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Tips battleship: Difference between revisions
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There aren’t too many reliable strategies other than random choice for sinking ships: | |||
Perpendicular: once you’ve laid down a few misses, look for perpendicular channels without any misses or previously located ships, then try to hit the intersecting square. This strategy works best for finding the longer ships earlier, but not any help for finding the smallest ship. | |||
There are a few approaches to use when placing your ships; | There are a few approaches to use when placing your ships; | ||
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Grouped: this is the converse strategy to the spacing strategy, meaning that at least some ships are placed adjacent (and touching) other ships. This anticipates that once a ship is sunk, the adjacent squares tend to be avoided thereafter. | Grouped: this is the converse strategy to the spacing strategy, meaning that at least some ships are placed adjacent (and touching) other ships. This anticipates that once a ship is sunk, the adjacent squares tend to be avoided thereafter. | ||
Revision as of 18:15, 2 October 2020
There aren’t too many reliable strategies other than random choice for sinking ships:
Perpendicular: once you’ve laid down a few misses, look for perpendicular channels without any misses or previously located ships, then try to hit the intersecting square. This strategy works best for finding the longer ships earlier, but not any help for finding the smallest ship.
There are a few approaches to use when placing your ships;
Random: ships are placed randomly, without regard to separation between ships and shore.
Pattern: the ships are placed in some regular (not random) order. They may be placed symmetrically, in parallel, or at right angles to each other making a logical pattern - this suggests the pattern could easily be recognized and prosecuted by an opponent to your disadvantage.
Edges: place the ships such that their ends are on, or along, the edge(s) of the grid. The converse would be to avoid the edges altogether, or to place your ships one square away from the edge, but parallel to it. This strategy may include either avoiding the corners, or placing ships in the corner. Using the edges, and especially the corners could lead to easy detection once the edge placements are revealed.
Spaced: arrange ships such that none are touching, or none are within two squares of each other. This placement might help avoid some hits from opponents searching for the direction to follow after an initial hit.
Grouped: this is the converse strategy to the spacing strategy, meaning that at least some ships are placed adjacent (and touching) other ships. This anticipates that once a ship is sunk, the adjacent squares tend to be avoided thereafter.