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# Roll all of the available dice. If there are no available dice, proceed to Scoring. | # Roll all of the available dice. If there are no available dice, proceed to Scoring. | ||
# Set aside all Tanks, adding them to any Tanks set aside earlier this turn. | # Set aside all Tanks, adding them to any Tanks set aside earlier this turn. | ||
# From the remaining dice | # From the remaining dice: | ||
## choose one type (Chickens, Cows, Humans, or Death Rays) and set aside all dice of that type. | |||
### Chickens, Cows, or Humans '''''may not be chosen if you have already set that type aside this turn.''''' | |||
### Death Rays '''may always be chosen''', and are added to any Death Rays set aside earlier this turn. | |||
## If you cannot set aside any dice based on these restrictions, your turn is over; proceed to Scoring. | |||
# You may choose to end your turn and proceed to Scoring, or return to step 1 to continue rolling. | # You may choose to end your turn and proceed to Scoring, or return to step 1 to continue rolling. | ||
Revision as of 02:56, 22 September 2020
Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet “Earth”, and to scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations, so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can’t handle. Make Mars proud... be the first Martian to fill your abduction quota!
How to play
- Roll all of the available dice. If there are no available dice, proceed to Scoring.
- Set aside all Tanks, adding them to any Tanks set aside earlier this turn.
- From the remaining dice:
- choose one type (Chickens, Cows, Humans, or Death Rays) and set aside all dice of that type.
- Chickens, Cows, or Humans may not be chosen if you have already set that type aside this turn.
- Death Rays may always be chosen, and are added to any Death Rays set aside earlier this turn.
- If you cannot set aside any dice based on these restrictions, your turn is over; proceed to Scoring.
- choose one type (Chickens, Cows, Humans, or Death Rays) and set aside all dice of that type.
- You may choose to end your turn and proceed to Scoring, or return to step 1 to continue rolling.
Scoring
First, compare the number of Tanks set aside to the number of Death Rays set aside. If there are more Tanks than Death Rays, you must flee without any abductees; you score zero points for the round, regardless of how many other dice you set aside. If you set aside at least as many Death Rays as Tanks, then you have successfully fended off the Earthling military and will score points for your abductees as follows:
- 1 Point for each Human, each Cow, and each Chicken that you set aside.
- 3 bonus points if you set aside at least one of all three Earthling types.
Record your score and pass the dice to the next player.
Game End
The game end is triggered when one player reaches a total score of 25 points or more. Once this happens, the round is completed so that all players have had the same number of turns. At the end of that round, the player with the most points wins the game! In the case of a tie, each tied player rolls 6 of the Martian Dice, and the player who rolls more Death Rays wins!