This is a documentation for Board Game Arena: play board games online !
Gamehelpxseekers: Difference between revisions
Jaccoayoub (talk | contribs) Created page with "== Overview == '''X: Seekers of Fortune''' is a competitive card game in which players collect '''Leads''', complete '''Adventures''', and use '''ActionX''' cards and '''Heroic Feats''' to advance their own fortunes and disrupt rivals. '''Goal:''' Be the first player to complete '''five Adventures'''. There is also an alternate victory condition involving '''Breakthrough''' during the Final Adventure. == Game Setup == # Shuffle the Lead, Adventure, and ActionX decks..." |
Jaccoayoub (talk | contribs) Updated rules to reflect 2nd edition changes. |
||
| Line 9: | Line 9: | ||
# Shuffle the Lead, Adventure, and ActionX decks separately, with separate discard piles. | # Shuffle the Lead, Adventure, and ActionX decks separately, with separate discard piles. | ||
# Each player receives an opening hand of '''six Leads''' and '''one ActionX''' card. | # Each player receives an opening hand of '''six Leads''' and '''one ActionX''' card. | ||
# Each player | # Each player seeks '''three Adventures''' and places them face up in their Adventure Zone. | ||
# The player who lost the previous game goes first. For the first game of a session, determine the first player by a coin flip. | # The player who lost the previous game goes first. For the first game of a session, determine the first player by a coin flip. | ||
| Line 28: | Line 28: | ||
There are three ActionX types: | There are three ActionX types: | ||
* | * '''Feats:''' One-time effects. Follow the instructions when played, then Archive the Feat. If Thwarted, the Feat is Archived without its effect. | ||
* | * '''Sites:''' Played into the Active Zone and remain there until Archived. Sites have '''Aura''' and '''Exploit''' abilities. | ||
* | * '''Relics:''' Played into the Active Zone and remain there until Archived. When a Relic enters play, choose its '''Noble''' or '''Ruthless''' mode. For Ruthless mode, turn its text toward your rival. | ||
'''Playing ActionX cards has no standard cost.''' Simply play them to gain their effects, subject to restrictions on the card. There is no limit on ActionX cards in hand. | '''Playing ActionX cards has no standard cost.''' Simply play them to gain their effects, subject to restrictions on the card. There is no limit on ActionX cards in hand. | ||
| Line 38: | Line 38: | ||
Your turn has four steps. The first two are mandatory except when a rule changes them. | Your turn has four steps. The first two are mandatory except when a rule changes them. | ||
==== 1. | ==== 1. Choose an Adventure ==== | ||
Take the top Adventure from '''either the Adventure deck or its discard pile''' and place it in your Adventure Zone. | Take the top Adventure from '''either the Adventure deck or its discard pile''' and place it in your Adventure Zone. | ||
| Line 46: | Line 46: | ||
'''Exception:''' During your Final Adventure, you skip the normal Adventure Reveal step. | '''Exception:''' During your Final Adventure, you skip the normal Adventure Reveal step. | ||
==== 2. | ==== 2. Collect Leads ==== | ||
Choose one of these options: | Choose one of these options: | ||
* | * Draw '''two Leads''' from the top of the Lead deck, then discard '''one Lead''' from your hand; '''or''' | ||
* | * Take the '''top Lead''' from the Lead discard pile. | ||
==== 3. Take Actions ==== | ==== 3. Take Actions ==== | ||
| Line 59: | Line 59: | ||
Actions include: | Actions include: | ||
* | * Completing Adventures. | ||
* | * Playing ActionX cards. | ||
* | * Activating ActionX abilities. | ||
* | * Performing Heroic Feats. | ||
==== 4. End Turn ==== | ==== 4. End Turn ==== | ||
| Line 93: | Line 93: | ||
While on your Final Adventure: | While on your Final Adventure: | ||
* | * You may still have up to three Active Adventures, but '''skip the Adventure Reveal step''' at the start of your turns. | ||
* | * You may gain further Adventures through '''Barter''' or ActionX abilities. | ||
* | * You may use your Active Adventures to pay for '''Negotiate''' or '''Sabotage'''. | ||
* | * If a '''rival's''' action or effect leaves you with no Active Adventures, reveal an Adventure. | ||
* | * If '''your own''' action or effect leaves you with no Active Adventures, '''do not''' reveal an Adventure automatically. | ||
* | * You '''cannot Rest'''. | ||
Complete one more Adventure to win, or satisfy the alternate Breakthrough victory condition. | Complete one more Adventure to win, or satisfy the alternate Breakthrough victory condition. | ||
| Line 110: | Line 110: | ||
'''Barter''' | '''Barter''' | ||
'''Cost:''' Discard three Leads '''or''' one ActionX card. | * '''Cost:''' Discard three Leads '''or''' one ActionX card. | ||
* '''Effect:''' Look at the top two Adventures. Reveal one and discard the other. | |||
'''Effect:''' Look at the top two Adventures. Reveal one and discard the other. | |||
'''Breakthrough''' | '''Breakthrough''' | ||
'''Cost:''' Discard three matching Leads. | * '''Cost:''' Discard three matching Leads. | ||
* '''Effect:''' Draw one ActionX card. | |||
'''Effect:''' Draw one ActionX card. | |||
==== Disrupt Rivals ==== | ==== Disrupt Rivals ==== | ||
| Line 124: | Line 122: | ||
'''Sabotage''' | '''Sabotage''' | ||
'''Cost:''' Scrap an Active Site, Relic, or Adventure you control '''and''' discard one Lead. | * '''Cost:''' Scrap an Active Site, Relic, or Adventure you control '''and''' discard one Lead. | ||
* '''Effect:''' Choose an Active Site, Relic, or Adventure controlled by a rival. If it is a Site or Relic, they Archive it. If it is an Adventure, they Bury it. | |||
'''Effect:''' Choose an Active Site, Relic, or Adventure controlled by a rival. If it is a Site or Relic, they Archive it. If it is an Adventure, they Bury it. | |||
'''Thwart''' | '''Thwart''' | ||
'''Cost:''' Bury two matching Leads. | * '''Cost:''' Bury two matching Leads. | ||
* '''Effect:''' Negate the effect of a rival's Feat as it is played. '''There is no use limit.''' ActionX Feats, Heroic Feats, and Thwart itself can be Thwarted. | |||
'''Effect:''' Negate the effect of a rival's Feat as it is played. '''There is no use limit.''' ActionX Feats, Heroic Feats, and Thwart itself can be Thwarted. | |||
==== Catch-Up Feats ==== | ==== Catch-Up Feats ==== | ||
'''Negotiate''' and '''Poach''' may only be used when a rival has already Archived at least one Adventure '''and''' you are tied or behind in Archived Adventures | '''Negotiate''' and '''Poach''' may only be used when a rival has already Archived at least one Adventure '''and''' you are tied or behind in Archived Adventures. | ||
'''Negotiate''' | '''Negotiate''' | ||
'''Cost:''' Scrap an Adventure you control. | * '''Cost:''' Scrap an Adventure you control. | ||
* '''Effect:''' Look at the top three Leads of the Lead deck. Put two into your hand and give the remaining one to a rival. | |||
'''Effect:''' Look at the top three Leads of the Lead deck. Put two into your hand and give the remaining one to a rival. | |||
'''Poach''' | '''Poach''' | ||
'''Cost:''' Discard one Lead. | * '''Cost:''' Discard one Lead. | ||
* '''Effect:''' Swap an Active Adventure you control with an Active Adventure controlled by a rival. | |||
'''Effect:''' Swap an Active Adventure you control with an Active Adventure controlled by a rival. | |||
== ActionX Abilities and Icons == | == ActionX Abilities and Icons == | ||
| Line 154: | Line 148: | ||
==== Site Abilities ==== | ==== Site Abilities ==== | ||
'''Aura:''' An ongoing or reusable effect on a Site. | * '''Aura:''' An ongoing or reusable effect on a Site. | ||
* '''Exploit:''' An ability on a Site that requires a cost. Many Exploit effects require you to Archive the Site after use. | |||
'''Exploit:''' An ability on a Site that requires a cost. Many Exploit effects require you to Archive the Site after use. | |||
'''Important:''' A '''Leveraged''' card cannot be Exploited. | '''Important:''' A '''Leveraged''' card cannot be Exploited. | ||
| Line 180: | Line 173: | ||
If you have '''no Leads in hand before the start of your turn''', you may choose to '''Rest''': | If you have '''no Leads in hand before the start of your turn''', you may choose to '''Rest''': | ||
# | # Seek '''two Adventures'''. | ||
# Draw '''three Leads'''. | # Draw '''three Leads'''. | ||
# '''Skip your turn'''. | # '''Skip your turn'''. | ||
| Line 212: | Line 205: | ||
==== Key Terms ==== | ==== Key Terms ==== | ||
* | * '''Active Resource:''' An ActionX or Adventure card in the Active Zone. | ||
* | * '''Archive:''' Move a completed Adventure or ActionX card to the Archive Zone. | ||
* | * '''Bury:''' Move a card from a Play Zone to the bottom of its corresponding card type's discard pile. | ||
* | * '''Seek:''' Reveal the top card of the Adventure deck and put it face up in your Adventure Zone. | ||
* | * '''Scrap:''' Remove an Active Resource you control from the Active Zone to pay for or comply with an effect. Scrapped Adventures are discarded; Scrapped ActionX cards are Archived. | ||
* | * '''Wild Lead:''' A Lead that can substitute for a Glyph, Myth, Ruin, or Vision Lead. | ||
== Variants and Learning Tips == | == Variants and Learning Tips == | ||
| Line 228: | Line 221: | ||
Add Heroic Feats and ActionX cards as players become familiar with the basic game. The printed instructions suggest introducing more challenging cards gradually. | Add Heroic Feats and ActionX cards as players become familiar with the basic game. The printed instructions suggest introducing more challenging cards gradually. | ||
== Official Instructions == | == Official Instructions == | ||
Latest revision as of 00:13, 8 November 2026
Overview
X: Seekers of Fortune is a competitive card game in which players collect Leads, complete Adventures, and use ActionX cards and Heroic Feats to advance their own fortunes and disrupt rivals.
Goal: Be the first player to complete five Adventures. There is also an alternate victory condition involving Breakthrough during the Final Adventure.
Game Setup
- Shuffle the Lead, Adventure, and ActionX decks separately, with separate discard piles.
- Each player receives an opening hand of six Leads and one ActionX card.
- Each player seeks three Adventures and places them face up in their Adventure Zone.
- The player who lost the previous game goes first. For the first game of a session, determine the first player by a coin flip.
Note: Adventures are never added to a player's hand.
Card Types
Leads
Leads are the resources used to complete Adventures and pay the costs of Heroic Feats or other effects. The four Lead types are Glyph, Myth, Ruin, and Vision. A Wild Lead may stand in for any one of these types.
Adventures
Each Adventure shows the Lead emblems required to complete it and the reward received on completion. Players keep up to three Active Adventures in their Adventure Zone.
ActionX
There are three ActionX types:
- Feats: One-time effects. Follow the instructions when played, then Archive the Feat. If Thwarted, the Feat is Archived without its effect.
- Sites: Played into the Active Zone and remain there until Archived. Sites have Aura and Exploit abilities.
- Relics: Played into the Active Zone and remain there until Archived. When a Relic enters play, choose its Noble or Ruthless mode. For Ruthless mode, turn its text toward your rival.
Playing ActionX cards has no standard cost. Simply play them to gain their effects, subject to restrictions on the card. There is no limit on ActionX cards in hand.
Turn Structure
Your turn has four steps. The first two are mandatory except when a rule changes them.
1. Choose an Adventure
Take the top Adventure from either the Adventure deck or its discard pile and place it in your Adventure Zone.
If this leaves you with more than three Active Adventures, Scrap Adventures until you have three.
Exception: During your Final Adventure, you skip the normal Adventure Reveal step.
2. Collect Leads
Choose one of these options:
- Draw two Leads from the top of the Lead deck, then discard one Lead from your hand; or
- Take the top Lead from the Lead discard pile.
3. Take Actions
You may take as many actions as your resources permit, in any order, subject to card restrictions. You can use an action multiple times unless the relevant card or rule limits it.
Actions include:
- Completing Adventures.
- Playing ActionX cards.
- Activating ActionX abilities.
- Performing Heroic Feats.
4. End Turn
When finished, end your turn. If you have more than seven Leads in hand, discard Leads of your choice until you have seven before the next player's turn. There is no ActionX hand limit.
Completing Adventures
To complete an Adventure:
- Collect and reveal all the Leads matching the emblems shown on that Adventure.
- Put the Adventure on top of those Leads and move the entire stack to your Archive Zone.
- Receive the reward listed at the bottom of the Adventure card.
Important: All required Leads must be paid at once.
The first player to complete a fifth Adventure wins, subject to the Final Adventure procedure below.
The Final Adventure
After you Archive your fourth Adventure, immediately enter your Final Adventure:
- Discard all Leads from your hand.
- Reveal one Adventure. If this is the only Adventure in your Adventure Zone, reveal a second Adventure.
- Rival's Choice: The next player in turn order selects one of these Adventures. Scrap all the others.
- Draw three Leads.
Continue your turn normally after these steps.
While on your Final Adventure:
- You may still have up to three Active Adventures, but skip the Adventure Reveal step at the start of your turns.
- You may gain further Adventures through Barter or ActionX abilities.
- You may use your Active Adventures to pay for Negotiate or Sabotage.
- If a rival's action or effect leaves you with no Active Adventures, reveal an Adventure.
- If your own action or effect leaves you with no Active Adventures, do not reveal an Adventure automatically.
- You cannot Rest.
Complete one more Adventure to win, or satisfy the alternate Breakthrough victory condition.
Heroic Feats
Heroic Feats are actions that require a cost to produce an effect. Except for Thwart, each Heroic Feat may be performed at most once per turn. Heroic Feats printed on ActionX cards do not count against these usage limits.
Gain Resources
Barter
- Cost: Discard three Leads or one ActionX card.
- Effect: Look at the top two Adventures. Reveal one and discard the other.
Breakthrough
- Cost: Discard three matching Leads.
- Effect: Draw one ActionX card.
Disrupt Rivals
Sabotage
- Cost: Scrap an Active Site, Relic, or Adventure you control and discard one Lead.
- Effect: Choose an Active Site, Relic, or Adventure controlled by a rival. If it is a Site or Relic, they Archive it. If it is an Adventure, they Bury it.
Thwart
- Cost: Bury two matching Leads.
- Effect: Negate the effect of a rival's Feat as it is played. There is no use limit. ActionX Feats, Heroic Feats, and Thwart itself can be Thwarted.
Catch-Up Feats
Negotiate and Poach may only be used when a rival has already Archived at least one Adventure and you are tied or behind in Archived Adventures.
Negotiate
- Cost: Scrap an Adventure you control.
- Effect: Look at the top three Leads of the Lead deck. Put two into your hand and give the remaining one to a rival.
Poach
- Cost: Discard one Lead.
- Effect: Swap an Active Adventure you control with an Active Adventure controlled by a rival.
ActionX Abilities and Icons
Site Abilities
- Aura: An ongoing or reusable effect on a Site.
- Exploit: An ability on a Site that requires a cost. Many Exploit effects require you to Archive the Site after use.
Important: A Leveraged card cannot be Exploited.
Bond
When a card with Bond enters play, choose a Lead from your hand and place it under that Site or Relic. Its Lead type becomes the Bonded Lead type and determines how the card functions. If the Bonded card moves to an Archive, Bury the Lead bonded to it.
Delay
An ability marked Delay cannot be used on the same turn its card enters play.
Leverage
To use a Leverage ability, turn the card sideways to indicate it has been used this turn, and pay any additional costs stated on the card. At the beginning of your next turn, reset Leveraged cards by turning them upright.
Twist
A card or ability with Twist may be played or activated during a rival's turn when they perform an action, or at the beginning or end of their action step. It may also be used during your own action step. A Leverage ability with Twist can be used during a rival's turn.
Resting
If you have no Leads in hand before the start of your turn, you may choose to Rest:
- Seek two Adventures.
- Draw three Leads.
- Skip your turn.
If you then have more than three Active Adventures, Scrap down to three. Resting cannot be Thwarted, and you cannot Rest during your Final Adventure.
Alternate Victory: Breakthrough
While on your Final Adventure, you may also win by successfully performing the Breakthrough Heroic Feat while you have seven or more ActionX cards combined between your Active Zone and Archive Zone.
A Thwarted ActionX Feat is Archived and still counts toward this total.
Other Rules
Hand Limits
At the end of your turn, discard down to seven Leads. There is no limit on ActionX cards in your hand.
If a Deck Runs Out
If the Adventure or Lead deck runs out:
- Set aside the top card of its discard pile.
- Shuffle the remaining discarded cards to make a new deck.
- Return the set-aside card as the start of the new discard pile.
Card Effects Take Precedence
If a card effect contradicts a standard rule, the card effect takes precedence.
Key Terms
- Active Resource: An ActionX or Adventure card in the Active Zone.
- Archive: Move a completed Adventure or ActionX card to the Archive Zone.
- Bury: Move a card from a Play Zone to the bottom of its corresponding card type's discard pile.
- Seek: Reveal the top card of the Adventure deck and put it face up in your Adventure Zone.
- Scrap: Remove an Active Resource you control from the Active Zone to pay for or comply with an effect. Scrapped Adventures are discarded; Scrapped ActionX cards are Archived.
- Wild Lead: A Lead that can substitute for a Glyph, Myth, Ruin, or Vision Lead.
Variants and Learning Tips
Beginner Game
For players new to strategy card games, the printed instructions suggest a first game without Heroic Feats and ActionX cards, focusing on collecting Leads and completing Adventures.
Advanced Game
Add Heroic Feats and ActionX cards as players become familiar with the basic game. The printed instructions suggest introducing more challenging cards gradually.
Official Instructions
For the illustrated game layout, icon reference, and complete printed instructions, see the official X: Seekers of Fortune instructions (PDF).
Game designed by Danny Ayoub and Joel Watts; published by Mega Moth Studios.