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Publish sugargliders rules from repository GAMEHELP.wiki
Publish sugargliders rules from repository GAMEHELP.wiki
 
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! Component !! Icon !! Value !! Description
! Component !! Icon !! Value !! Description
|-
|-
| '''White Seed''' || [[File:Sugargliders_tile_1.png|28px|middle]] || 1 point || Lowest-value food tile; starting launchpad for gliders during setup.
| '''White Seed''' || [[File:Sugargliders_tile_1.png|28px|middle]] || 1 point || Starting launchpad for gliders during setup (12 in standard, 9 in compact).
|-
|-
| '''Yellow Seeds''' || [[File:Sugargliders_tile_2.png|28px|middle]] || 2 points || Common nectar seed tile.
| '''Yellow Seeds''' || [[File:Sugargliders_tile_2.png|28px|middle]] || 2 points || Common nectar seed tile (12 in standard, 9 in compact).
|-
|-
| '''Acorns''' || [[File:Sugargliders_tile_3.png|28px|middle]] || 3 points || Mid-tier nutrient acorn tile.
| '''Acorns''' || [[File:Sugargliders_tile_3.png|28px|middle]] || 3 points || Nutrient acorn tile (12 in standard, 9 in compact).
|-
|-
| '''Red Berries''' || [[File:Sugargliders_tile_4.png|28px|middle]] || 4 points || High-value sweet berry tile.
| '''Red Berries''' || [[File:Sugargliders_tile_4.png|28px|middle]] || 4 points || Sweet berry tile (12 in standard, 9 in compact).
|-
|-
| '''Purple Fruit''' || [[File:Sugargliders_tile_5.png|28px|middle]] || 5 points || Premium large fruit tile (absent in 2-Player Compact variant).
| '''Purple Fruit''' || [[File:Sugargliders_tile_5.png|28px|middle]] || 5 points || Premium large fruit tile (12 in standard; omitted in compact variant).
|-
|-
| '''Tree Board''' || — || — || Hexagonal tree canopy grid with 61 spaces (or 37 spaces in the 2-Player Compact variant). Center space is the special tree hollow nest.
| '''Tree Board''' || — || — || Hexagonal tree canopy grid with 61 spaces (37 spaces in the compact variant). The centre space is the special tree hollow nest.
|}
|}


==Setup==
==Setup==


* The center tree nest space begins empty.
* The centre nest space begins empty.
* All other tree canopy spaces are populated face-up with one random fruit tile each.
* All other tree canopy spaces are populated face-up with one random fruit tile each (60 tiles in standard, 36 in compact).
* In turn order, each player places their sugar glider on any available space containing a 1-fruit tile [[File:Sugargliders_tile_1.png|18px|middle]]. That tile rests beneath the glider as their initial jumping tile.
* In turn order, each player places their sugar glider on any available space containing a 1-point fruit tile [[File:Sugargliders_tile_1.png|18px|middle]]. That tile rests beneath the glider as their initial jumping tile.


==Your turn==
==Your turn==
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===1. Jump===
===1. Jump===
* '''Jump Distance''':
* '''Jump Distance''':
** If you have a '''tile underneath''' your glider: You must leap in a straight line along any of the 6 hex directions by '''exactly''' that tile's point value (no turning).
** If you have a '''tile underneath''' your glider: you must leap in a straight line along any of the 6 hex directions by '''exactly''' that tile's point value (no turning).
** If you have '''no tile underneath''' your glider: You must spend and discard one tile from your reserve, jumping in a straight line equal to the spent tile's value. The spent reserve tile leaves the game.
** If you have '''no tile underneath''' your glider: you must spend and discard one tile from your reserve, jumping in a straight line equal to the spent tile's value. The spent reserve tile leaves the game.
* '''Collect takeoff tile''': After leaping, collect the tile from your takeoff space into your personal reserve (this adds to your score!).
* '''Collect takeoff tile''': When jumping with a tile underneath you, pick it up and add it to your reserve as you leap.
* '''Landing''':
* '''Landing''':
** Landing on a space with a fruit tile keeps that tile under you to dictate your next jump distance.
** Landing on a space with a fruit tile places that tile under your glider to dictate your next jump.
** Landing on an empty space leaves you with no tile underneath for your next turn (requiring a reserve tile payment to jump).
** Landing on an empty space leaves you with no tile underneath for your next turn (requiring a reserve tile sacrifice to jump).
* '''Restrictions''': Gliders cannot jump off the board, nor move through or land on another glider.
* '''Center nest space''': A glider taking off from the centre nest space may spend any tile from their reserve to glide to '''any unoccupied space on the entire board''' (ignoring straight-line and distance rules).
* '''Center nest space''': A glider taking off from the center nest space may spend any tile from their reserve to jump to '''any unoccupied space on the entire board''' (ignoring straight-line and distance rules).
* '''Restrictions''': Gliders cannot jump off the board, nor pass through or land on another glider.


===2. Torpor===
===2. Enter Torpor===
* Do not move your glider.
* Do not move your glider.
* If a fruit tile is underneath your glider, eat it: pick it up and add it to your reserve.
* If a fruit tile is underneath your glider, eat it: pick it up and add it to your personal reserve.
* On your next turn, you will have no tile underneath and must spend a reserve tile to jump, or take torpor again.
* On your next turn, you will have no tile underneath and must spend a reserve tile to jump, or enter torpor again.


==End of the game and scoring==
==End of the game and scoring==
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===Final scoring===
===Final scoring===
* Each player also collects the fruit tile their glider is currently resting upon.
* Each player also collects the fruit tile their glider is currently resting upon into their reserve.
* Sum the values of all fruit tiles ([[File:Sugargliders_tile_1.png|16px|middle]] to [[File:Sugargliders_tile_5.png|16px|middle]]) in your reserve.
* Sum the values of all fruit tiles ([[File:Sugargliders_tile_1.png|16px|middle]] to [[File:Sugargliders_tile_5.png|16px|middle]]) in your reserve.
* The player with the highest total score wins! Ties share victory.
* The player with the highest total score wins! Ties share victory (no tie-breaker).


===2-Player Compact Variant===
==Variants (table options)==
* Played on the inner board (radius 3 / 37 spaces).
 
* All 5-point purple fruit tiles [[File:Sugargliders_tile_5.png|18px|middle]] and 3 tiles of each other value are removed.
* '''Board Size & Variant''' (Option 100):
** '''Automatic (compact for 2 players, full tree for 3–4)''' (default): 37-space compact board for 2 players; 61-space full tree for 3–4 players.
** '''Standard (Full Tree)''': 61 spaces, 60 food tiles (values 1–5).
** '''Compact Inner Tree (Short Variant)''': 37 spaces, 36 food tiles (values 1–4, all 5-point purple fruits and 3 of each other value removed).


==Controls on BGA==
==Controls on BGA==


* '''Jumping''': Valid destination spaces display a dashed highlight ring. Click a highlighted space to stage your leap, then click blue '''Confirm'''.
* '''Setup''': click an empty space with a 1-point fruit tile, then press '''Confirm placement''' (or '''Cancel''').
* '''Torpor''': When you cannot or choose not to jump, click the red '''Torpor''' button.
* '''Jumping''': click any highlighted destination space to stage your leap. Press '''Confirm jump''' (or '''Confirm: spend [N] VP from reserve'''), or press red '''Cancel'''.
* '''Tooltips''': Hover over any tree space or reserve tile to inspect point values and coordinates.
* '''Center nest glide''': click any unoccupied space on the tree, then select which fruit tile to spend from your reserve tray.
* '''Torpor''': click the '''Enter torpor''' button (or '''Enter torpor (ends the game)''').
* '''Tooltips''': hover over the centre nest space, or over player panels (fruit under glider, torpor status, reserve breakdown).
* '''Preferences''':
** '''Confirm jump before moving''' (Preference 101, default: Automatic [touch screens only]; options: Always, Never).
** '''Colour-blind support''' (Preference 102, default: Off): adds distinctive symbols to each player's glider.
** '''Glider style''' (Preference 103, default: Original figure [wooden glider]; option: Classic drawing).

Latest revision as of 13:36, 2 November 2026

Goal

Sugar Gliders is a strategic foraging board game for 2–4 players designed by Néstor Romeral Andrés. Guide your sugar glider leaping through the tree canopy to collect fruit tiles. The player with the highest total fruit point value in their reserve at game end wins!

Components

Component Icon Value Description
White Seed 1 point Starting launchpad for gliders during setup (12 in standard, 9 in compact).
Yellow Seeds 2 points Common nectar seed tile (12 in standard, 9 in compact).
Acorns 3 points Nutrient acorn tile (12 in standard, 9 in compact).
Red Berries 4 points Sweet berry tile (12 in standard, 9 in compact).
Purple Fruit 5 points Premium large fruit tile (12 in standard; omitted in compact variant).
Tree Board — — Hexagonal tree canopy grid with 61 spaces (37 spaces in the compact variant). The centre space is the special tree hollow nest.

Setup

  • The centre nest space begins empty.
  • All other tree canopy spaces are populated face-up with one random fruit tile each (60 tiles in standard, 36 in compact).
  • In turn order, each player places their sugar glider on any available space containing a 1-point fruit tile . That tile rests beneath the glider as their initial jumping tile.

Your turn

On your turn, choose exactly one of two actions:

1. Jump

  • Jump Distance:
    • If you have a tile underneath your glider: you must leap in a straight line along any of the 6 hex directions by exactly that tile's point value (no turning).
    • If you have no tile underneath your glider: you must spend and discard one tile from your reserve, jumping in a straight line equal to the spent tile's value. The spent reserve tile leaves the game.
  • Collect takeoff tile: When jumping with a tile underneath you, pick it up and add it to your reserve as you leap.
  • Landing:
    • Landing on a space with a fruit tile places that tile under your glider to dictate your next jump.
    • Landing on an empty space leaves you with no tile underneath for your next turn (requiring a reserve tile sacrifice to jump).
  • Center nest space: A glider taking off from the centre nest space may spend any tile from their reserve to glide to any unoccupied space on the entire board (ignoring straight-line and distance rules).
  • Restrictions: Gliders cannot jump off the board, nor pass through or land on another glider.

2. Enter Torpor

  • Do not move your glider.
  • If a fruit tile is underneath your glider, eat it: pick it up and add it to your personal reserve.
  • On your next turn, you will have no tile underneath and must spend a reserve tile to jump, or enter torpor again.

End of the game and scoring

The game ends immediately when:

  • All players take the Torpor action in succession without anyone jumping.
  • All fruit tiles on the tree canopy have been gathered.

Final scoring

  • Each player also collects the fruit tile their glider is currently resting upon into their reserve.
  • Sum the values of all fruit tiles ( to ) in your reserve.
  • The player with the highest total score wins! Ties share victory (no tie-breaker).

Variants (table options)

  • Board Size & Variant (Option 100):
    • Automatic (compact for 2 players, full tree for 3–4) (default): 37-space compact board for 2 players; 61-space full tree for 3–4 players.
    • Standard (Full Tree): 61 spaces, 60 food tiles (values 1–5).
    • Compact Inner Tree (Short Variant): 37 spaces, 36 food tiles (values 1–4, all 5-point purple fruits and 3 of each other value removed).

Controls on BGA

  • Setup: click an empty space with a 1-point fruit tile, then press Confirm placement (or Cancel).
  • Jumping: click any highlighted destination space to stage your leap. Press Confirm jump (or Confirm: spend [N] VP from reserve), or press red Cancel.
  • Center nest glide: click any unoccupied space on the tree, then select which fruit tile to spend from your reserve tray.
  • Torpor: click the Enter torpor button (or Enter torpor (ends the game)).
  • Tooltips: hover over the centre nest space, or over player panels (fruit under glider, torpor status, reserve breakdown).
  • Preferences:
    • Confirm jump before moving (Preference 101, default: Automatic [touch screens only]; options: Always, Never).
    • Colour-blind support (Preference 102, default: Off): adds distinctive symbols to each player's glider.
    • Glider style (Preference 103, default: Original figure [wooden glider]; option: Classic drawing).