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Gamehelpintheyearofthedragon: Difference between revisions

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(Added rule for skipping an action and receiving 3 yuan.)
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* 1st Phase: Choose an Action
* 1st Phase: Choose an Action
** If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.
** If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.
** You may also choose no action and take 3 yuan from the supply instead.
** You may also choose no action and fill your personal money supply to 3 yuan.
* 2nd Phase: Choose a New Person
* 2nd Phase: Choose a New Person
** If you do not have available space in any palaces, you must discard a different person  before placing your new person.
** If you do not have available space in any palaces, you must discard a different person  before placing your new person.
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** After the event resolves, any palaces which are unoccupied lose 1 floor.
** After the event resolves, any palaces which are unoccupied lose 1 floor.
* 4th Phase: Scoring
* 4th Phase: Scoring


=== End-of-round Scoring ===
=== End-of-round Scoring ===

Revision as of 19:08, 22 August 2020

Round Order

The game consists of exactly 12 rounds, symbolizing the 12 months in the Year of the Dragon. Each round consists of the following 4 phases, in order:

  • 1st Phase: Choose an Action
    • If you choose an action in the same grouping as another player has already chosen, you must pay 3 yuan.
    • You may also choose no action and fill your personal money supply to 3 yuan.
  • 2nd Phase: Choose a New Person
    • If you do not have available space in any palaces, you must discard a different person before placing your new person.
  • 3rd Phase: Event
    • After the event resolves, any palaces which are unoccupied lose 1 floor.
  • 4th Phase: Scoring

End-of-round Scoring

  • 1 point for each palace.
  • 1 point For each court lady.
  • 1 point For each privilege. (Small privilege = 1 point; Large privilege = 2 points)

End-of-game Scoring

  • 2 points for each person tile.
  • For each monk: score [number of Buddhas] x [number of floors] points.
  • Each player sells back to the supply all of his rice and fireworks tiles for 2 yuan each. Afterward, each player earns 1 victory point for every 3 yuan he possesses.

Events

  • Peace: Nothing happens
  • Imperial Tribute: Each player pays 4 yuan
    • For each yuan a player is short, release 1 person
  • Drought: Each player must turn in 1 rice tile for each inhabited palace
    • From each unsupplied palace, release 1 person
  • Mongol Invasion: Each player scores points equal to the helmets on their warriors
    • All the players with the fewest must each release a single person
  • Dragon Festival: Players get 6, or 3, victory points for the most, or the second most, fireworks
    • Scoring players then turn in half of their tiles to the supply
  • Epidemic: Each player must release 3 persons, 1 fewer per mortar on their healers

Actions

  • Taxes: Take 1 yuan from the supply for each coin symbol (on the action card and the player’s tax collectors)
  • Build: Take 1 palace floor from the supply for each hammer (on the action card and the player’s craftsmen), then build the new floors; no palace higher than 3 floors
  • Harvest: Take 1 rice tile from the supply for each rice sack (on the action card and the player’s farmers)
  • Fireworks Display: Take 1 fireworks tile from the supply for each rocket (on the action card and the player’s pyrotechnists)
  • Military Parade: Move 1 space on the person track for each helmet (on the card and the player’s warriors)
  • Research: Move 1 space on the scoring track for each book (on the action card and the player’s scholars)
  • Privilege: Pay 2, or 6 (or 7 depending on new or old edition rules), yuan to the supply and take a small, or large, privilege tile from the supply accordingly
  • (No action): Take 3 yuan from the supply