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[[Category:Card games]] | |||
== Theme == | |||
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita. | On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita. | ||
Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has | == Overview == | ||
* Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent. | |||
* Their goal is to be the first to reach the Pacific. | |||
* Each one has their own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. | |||
* They have to cleverly manage their characters and also the resources they find along the way. | |||
* Beware, sometimes frugality is better than abundance. | |||
== Game play == | |||
Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial. | * Lewis & Clark features dual use cards. | ||
* To be activated, one card must be combined with another one, which becomes unavailable for a while. | |||
* Thus, players are faced with a constant dilemma: play a card or sacrifice it. | |||
* During the game, each player acquires character cards that enlarge their hand, building a crew that gives them more options but it needs to be optimised as they will recycle their cards more slowly. | |||
* This new "hand building" mechanism fits strongly with the historical background. | |||
* Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial. |
Revision as of 23:58, 24 December 2021
Theme
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers – Meriwether Lewis and William Clark – to discover this huge terra incognita.
Overview
- Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent.
- Their goal is to be the first to reach the Pacific.
- Each one has their own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey.
- They have to cleverly manage their characters and also the resources they find along the way.
- Beware, sometimes frugality is better than abundance.
Game play
- Lewis & Clark features dual use cards.
- To be activated, one card must be combined with another one, which becomes unavailable for a while.
- Thus, players are faced with a constant dilemma: play a card or sacrifice it.
- During the game, each player acquires character cards that enlarge their hand, building a crew that gives them more options but it needs to be optimised as they will recycle their cards more slowly.
- This new "hand building" mechanism fits strongly with the historical background.
- Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.