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Rules of Dig Your Way Out
 
Reorganized for a quick start; Background cards no longer detailed
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You are inmates sentenced to life in Blackgate prison. Your plan: dig a tunnel and escape. But after the first escape, security will be reinforced and nobody else will get out. '''Be the first to dig your way out!'''
You are inmates sentenced to life in Blackgate prison. After the first escape, security will be reinforced and nobody else will get out. '''Be the first to dig your way out!'''


== Goal ==
== Goal ==


The game ends immediately when a player reaches the required number of '''Tunnel points'''. That player wins.
The first player to reach the required number of '''Tunnel points''' wins immediately.


{| class="wikitable"
{| class="wikitable"
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|}
|}


You score Tunnel points by '''Digging''' with Tools: Spoon (1 point), Pickaxe (2 points) or Shovel (3 points).
== The game in a nutshell ==


== Setup ==
# Get '''Tools''': '''Spoon''' (1 Tunnel point), '''Pickaxe''' (2 points) or '''Shovel''' (3 points).
#* Steal a Spoon in the Cafeteria.
#* '''Craft''' a Pickaxe or a Shovel from materials found by '''Searching'''.
#* '''Buy''' them with Cigarettes, earned by '''Selling''' cards.
#* '''Extort''' them from other players with Weapons.
# Bring your Tools back to the '''Cell Block''' and '''Dig''': each Tool gives its Tunnel points.


* The Spoon, Knife, Pickaxe and Shovel cards form 4 piles on the board. Discarded Tools and Knives go back to their pile.
Along the way, '''Gangs''' give you permanent abilities, and your secret '''Background''' card gives you one powerful surprise per game. Watch what the others have in hand: you need to know who to extort, and who is a threat.
* Each Gang has its own face-up pile on the board. A discarded Gang card goes to the bottom of its pile.
* All Search cards form a face-down deck. Discarded Search cards go face up next to it. When the deck is empty, the discard pile is shuffled into a new deck.
* Each player gets a prisoner, whose standee starts in the '''Cell Block''', 1 hidden '''Background''' card and 3 Search cards.
 
== Cards ==
 
'''Search cards''' (77):
* '''Containers''' (5), '''Pikes''' (6), '''Links''' (14): crafting materials.
* '''Blades''' (10): crafting materials that are also Weapons.
* '''Accessories''' (18): Boots, Ring, Bandana, Golden chain, Silver watch, Cap. Used to join Gangs.
* '''Rare items''' (6): worth many Cigarettes when sold.
* '''Actions''' (18): one-shot effects.
 
Most cards show a number of cigarettes: that is their value when you '''Sell''' them.
 
'''Weapons''' are Blades and Knives (20 Knife cards on the board).
 
'''Tools''' are Spoons, Pickaxes and Shovels (11 of each on the board).


== Your turn ==
== Your turn ==


On your turn, you may perform '''up to 2 actions'''. There are 2 kinds of actions:
You have '''2 actions''', to choose from this table. You can do the same action twice, except Search and Extort (once per turn).
* '''Basic actions''' can be done in most Places.
* '''Place actions''' can only be done in a specific Place.


In addition, these are free and don't cost an action:
{| class="wikitable"
* Reveal your '''Background''' card.
! Action !! Where !! Effect
* Use your '''Gang''' ability.
|-
| '''Move''' || anywhere || Roll the die and go to one of the 2 Places shown (1 action), or go anywhere (2 actions).
|-
| '''Search''' || anywhere but Solitary || Draw 1 to 3 cards, depending on the Place. ''Once per turn.''
|-
| '''Craft''' || not in the Cell Block, Showers or Solitary || Turn materials into a Pickaxe, a Shovel or 2 Knives.
|-
| '''Extort''' || anywhere but Solitary || Demand a Tool from a player in your Place, with a Weapon. ''Once per turn.''
|-
| '''Join a Gang''' || anywhere || Discard Accessories to get a Gang ability.
|-
| '''Play an Action card''' || anywhere || Apply the card, then discard it.
|-
| '''Dig''' || Cell Block || Place a Tool from your hand and score its Tunnel points.
|-
| '''Steal a Spoon''' || Cafeteria || Take a Spoon.
|-
| '''Sell''' || Recreational Area || Discard cards to gain the Cigarettes shown on them.
|-
| '''Buy''' || Recreational Area || Spend Cigarettes on a Knife, a Pickaxe or a Shovel.
|-
| '''Heal''' || Infirmary || Remove 1 Beating.
|}


At the end of your turn, if you have more than '''10 cards''' in hand, you discard down to 10.
Free, at any time they allow: use your '''Gang''' ability, reveal your '''Background''' card.


== Basic actions ==
At the end of your turn, discard down to '''10 cards''' in hand.


=== Search ===
== Actions in detail ==
''Once per turn.''
 
Draw the number of Search cards shown on the Place where you are (0 to 3, see [[#Places|Places]]).


=== Move ===
=== Move ===
* '''Simple move''' (1 action): roll the die. Each face shows 2 Places: move to one of them. You can't stay where you are: if one of the 2 Places is your current Place, you must go to the other one.
* '''Simple move''' (1 action): roll the die and go to one of the 2 Places shown. You can't stay where you are: if one of them is your current Place, go to the other one.
* '''Cautious move''' (2 actions): move to the Place of your choice without rolling the die.
* '''Cautious move''' (2 actions): go to the Place of your choice.


{| class="wikitable"
{| class="wikitable"
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| 6 || Showers or Recreational Area
| 6 || Showers or Recreational Area
|}
|}
=== Join a Gang ===
Discard Accessory cards of '''different''' types from your hand, then take the top card of that Gang's pile and place it face up next to your board. Two copies of the same Accessory never count.
{| class="wikitable"
! Gang !! Accepted Accessories !! Required
|-
| Bikers || Boots, Ring, Bandana || 2 different
|-
| Bratva || Golden chain, Ring, Silver watch || 2 different
|-
| Cartel || Boots, Cap, Silver watch || 2 different
|-
| Crew || Cap, Golden chain, Bandana || 2 different
|-
| Queers || any || 3 different
|-
| Triad || any || 3 different
|}
You can only belong to '''one Gang''' at a time. If you join a Gang (a new one or the same one again), your previous Gang card goes back under its pile.
=== Play an Action card ===
Reveal an Action card from your hand, apply its effect, then discard it.
=== Extort ===
''Once per turn.'' You need at least 1 '''Weapon''' card in hand. Target another player in the same Place as you.
'''Intimidation''': choose the Tool you want (Spoon, Pickaxe or Shovel) and lay 1 Weapon card in front of your target.
* If they have that Tool, they may '''cooperate''' and give it to you. The extortion ends, no combat.
* Otherwise, a '''combat''' starts. You are the attacker, your target is the defender.
'''Combat''': starting with the defender, both players take turns playing a Weapon card. The first player who can't or won't play a Weapon '''loses''' and takes 1 '''Beating'''.
* The winner takes the requested Tool if the attacker won and the defender had it.
* In any other case, the winner takes a random card from the loser's hand.
All Weapons played are discarded: Knives go back to their pile, Blades to the Search discard pile.


=== Craft ===
=== Craft ===
''Not in the Cell Block or the Showers. Not if you have 1 or 2 Beatings.''
Discard the materials, then take the crafted card(s). ''Not possible with 1 or 2 Beatings.''
 
Perform one craft: discard the materials, then take the crafted card(s) from the board.


{| class="wikitable"
{| class="wikitable"
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|}
|}


You can't craft an item whose pile is empty.
=== Extort ===
You need at least 1 '''Weapon''' (Knife or Blade) in hand. Choose a player in your Place and the Tool you want, then lay 1 Weapon in front of them.
* If they have the Tool, they may '''cooperate''' and give it to you. No combat.
* Otherwise, '''combat''': starting with the defender, both players take turns playing a Weapon. The first one who can't or won't play '''loses''' and takes 1 '''Beating'''.
* The winning attacker takes the requested Tool if the defender has it. Otherwise, the winner takes a random card from the loser's hand.


== Place actions ==
All Weapons played are discarded.


{| class="wikitable"
=== Buy and Sell ===
! Action !! Place !! Effect
* '''Sell''': discard any number of cards and gain 1 Cigarette per cigarette icon on them.
|-
* '''Buy''' (one purchase per action): 2 Cigarettes = 1 Knife, 5 = 2 Knives, 6 = 1 Pickaxe, 8 = 1 Shovel.
| '''Dig''' || Cell Block || Place 1 Tool card (Spoon, Pickaxe or Shovel) from your hand next to your board and score its Tunnel points. ''Not if you have 2 Beatings.''
|-
| '''Sell''' || Recreational Area || Discard any number of cards and gain 1 Cigarette per cigarette shown on them.
|-
| '''Buy''' || Recreational Area || One purchase: 2 Cigarettes = 1 Knife, 5 Cigarettes = 2 Knives, 6 Cigarettes = 1 Pickaxe, 8 Cigarettes = 1 Shovel.
|-
| '''Steal a Spoon''' || Cafeteria || Take 1 Spoon from the board.
|-
| '''Heal''' || Infirmary || Remove 1 Beating.
|}


== Places ==
=== Join a Gang ===
Discard Accessories of '''different''' types, then take the top card of that Gang's pile. You belong to one Gang at a time: joining again replaces your Gang card.


{| class="wikitable"
{| class="wikitable"
! Place !! Search !! Die faces !! Notes
! Gang !! Accessories accepted !! Discard
|-
|-
| Cell Block || 1 card || 1, 2, 3 || Dig. No Craft.
| Bikers || Boots, Ring, Bandana || 2 different
|-
|-
| Cafeteria || 2 cards || 1, 4 || Steal a Spoon.
| Bratva || Golden chain, Ring, Silver watch || 2 different
|-
|-
| Recreational Area || 2 cards || 2, 4, 6 || Sell, Buy.
| Cartel || Boots, Cap, Silver watch || 2 different
|-
|-
| Infirmary || 1 card || 3, 5 || Heal.
| Crew || Cap, Golden chain, Bandana || 2 different
|-
| Showers || 3 cards || 5, 6 || No Craft.
|-
|-
| Solitary Confinement || none || none || If you start your turn here, you only have '''1 action'''. No Search, Extort or Craft. Only reachable by Cautious move or a card effect.
| Queers, Triad || any || 3 different
|}
|}


== Beatings ==
== Beatings ==


A player can have up to '''2 Beatings''', never more.
You can have at most '''2 Beatings'''.
* '''1 Beating''': you can't Craft.
* '''1 Beating''': you can't Craft.
* '''2 Beatings''': you can't Craft nor Dig.
* '''2 Beatings''': you can't Craft nor Dig.
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Heal in the Infirmary to remove them.
Heal in the Infirmary to remove them.


== Background cards ==
== Background card ==


Each player has 1 hidden Background card. You can reveal it '''once per game''', at the moment written on the card, as a free action. Apply its effect immediately.
Each player has 1 secret Background card. Reveal it '''once per game''', for free, at the moment written on the card. If you belong to the Gang shown on it, you also get its bonus effect. Read your card well: used at the right time, it can turn the game around.


Each Background card shows a Gang: if you belong to that Gang when you reveal it, you also get its '''Gang bonus'''.
== Reference ==


=== Places ===
{| class="wikitable"
{| class="wikitable"
! Card !! Effect !! Gang !! Gang bonus
! Place !! Search !! Die !! Special
|-
|-
| Too Fast for You? || During your turn, play a 3rd action. || Bikers || Play a 4th action.
| Cell Block || 1 card || 1, 2, 3 || Dig. No Craft.
|-
|-
| Get Out of Here! || During your turn, move every standee except yours to one Place of your choice (not Solitary Confinement). || Bikers || Also move your own standee to the Place of your choice (not Solitary Confinement).
| Cafeteria || 2 cards || 1, 4 || Steal a Spoon.
|-
|-
| This Is My Turf. || During your turn, move your standee to the Cell Block. || Bikers || Move all other standees in the Cell Block to Solitary Confinement.
| Recreational Area || 2 cards || 2, 4, 6 || Sell, Buy.
|-
|-
| Is That Everything You've Got? || After losing a combat, you receive no Beating. || Bratva || The winner doesn't take a card from you either.
| Infirmary || 1 card || 3, 5 || Heal.
|-
|-
| I Will Cut You with Your Own Blade! || Before a combat where you defend, the attacker must give you a Weapon card from their hand, or lose the combat. || Bratva || If you win the combat, draw 3 Knives.
| Showers || 3 cards || 5, 6 || No Craft.
|-
|-
| I Got Strong Bones They Say. || During your turn, remove 1 Beating. || Bratva || Remove 2 Beatings.
| Solitary Confinement || - || - || Only 1 action if you start your turn here. No Search, Extort or Craft. Only reachable by Cautious move or a card.
|-
| You Really Believe It Will Do? || Before a combat, draw 2 Knives. || Cartel || Draw 2 more Knives.
|-
| Don't Think About Saying No to Me. || When you extort a Pickaxe, the target must cooperate if they have one. || Cartel || Same when you extort a Shovel.
|-
| Nobody Walks Away from Me. || During your turn, give 1 Beating to the player of your choice. || Cartel || Also steal a random card from their hand.
|-
| I Know a Guy. || During your turn, you may Buy in any Place except the Cell Block and Solitary Confinement this turn. || Crew || Your purchases cost 2 fewer Cigarettes this turn.
|-
| Protection Doesn't Come Cheap. || During your turn, take half of the Cigarettes of the player of your choice (rounded up). || Crew || Take all their Cigarettes instead.
|-
| Me, Cheating? Never! || During your turn, roll the die twice (without moving) and gain Cigarettes equal to the total. || Crew || Roll a third time and gain that result too.
|-
| I Will Take It All, for Free! || During your turn, draw Search cards until you have 10 cards in hand. || Queers || Then discard any number of cards and draw that many.
|-
| Every Cent Is Good to Take. || During your turn, take 1 card of your choice from the Search discard pile. || Queers || Take 2 more.
|-
| You Shouldn't Look Away. || During your turn, steal 2 random cards from one or several players of your choice. || Queers || Steal 2 more the same way.
|-
| I Can Fix That. || During your turn, return 1 Spoon from your hand to the board and take 1 Pickaxe. || Triad || Take 1 Shovel instead.
|-
| I Never Liked Rules. || During your turn, you may Craft Pickaxes in the Cell Block this turn. || Triad || You may also Craft Shovels in the Cell Block.
|-
| I Have Friends in the Workshop. || During your turn, take 1 Links and 1 Pike from the Search deck (or the discard pile if none are left in the deck). || Triad || Also take 1 Links and 1 Container.
|}
|}


== Gang abilities ==
=== Cards ===
'''Search cards''' (draw pile):
* '''Materials''': Links (14), Pikes (6), Containers (5).
* '''Blades''' (10): materials that are also Weapons.
* '''Accessories''' (18): Boots, Ring, Bandana, Golden chain, Silver watch, Cap. To join Gangs.
* '''Rare items''' (6): sell them for many Cigarettes.
* '''Actions''' (18): one-shot effects.


Each Gang has 4 cards with different abilities. You get the top card of the pile, so you don't choose your ability. Unless stated otherwise, abilities are free and have no usage limit.
'''Board piles''': Spoons, Pickaxes and Shovels (11 each), Knives (20). Discarded Tools and Knives go back to their pile (Tools used to Dig stay next to your board). An empty pile can't be bought, crafted or stolen from.
 
=== Gang abilities ===
Each Gang has 4 different cards: you get the top one, so you don't choose your ability. Abilities are free and unlimited unless stated otherwise.


=== Bikers ===
{| class="wikitable"
{| class="wikitable"
! Card !! Timing !! Effect
! Gang !! Card !! Effect
|-
|-
| Master Key || During your turn, as 1 action || Move to an adjacent Place instead of rolling the die.
| rowspan="4" | '''Bikers'''
| Master Key || 1 action: move to an adjacent Place instead of rolling the die.
|-
|-
| Second Chance || When you make a Simple move || Reroll the die once. You must apply the second result.
| Second Chance || Simple move: reroll the die once (you must keep the second result).
|-
|-
| (Not So) Free Pass || During your turn, as 1 action || Spend 2 Cigarettes to move to the Place of your choice.
| (Not So) Free Pass || 1 action: spend 2 Cigarettes to move to the Place of your choice.
|-
|-
| Lucky Number || When you make a Simple move || On a 5: draw a Knife. On a 6: move to the Place of your choice.
| Lucky Number || Simple move: on a 5, draw a Knife; on a 6, move to the Place of your choice.
|}
 
=== Bratva ===
{| class="wikitable"
! Card !! Timing !! Effect
|-
|-
| Untouchable || During other players' turns || You can't be targeted by Action cards (effects hitting everybody still apply).
| rowspan="4" | '''Bratva'''
| Untouchable || Other players' Action cards can't target you.
|-
|-
| Sturdiness || When a player extorts you || They must play 2 Weapons instead of 1 to intimidate you.
| Sturdiness || A player extorting you must lay 2 Weapons instead of 1.
|-
|-
| Grudge || When you lose a combat || Draw 2 Knives after the combat.
| Grudge || When you lose a combat, draw 2 Knives.
|-
|-
| Spying || When a player extorts you || Look at their hand before choosing to cooperate or fight.
| Spying || When extorted, look at the attacker's hand before choosing.
|}
 
=== Cartel ===
{| class="wikitable"
! Card !! Timing !! Effect
|-
|-
| Fury || When you win a combat || The loser receives 2 Beatings instead of 1.
| rowspan="4" | '''Cartel'''
| Fury || When you win a combat, the loser takes 2 Beatings instead of 1.
|-
|-
| Knife Throwing || When you extort a player || You can target a player in a Place adjacent to yours (never Solitary Confinement).
| Knife Throwing || You can extort a player in an adjacent Place.
|-
|-
| Improvisation || During an extortion, once || Use any one card from your hand as a Weapon.
| Improvisation || Once per extortion, use any card from your hand as a Weapon.
|-
|-
| The King's Choice || When you win a combat || Look at the loser's hand and choose the card you take.
| The King's Choice || When you win a combat, look at the loser's hand and choose the card you take.
|}
 
=== Crew ===
{| class="wikitable"
! Card !! Timing !! Effect
|-
|-
| Collect || At the end of your turn || If you have no Cigarettes, gain 2. Otherwise, gain 1.
| rowspan="4" | '''Crew'''
| Collect || End of your turn: gain 2 Cigarettes if you have none, otherwise 1.
|-
|-
| Negotiation || When you Sell || Every card sold gives 1 more Cigarette.
| Negotiation || Sell: each card sold gives 1 more Cigarette.
|-
|-
| Cigarettes Stash || When you make a Simple move || If the die result is even, gain 2 Cigarettes.
| Cigarettes Stash || Simple move: on an even result, gain 2 Cigarettes.
|-
|-
| Group Deal || During your turn, as 1 action || Draw and immediately discard 3 Search cards, and gain their Cigarette value.
| Group Deal || 1 action: draw and discard 3 Search cards, gain their Cigarette value.
|}
 
=== Queers ===
{| class="wikitable"
! Card !! Timing !! Effect
|-
|-
| Successful Search || When you Search || Draw 1 more card.
| rowspan="4" | '''Queers'''
| Successful Search || Search: draw 1 more card.
|-
|-
| Item Stash || When you make a Simple move || If the die result is even, draw 1 Search card.
| Item Stash || Simple move: on an even result, draw 1 Search card.
|-
|-
| Recycling || When you Search || You may draw from the top of the discard pile instead of the deck.
| Recycling || Search: you may draw from the top of the discard pile instead.
|-
|-
| Equivalent Exchange || During your turn, as 1 action || Discard up to 4 cards, then draw that many Search cards.
| Equivalent Exchange || 1 action: discard up to 4 cards, then draw that many.
|}
 
=== Triad ===
{| class="wikitable"
! Card !! Timing !! Effect
|-
|-
| Versatile Links || When you Craft || Cap, Golden chain and Bandana can be used as Links.
| rowspan="4" | '''Triad'''
| Versatile Links || Craft: Cap, Golden chain and Bandana count as Links.
|-
|-
| Versatile Blades || When you Craft || Silver watch, Ring and Boots can be used as Blades.
| Versatile Blades || Craft: Silver watch, Ring and Boots count as Blades.
|-
|-
| Pickaxe Expertise || When you Craft || New recipe: Links + Pike + Container = 2 Pickaxes.
| Pickaxe Expertise || New recipe: Links + Pike + Container = 2 Pickaxes.
|-
|-
| Knife Expertise || When you Craft || New recipe: Links + Links + Pike = 3 Knives.
| Knife Expertise || New recipe: Links + Links + Pike = 3 Knives.
|}
|}
=== Setup ===
Each player starts in the Cell Block with 3 Search cards and 1 secret Background card.


== Option: Michel & Michelle ==
== Option: Michel & Michelle ==


This optional expansion is recommended for 2-player games: it adds interaction and extortions. Michel is a prisoner controlled by no one. He starts in the '''Showers''', with his own deck of Michel cards.
Recommended for 2 players: Michel is a prisoner controlled by no one, who starts in the '''Showers''' and extorts everyone he meets.
 
'''Move''': at the end of your turn, you may roll the die to move Michel, following the Simple move rules. You choose his destination when the die gives 2 options.


'''Extortion''': each time Michel ends a move, he extorts every player in his Place, one by one, clockwise. Each time a player arrives in Michel's Place, he extorts them too.
* '''Move''': at the end of your turn, you may roll the die to move Michel (Simple move rules, you choose his destination).
* '''Extortion''': when Michel ends a move, he extorts every player in his Place, clockwise. When a player arrives in his Place, he extorts them too.


When Michel extorts you, a Michel card is revealed:
When Michel extorts you, a Michel card is revealed:
* '''No Knife''' on the card: nothing happens, the extortion ends.
* '''No Knife''': nothing happens.
* '''Knife''' on the card: you may '''cooperate''' by discarding one of the Tools shown on the card. Otherwise, a combat starts.
* '''Knife''': give him one of the Tools shown on the card, or fight. To fight, play a Weapon, then a new card is revealed: no Knife, you '''win''' and draw 1 Search card; a Knife, play another Weapon, and so on.
 
In combat, you play a Weapon, then a new Michel card is revealed:
* '''No Knife''': you '''win''' and draw 1 Search card.
* '''Knife''': you must play another Weapon, and so on.
 
If you can't or won't play a Weapon, you '''lose''': you take 1 Beating, and you discard one of the Tools shown on the first Michel card (or a random card if you have none).


''On Board Game Arena, you can only cooperate on the first Michel card.''
If you can't or won't play a Weapon, you '''lose''': take 1 Beating and discard one of the Tools shown on the first card (or a random card if you have none). You can only give a Tool on the first card.

Revision as of 02:51, 14 November 2026

You are inmates sentenced to life in Blackgate prison. After the first escape, security will be reinforced and nobody else will get out. Be the first to dig your way out!

Goal

The first player to reach the required number of Tunnel points wins immediately.

Players 2-3 4 5-6
Tunnel points to win 12 10 8

The game in a nutshell

  1. Get Tools: Spoon (1 Tunnel point), Pickaxe (2 points) or Shovel (3 points).
    • Steal a Spoon in the Cafeteria.
    • Craft a Pickaxe or a Shovel from materials found by Searching.
    • Buy them with Cigarettes, earned by Selling cards.
    • Extort them from other players with Weapons.
  2. Bring your Tools back to the Cell Block and Dig: each Tool gives its Tunnel points.

Along the way, Gangs give you permanent abilities, and your secret Background card gives you one powerful surprise per game. Watch what the others have in hand: you need to know who to extort, and who is a threat.

Your turn

You have 2 actions, to choose from this table. You can do the same action twice, except Search and Extort (once per turn).

Action Where Effect
Move anywhere Roll the die and go to one of the 2 Places shown (1 action), or go anywhere (2 actions).
Search anywhere but Solitary Draw 1 to 3 cards, depending on the Place. Once per turn.
Craft not in the Cell Block, Showers or Solitary Turn materials into a Pickaxe, a Shovel or 2 Knives.
Extort anywhere but Solitary Demand a Tool from a player in your Place, with a Weapon. Once per turn.
Join a Gang anywhere Discard Accessories to get a Gang ability.
Play an Action card anywhere Apply the card, then discard it.
Dig Cell Block Place a Tool from your hand and score its Tunnel points.
Steal a Spoon Cafeteria Take a Spoon.
Sell Recreational Area Discard cards to gain the Cigarettes shown on them.
Buy Recreational Area Spend Cigarettes on a Knife, a Pickaxe or a Shovel.
Heal Infirmary Remove 1 Beating.

Free, at any time they allow: use your Gang ability, reveal your Background card.

At the end of your turn, discard down to 10 cards in hand.

Actions in detail

Move

  • Simple move (1 action): roll the die and go to one of the 2 Places shown. You can't stay where you are: if one of them is your current Place, go to the other one.
  • Cautious move (2 actions): go to the Place of your choice.
Die Places
1 Cell Block or Cafeteria
2 Cell Block or Recreational Area
3 Cell Block or Infirmary
4 Cafeteria or Recreational Area
5 Showers or Infirmary
6 Showers or Recreational Area

Craft

Discard the materials, then take the crafted card(s). Not possible with 1 or 2 Beatings.

Materials Crafted
Links + Pike 1 Pickaxe
Links + Container 1 Shovel
Links + Blade 2 Knives

Extort

You need at least 1 Weapon (Knife or Blade) in hand. Choose a player in your Place and the Tool you want, then lay 1 Weapon in front of them.

  • If they have the Tool, they may cooperate and give it to you. No combat.
  • Otherwise, combat: starting with the defender, both players take turns playing a Weapon. The first one who can't or won't play loses and takes 1 Beating.
  • The winning attacker takes the requested Tool if the defender has it. Otherwise, the winner takes a random card from the loser's hand.

All Weapons played are discarded.

Buy and Sell

  • Sell: discard any number of cards and gain 1 Cigarette per cigarette icon on them.
  • Buy (one purchase per action): 2 Cigarettes = 1 Knife, 5 = 2 Knives, 6 = 1 Pickaxe, 8 = 1 Shovel.

Join a Gang

Discard Accessories of different types, then take the top card of that Gang's pile. You belong to one Gang at a time: joining again replaces your Gang card.

Gang Accessories accepted Discard
Bikers Boots, Ring, Bandana 2 different
Bratva Golden chain, Ring, Silver watch 2 different
Cartel Boots, Cap, Silver watch 2 different
Crew Cap, Golden chain, Bandana 2 different
Queers, Triad any 3 different

Beatings

You can have at most 2 Beatings.

  • 1 Beating: you can't Craft.
  • 2 Beatings: you can't Craft nor Dig.

Heal in the Infirmary to remove them.

Background card

Each player has 1 secret Background card. Reveal it once per game, for free, at the moment written on the card. If you belong to the Gang shown on it, you also get its bonus effect. Read your card well: used at the right time, it can turn the game around.

Reference

Places

Place Search Die Special
Cell Block 1 card 1, 2, 3 Dig. No Craft.
Cafeteria 2 cards 1, 4 Steal a Spoon.
Recreational Area 2 cards 2, 4, 6 Sell, Buy.
Infirmary 1 card 3, 5 Heal.
Showers 3 cards 5, 6 No Craft.
Solitary Confinement - - Only 1 action if you start your turn here. No Search, Extort or Craft. Only reachable by Cautious move or a card.

Cards

Search cards (draw pile):

  • Materials: Links (14), Pikes (6), Containers (5).
  • Blades (10): materials that are also Weapons.
  • Accessories (18): Boots, Ring, Bandana, Golden chain, Silver watch, Cap. To join Gangs.
  • Rare items (6): sell them for many Cigarettes.
  • Actions (18): one-shot effects.

Board piles: Spoons, Pickaxes and Shovels (11 each), Knives (20). Discarded Tools and Knives go back to their pile (Tools used to Dig stay next to your board). An empty pile can't be bought, crafted or stolen from.

Gang abilities

Each Gang has 4 different cards: you get the top one, so you don't choose your ability. Abilities are free and unlimited unless stated otherwise.

Gang Card Effect
Bikers Master Key 1 action: move to an adjacent Place instead of rolling the die.
Second Chance Simple move: reroll the die once (you must keep the second result).
(Not So) Free Pass 1 action: spend 2 Cigarettes to move to the Place of your choice.
Lucky Number Simple move: on a 5, draw a Knife; on a 6, move to the Place of your choice.
Bratva Untouchable Other players' Action cards can't target you.
Sturdiness A player extorting you must lay 2 Weapons instead of 1.
Grudge When you lose a combat, draw 2 Knives.
Spying When extorted, look at the attacker's hand before choosing.
Cartel Fury When you win a combat, the loser takes 2 Beatings instead of 1.
Knife Throwing You can extort a player in an adjacent Place.
Improvisation Once per extortion, use any card from your hand as a Weapon.
The King's Choice When you win a combat, look at the loser's hand and choose the card you take.
Crew Collect End of your turn: gain 2 Cigarettes if you have none, otherwise 1.
Negotiation Sell: each card sold gives 1 more Cigarette.
Cigarettes Stash Simple move: on an even result, gain 2 Cigarettes.
Group Deal 1 action: draw and discard 3 Search cards, gain their Cigarette value.
Queers Successful Search Search: draw 1 more card.
Item Stash Simple move: on an even result, draw 1 Search card.
Recycling Search: you may draw from the top of the discard pile instead.
Equivalent Exchange 1 action: discard up to 4 cards, then draw that many.
Triad Versatile Links Craft: Cap, Golden chain and Bandana count as Links.
Versatile Blades Craft: Silver watch, Ring and Boots count as Blades.
Pickaxe Expertise New recipe: Links + Pike + Container = 2 Pickaxes.
Knife Expertise New recipe: Links + Links + Pike = 3 Knives.

Setup

Each player starts in the Cell Block with 3 Search cards and 1 secret Background card.

Option: Michel & Michelle

Recommended for 2 players: Michel is a prisoner controlled by no one, who starts in the Showers and extorts everyone he meets.

  • Move: at the end of your turn, you may roll the die to move Michel (Simple move rules, you choose his destination).
  • Extortion: when Michel ends a move, he extorts every player in his Place, clockwise. When a player arrives in his Place, he extorts them too.

When Michel extorts you, a Michel card is revealed:

  • No Knife: nothing happens.
  • Knife: give him one of the Tools shown on the card, or fight. To fight, play a Weapon, then a new card is revealed: no Knife, you win and draw 1 Search card; a Knife, play another Weapon, and so on.

If you can't or won't play a Weapon, you lose: take 1 Beating and discard one of the Tools shown on the first card (or a random card if you have none). You can only give a Tool on the first card.