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==Cel gry==
In The Jelly Monster Lab you are an scientist trying to make the best jelly monsters. In order to do it so, you need to move through the labs, trying to find the parts you need to make your monsters.


Zdobyć jak najwięcej punktów za stworzone potwory
At the beginning, every player starts with two experiments. Every experiment shows a monster made with a colored body (blue, red, pink or gren), eyes (1, 2 or 3) and a mouth (happy or sad) and a lab where you must make it. The parts are spread out over the six labs, so you move to them, and grab the parts you need to make your monsters, but you cannot have more than 5 cards in your hand.


==Tworzenie potwora==
Once you have your experiment card and the parts, move to the lab indicated by the experiment card and leave all there (the experiment card and the parts). When other player come to visit that lab, it'll find your monster and then, it will be yours.


Każdy potwór składa się z:
While you're moving through the labs, you're leaving trails in order to know which player has been the last visiting it. If you move to a lab with a trail, there may be a monster of the owner of the trail. In addition, you can't move to a lab you were the last visit, so you need to program your moves to have all the parts of the experiment before you arrive to the lab where you must leave it with all the parts in your hand.


- oczu: może mieć jedno, dwoje lub troje oczu
In any time, you may want to go to the center to pick up a new experiment and make new monsters. But you'll not be able to go to the center if you just came from there (your meeple shows laid down) and if you have the maximum cards in hand (five).


- buzi: może mieć uśmiech albo grymas
When a player has 4 monsters done, the center is open to close the game. Any player who goes there, finishes the game.


- ciała: może być czerwone, zielone, różowe bądź niebieskie
Every monster has an score on it, depending on how difficult is to find their parts. You can see how many parts are in the game of each type, and what are all the experiments in the guide card placed on the bottom left corner of the playboard.


Każdy potwór tworzony jest też w jednym, konkretnym laboratorium (z 6 dostępnych).
The player with the most score points win the game.


Każda część potwora występują w określenie ilości i widać to na ściądze.
Advices: If you have experiments, one side too low scored, or on the other side too difficult to find the parts, you can leave the expèriment card in any lab, so other players can play with it, or maybe you can play with it in a later visit.
 
Liczba punktów to cyfra w gwiazdce - zarazem oznacza jak trudno jest takiego potwora złożyć (tzn. na im mniej pospolitych fragmentach bazuje).
 
==Zasady gry==
 
Gracze na zmiany wykonują swoje tury. W czasie swojej tury gracz musi przemieścić się do sąsiedniego laboratorium (z wyjątkiem tych w których już był - określa to żeton w kolorze gracza) lub do środkowej talii talii.
 
Środkowa talia to talia eksperymentów, więc wejście tam wiąże się zawsze z pociągnięciem dodatkowej karty eksperymentu. Jeżeli gracz ma już 5 kart na ręce to nie może tam wejsc (jest to limit kart na ręce). Jeżeli nie może też pójść do innego laboratorium zmuszony jest pozostawić jedną kartę w laboratorium, w którym się znajduje i tym samym traci kolejkę.
 
Gracz, który wchodzi do laboratorium może między nim a swoją ręką przenosić dowolną ilość kart pamiętając o limicie kart na ręce (5 kart). Mogą to być zarówno karty eksperymentów jak i części potwora.
 
Aby stworzyć potwora gracz musi w odpowiednim laboratorium zostawić zarówno części potwora jak i kartę eksperymentu. Potwór jest stworzony dopiero w momencie kiedy inny gracz odwiedzi to laboratorium (po to m.in są znaczniki śladu - by zaznaczyć kto był ostatnio i być może stworzył potwora). Po stworzeniu potwora kartę eksperymentu przekazuje się twórcy (osobie, która ją tam umieściła) i stanowi ona jego punkty. CZĘŚCI POTWORA ZOSTAJĄ W LABORATORIUM I MOŻNA JE WYKORZYSTAĆ NAWET W TEJ SAMEJ TURZE DO STWORZENIA POTWORA!
 
==Koniec gry==
 
Jeżeli ktoś stworzy 4 potwory (lub więcej - zależne od ustawień stołu) to od tego momentu gra się kończy po turze gracza, który wszedł na środkowy stos. Punkty to cyfry w gwiazdkach i na ich podstawie określa się zwycięzcę.

Revision as of 20:25, 12 December 2013

In The Jelly Monster Lab you are an scientist trying to make the best jelly monsters. In order to do it so, you need to move through the labs, trying to find the parts you need to make your monsters.

At the beginning, every player starts with two experiments. Every experiment shows a monster made with a colored body (blue, red, pink or gren), eyes (1, 2 or 3) and a mouth (happy or sad) and a lab where you must make it. The parts are spread out over the six labs, so you move to them, and grab the parts you need to make your monsters, but you cannot have more than 5 cards in your hand.

Once you have your experiment card and the parts, move to the lab indicated by the experiment card and leave all there (the experiment card and the parts). When other player come to visit that lab, it'll find your monster and then, it will be yours.

While you're moving through the labs, you're leaving trails in order to know which player has been the last visiting it. If you move to a lab with a trail, there may be a monster of the owner of the trail. In addition, you can't move to a lab you were the last visit, so you need to program your moves to have all the parts of the experiment before you arrive to the lab where you must leave it with all the parts in your hand.

In any time, you may want to go to the center to pick up a new experiment and make new monsters. But you'll not be able to go to the center if you just came from there (your meeple shows laid down) and if you have the maximum cards in hand (five).

When a player has 4 monsters done, the center is open to close the game. Any player who goes there, finishes the game.

Every monster has an score on it, depending on how difficult is to find their parts. You can see how many parts are in the game of each type, and what are all the experiments in the guide card placed on the bottom left corner of the playboard.

The player with the most score points win the game.

Advices: If you have experiments, one side too low scored, or on the other side too difficult to find the parts, you can leave the expèriment card in any lab, so other players can play with it, or maybe you can play with it in a later visit.