This is a documentation for Board Game Arena: play board games online !
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m (Added the likelihood of getting an outcome along side the probability, as I think it is more relevant when playing. It is consistent with the probabilities, and with page 29 of the rulebook. Also, added reminder that the game is race so not to fall too far behind on VPs) |
Fletcheese (talk | contribs) (Added 2 bullets) |
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* Balance the type of rewards on your board - you can't win without VPs, but high income and credits are needed to purchase the best cards. | * Balance the type of rewards on your board - you can't win without VPs, but high income and credits are needed to purchase the best cards. | ||
* Remember it is a race to 40 points, so if one person is getting ahead on VPs then prioritize getting VPs to catch-up (e.g. buy Colony cards) | * Remember it is a race to 40 points, so if one person is getting ahead on VPs then prioritize getting VPs to catch-up (e.g. buy Colony cards) | ||
* Focus less on the price of cards and more on their sector and effect. It's okay to overspend for a card that works better with your strategy | |||
* A single point is worth 3 credits as clearly demonstrated by the colony cards. Early in the game prioritizing credits is sometimes okay to get better cards but more often than not, you should just choose points | |||
Try new strategies! | Try new strategies! |
Revision as of 21:18, 23 October 2023
Dice Statistics
The lower sectors are more likely to be activated than higher sectors, since players can select either individual die values or their sum:
- Sectors 1-6 will trigger much more often than 7-12, but rewards for higher sectors are typically better.
- The probability distribution of outcomes is:
- 1 (11%), 2 (12%), 3 (13%), 4 (14%), 5 (15%), 6 (16%), 7 (6%), 8 (5%), 9 (4%), 10 (3%), 11 (2%), 12 (1%)
- These values expressed as the likelihood of getting an outcome based rolling two dice is:
- 1 (33%), 2 (36%), 3 (39%), 4 (42%), 5 (44%), 6 (47%), 7 (17%), 8 (14%), 9 (11%), 10 (8%), 11 (6%), 12 (3%)
General Strategy
- Purchase cards from a variety of sectors, to maximize the chance of deployed cards triggering on other players' turns.
- Player Count impacts which rewards are most important: deployed (red) rewards trigger more often in higher-player-count games.
- Don't purchase Colony Cards too early, to avoid locking out sectors
- Use "arrow" rewards/abilities to mitigate the luck of die rolls and have more control over which sectors are triggered.
- Balance the type of rewards on your board - you can't win without VPs, but high income and credits are needed to purchase the best cards.
- Remember it is a race to 40 points, so if one person is getting ahead on VPs then prioritize getting VPs to catch-up (e.g. buy Colony cards)
- Focus less on the price of cards and more on their sector and effect. It's okay to overspend for a card that works better with your strategy
- A single point is worth 3 credits as clearly demonstrated by the colony cards. Early in the game prioritizing credits is sometimes okay to get better cards but more often than not, you should just choose points
Try new strategies!
- Bet heavily on a single sector. Purchase many cards in one sector and hope for good rolls. Clever use of "arrow" rewards can help maximize your gains.
- Race to get a deployed card in every sector. You'll be able to trigger rewards on every dice roll, and even have some options on what to choose!
- Try for the elusive "You Win" card. It may take incredible luck (or skill), but what a dramatic way to win! Who needs other sources of VPs if you can instantly win?