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Reorganized for a quick start; Background cards no longer detailed
Rules of Dig Your Way Out
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=== Gang abilities ===
=== Gang abilities ===
Each Gang has 4 different cards: you get the top one, so you don't choose your ability. Abilities are free and unlimited unless stated otherwise.
Each Gang has 4 different cards: you get the top one, so you don't choose your ability. Abilities are free and unlimited unless stated otherwise.
{| class="wikitable"
! Gang !! Card !! Effect
|-
| rowspan="4" | '''Bikers'''
| Master Key || 1 action: move to an adjacent Place instead of rolling the die.
|-
| Second Chance || Simple move: reroll the die once (you must keep the second result).
|-
| (Not So) Free Pass || 1 action: spend 2 Cigarettes to move to the Place of your choice.
|-
| Lucky Number || Simple move: on a 5, draw a Knife; on a 6, move to the Place of your choice.
|-
| rowspan="4" | '''Bratva'''
| Untouchable || Other players' Action cards can't target you.
|-
| Sturdiness || A player extorting you must lay 2 Weapons instead of 1.
|-
| Grudge || When you lose a combat, draw 2 Knives.
|-
| Spying || When extorted, look at the attacker's hand before choosing.
|-
| rowspan="4" | '''Cartel'''
| Fury || When you win a combat, the loser takes 2 Beatings instead of 1.
|-
| Knife Throwing || You can extort a player in an adjacent Place.
|-
| Improvisation || Once per extortion, use any card from your hand as a Weapon.
|-
| The King's Choice || When you win a combat, look at the loser's hand and choose the card you take.
|-
| rowspan="4" | '''Crew'''
| Collect || End of your turn: gain 2 Cigarettes if you have none, otherwise 1.
|-
| Negotiation || Sell: each card sold gives 1 more Cigarette.
|-
| Cigarettes Stash || Simple move: on an even result, gain 2 Cigarettes.
|-
| Group Deal || 1 action: draw and discard 3 Search cards, gain their Cigarette value.
|-
| rowspan="4" | '''Queers'''
| Successful Search || Search: draw 1 more card.
|-
| Item Stash || Simple move: on an even result, draw 1 Search card.
|-
| Recycling || Search: you may draw from the top of the discard pile instead.
|-
| Equivalent Exchange || 1 action: discard up to 4 cards, then draw that many.
|-
| rowspan="4" | '''Triad'''
| Versatile Links || Craft: Cap, Golden chain and Bandana count as Links.
|-
| Versatile Blades || Craft: Silver watch, Ring and Boots count as Blades.
|-
| Pickaxe Expertise || New recipe: Links + Pike + Container = 2 Pickaxes.
|-
| Knife Expertise || New recipe: Links + Links + Pike = 3 Knives.
|}


=== Setup ===
=== Setup ===

Revision as of 02:57, 14 November 2026

You are inmates sentenced to life in Blackgate prison. After the first escape, security will be reinforced and nobody else will get out. Be the first to dig your way out!

Goal

The first player to reach the required number of Tunnel points wins immediately.

Players 2-3 4 5-6
Tunnel points to win 12 10 8

The game in a nutshell

  1. Get Tools: Spoon (1 Tunnel point), Pickaxe (2 points) or Shovel (3 points).
    • Steal a Spoon in the Cafeteria.
    • Craft a Pickaxe or a Shovel from materials found by Searching.
    • Buy them with Cigarettes, earned by Selling cards.
    • Extort them from other players with Weapons.
  2. Bring your Tools back to the Cell Block and Dig: each Tool gives its Tunnel points.

Along the way, Gangs give you permanent abilities, and your secret Background card gives you one powerful surprise per game. Watch what the others have in hand: you need to know who to extort, and who is a threat.

Your turn

You have 2 actions, to choose from this table. You can do the same action twice, except Search and Extort (once per turn).

Action Where Effect
Move anywhere Roll the die and go to one of the 2 Places shown (1 action), or go anywhere (2 actions).
Search anywhere but Solitary Draw 1 to 3 cards, depending on the Place. Once per turn.
Craft not in the Cell Block, Showers or Solitary Turn materials into a Pickaxe, a Shovel or 2 Knives.
Extort anywhere but Solitary Demand a Tool from a player in your Place, with a Weapon. Once per turn.
Join a Gang anywhere Discard Accessories to get a Gang ability.
Play an Action card anywhere Apply the card, then discard it.
Dig Cell Block Place a Tool from your hand and score its Tunnel points.
Steal a Spoon Cafeteria Take a Spoon.
Sell Recreational Area Discard cards to gain the Cigarettes shown on them.
Buy Recreational Area Spend Cigarettes on a Knife, a Pickaxe or a Shovel.
Heal Infirmary Remove 1 Beating.

Free, at any time they allow: use your Gang ability, reveal your Background card.

At the end of your turn, discard down to 10 cards in hand.

Actions in detail

Move

  • Simple move (1 action): roll the die and go to one of the 2 Places shown. You can't stay where you are: if one of them is your current Place, go to the other one.
  • Cautious move (2 actions): go to the Place of your choice.
Die Places
1 Cell Block or Cafeteria
2 Cell Block or Recreational Area
3 Cell Block or Infirmary
4 Cafeteria or Recreational Area
5 Showers or Infirmary
6 Showers or Recreational Area

Craft

Discard the materials, then take the crafted card(s). Not possible with 1 or 2 Beatings.

Materials Crafted
Links + Pike 1 Pickaxe
Links + Container 1 Shovel
Links + Blade 2 Knives

Extort

You need at least 1 Weapon (Knife or Blade) in hand. Choose a player in your Place and the Tool you want, then lay 1 Weapon in front of them.

  • If they have the Tool, they may cooperate and give it to you. No combat.
  • Otherwise, combat: starting with the defender, both players take turns playing a Weapon. The first one who can't or won't play loses and takes 1 Beating.
  • The winning attacker takes the requested Tool if the defender has it. Otherwise, the winner takes a random card from the loser's hand.

All Weapons played are discarded.

Buy and Sell

  • Sell: discard any number of cards and gain 1 Cigarette per cigarette icon on them.
  • Buy (one purchase per action): 2 Cigarettes = 1 Knife, 5 = 2 Knives, 6 = 1 Pickaxe, 8 = 1 Shovel.

Join a Gang

Discard Accessories of different types, then take the top card of that Gang's pile. You belong to one Gang at a time: joining again replaces your Gang card.

Gang Accessories accepted Discard
Bikers Boots, Ring, Bandana 2 different
Bratva Golden chain, Ring, Silver watch 2 different
Cartel Boots, Cap, Silver watch 2 different
Crew Cap, Golden chain, Bandana 2 different
Queers, Triad any 3 different

Beatings

You can have at most 2 Beatings.

  • 1 Beating: you can't Craft.
  • 2 Beatings: you can't Craft nor Dig.

Heal in the Infirmary to remove them.

Background card

Each player has 1 secret Background card. Reveal it once per game, for free, at the moment written on the card. If you belong to the Gang shown on it, you also get its bonus effect. Read your card well: used at the right time, it can turn the game around.

Reference

Places

Place Search Die Special
Cell Block 1 card 1, 2, 3 Dig. No Craft.
Cafeteria 2 cards 1, 4 Steal a Spoon.
Recreational Area 2 cards 2, 4, 6 Sell, Buy.
Infirmary 1 card 3, 5 Heal.
Showers 3 cards 5, 6 No Craft.
Solitary Confinement - - Only 1 action if you start your turn here. No Search, Extort or Craft. Only reachable by Cautious move or a card.

Cards

Search cards (draw pile):

  • Materials: Links (14), Pikes (6), Containers (5).
  • Blades (10): materials that are also Weapons.
  • Accessories (18): Boots, Ring, Bandana, Golden chain, Silver watch, Cap. To join Gangs.
  • Rare items (6): sell them for many Cigarettes.
  • Actions (18): one-shot effects.

Board piles: Spoons, Pickaxes and Shovels (11 each), Knives (20). Discarded Tools and Knives go back to their pile (Tools used to Dig stay next to your board). An empty pile can't be bought, crafted or stolen from.

Gang abilities

Each Gang has 4 different cards: you get the top one, so you don't choose your ability. Abilities are free and unlimited unless stated otherwise.

Setup

Each player starts in the Cell Block with 3 Search cards and 1 secret Background card.

Option: Michel & Michelle

Recommended for 2 players: Michel is a prisoner controlled by no one, who starts in the Showers and extorts everyone he meets.

  • Move: at the end of your turn, you may roll the die to move Michel (Simple move rules, you choose his destination).
  • Extortion: when Michel ends a move, he extorts every player in his Place, clockwise. When a player arrives in his Place, he extorts them too.

When Michel extorts you, a Michel card is revealed:

  • No Knife: nothing happens.
  • Knife: give him one of the Tools shown on the card, or fight. To fight, play a Weapon, then a new card is revealed: no Knife, you win and draw 1 Search card; a Knife, play another Weapon, and so on.

If you can't or won't play a Weapon, you lose: take 1 Beating and discard one of the Tools shown on the first card (or a random card if you have none). You can only give a Tool on the first card.