they have been picked up already.
Note: BGA implementation marks drawn cards by gray border around corresponding spaces of the game board. If all spaces are gray-bordered, the deck is exhausted.
Since there are no more than 4 citizens waiting for a taxi, a player is not permitted to pick up second passenger. He can still carry two passengers if they have been picked up already.
At the moment there are no citizens waiting for a taxi, the game is over and players’ income is compared. A player do not receive any income for passengers left in his taxi.
Note: The game also ends automatically when all players drop off all passengers while there is only a single passenger waiting a taxi. Since the last passenger cannot be dropped off, this game end does not change the end game result.
Variant rules
BGA implementation supports variant rules which are not included in original rules.
Default options are bolded.
Shift change
- No: Players start the game with an empty taxi.
- Yes: Players start the game with a full taxi.
Attribution
BGA implementation of Bahama Taxi and variant rules are derivatives of "Bahama Taxi" by Bartosz Sułkowski, used under CC BY 4.0.