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(→‎Basic gameplay: tidy up wording, move the tip to a tips section)
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* Drink a potion from your potion area, to activate their effect. (You can only drink each potion once, and it still scores VP even after being drunk.) Hover over to see the effect.
* Drink a potion from your potion area, to activate their effect. (You can only drink each potion once, and it still scores VP even after being drunk.) Hover over to see the effect.
* Once per turn, ask the professor for a Little Help. This costs -2 VP, and lets you take any one marble from the dispenser, without triggering an explosion.
* Once per turn, ask the professor for a Little Help. This costs -2 VP, and lets you take any one marble from the dispenser, without triggering an explosion.
You must start and end each turn with two potions. After all actions in a turn have been completed, if you have filled one or more potions and removed each from the player's board, you will choose a new potion to replace each. You may not add any ingredients to the new potions(s) during that same turn. Note that only two potions may be created on any one turn. As soon as the new potions are placed in the player's board, your turn is complete.


When you make your third potion of a type, or when you have made five different types of potions, take a Skill token for 4VP. When the pile of Skill tokens has been depleted, that round is played out and the game ends.
When you make your third potion of a type, or when you have made five different types of potions, take a Skill token for 4VP. When the pile of Skill tokens has been depleted, that round is played out and the game ends.

Revision as of 22:30, 8 June 2020

Basic gameplay

On your turn, take any marble ("ingredient") from the dispenser. If two marbles (or groups of marbles) of the same colour collide when falling to close the gap in a column left by taking a marble, they explode and are also taken by the player. This will repeat as "exploded" marbles are removed and subsequent groupings collapse.

Taken marbles are placed in the user's "hand" (the rectangle above the flasks in the player's board). One at a time, you can move these marbles to the matching color on the potions in your board and/or to the "pool" holding flask (which can hold at most three but can hold any color). Any marbles left in your hand at the end of your turn are returned to the dispenser.

When all the holes of a potion are filled, that potion is completed and it moves to your potion area, becoming worth its VP at the end of the game.

At any time on your turn (before or after your regular marble pick), you may also:

  • Drink a potion from your potion area, to activate their effect. (You can only drink each potion once, and it still scores VP even after being drunk.) Hover over to see the effect.
  • Once per turn, ask the professor for a Little Help. This costs -2 VP, and lets you take any one marble from the dispenser, without triggering an explosion.

You must start and end each turn with two potions. After all actions in a turn have been completed, if you have filled one or more potions and removed each from the player's board, you will choose a new potion to replace each. You may not add any ingredients to the new potions(s) during that same turn. Note that only two potions may be created on any one turn. As soon as the new potions are placed in the player's board, your turn is complete.

When you make your third potion of a type, or when you have made five different types of potions, take a Skill token for 4VP. When the pile of Skill tokens has been depleted, that round is played out and the game ends.

Tips

You can use potion effects and a Little Help to set up a favourable arrangement of marbles, before taking one and triggering explosions.

Potion effects

Potion of Wisdom
Take one Ingredient of your choice from the Dispenser. No Explosions are triggered. "Nothing’s out of reach if you think it through."
Potion of Magnetical Attraction
Take 2 adjacent Ingredients of different colors from the same slide track of the Dispenser. No Explosions are triggered. "I don’t think this is what they mean when they say “magnetic personality”."
Sands of Time
Activate again the effect of 1 Potion you already used. "We can always learn from our past mistakes... but we can gain even more from our past good moves!"
Elixir of Blind Love
Steal all the Ingredients from 1 opponent’s Pool. "Why bother with theft, when all you need to do is unleash your dazzling charm?"
Filter of Lavamancing
Discard up to 5 Ingredients of 1 color from the same slide track of the Dispenser back into the tank. No Explosions are triggered. "Not exactly a surgical strike type of thing, but undeniably powerful."
Potion of Prismatic Joy
You can place all Ingredients in your Pool on any holes of your incomplete Potions, regardless of their color. "Marbles? Colors? Who cares... let’s party!"
Balm of Uttermost Stickiness
Take 2 or more adjacent Ingredients of the same color from the same slide track of the Dispenser. No Explosions are triggered. "This stuff is stickier than molasses! The thing is... how do you unstick this mess?"
Abyssal Draft
Take up to 1 Ingredient of each color from the bottom row of the Dispenser slide tracks. You can only take 1 Ingredient from each slide track. "This is what is called 'scraping the bottom of the barrel'. A huge barrel."