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Publish gardensofuranus rules from repository GAMEHELP.wiki
Publish gardensofuranus rules from repository GAMEHELP.wiki
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==Overview==
==Goal==


'''Gardens of Uranus''' is a quick abstract game for 2–5 players. Friendly Martian gardeners plant flowers on a grid of spots while secretly working toward gardening missions. On your turn you either slide your gardener across the garden and plant a flower, or score one of your mission cards.
'''Gardens of Uranus''' is a quick abstract strategy game for 2–5 players. Guide your Martian gardener across the board to plant flowers, fulfill secret mission cards, and finish with the highest score while minimizing penalty points for unplanted flowers.


==Goal==
==Components==


Finish with the most points. You earn points by scoring mission cards, and lose points for flowers you never planted.
{| class="wikitable"
! Component !! Icon !! Description
|-
| '''Flowers''' || [[File:Gardensofuranus_flower_blue.png|28px|middle]] [[File:Gardensofuranus_flower_green.png|28px|middle]] [[File:Gardensofuranus_flower_purple.png|28px|middle]] [[File:Gardensofuranus_flower_red.png|28px|middle]] [[File:Gardensofuranus_flower_yellow.png|28px|middle]] || Flowers in 5 colors (Blue, Green, Purple, Red, Yellow) held in player reserves and planted onto board spots.
|-
| '''Martians''' || [[File:Gardensofuranus_martian_ali.png|28px|middle]] [[File:Gardensofuranus_martian_bob.png|28px|middle]] [[File:Gardensofuranus_martian_bot.png|28px|middle]] [[File:Gardensofuranus_martian_marty.png|28px|middle]] [[File:Gardensofuranus_martian_robby.png|28px|middle]] || Martian gardeners (Ali, Bob, Bot, Marty, Robby), each with an optional once-per-game special power.
|-
| '''Trees''' || [[File:Gardensofuranus_tree.png|28px|middle]] || Obstacles placed during setup that block movement and line of sight.
|-
| '''Mission Cards''' || [[File:Gardensofuranus_card.png|28px|middle]] || Secret pattern goals scored during your turn for immediate points.
|}


==Setup==
==Setup==


* Choose a garden board: Hexagonal (61 spots, 1 tree, 4 mission decks), Trapezoid (63 spots, 2 trees, 2 decks) or Rhombus (64 spots, 3 trees, 3 decks). The trees are placed on random spots that are not on the outer edge.
* '''Board''': Choose Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees [[File:Gardensofuranus_tree.png|20px|middle]] are placed on random interior spots.
* Each player receives flowers in 5 colors (blue, red, yellow, green, purple). The amount depends on the number of players: 2 players 30 flowers, 3 players 20, 4 players 15, 5 players 12. Every player's flower reserve is public and shown in the player panel together with the penalty it would cost right now.
* '''Flowers''': Each player receives flowers of 5 colors in their public reserve (2P: 30 flowers; 3P: 20; 4P: 15; 5P: 12).
* '''Draft your missions:''' everyone starts with 5 secret mission cards. Keep 1 and pass the other 4 to your neighbor, then keep 1 of the 4 you receive and pass the rest, and so on. The 5th card is the single one that is passed to you, so you keep it automatically and end up with 5 cards.
* '''Card Draft''': Players receive 5 secret mission cards [[File:Gardensofuranus_card.png|20px|middle]], draft 1 and pass 4, repeating until all 5 cards are chosen.
* The remaining mission cards are split into decks next to the board (4, 2 or 3 depending on the board): 1 face-down deck and the others face-up (the top card is visible). The number on each deck is how many cards are left in it.
* Remaining mission cards form decks beside the board (1 face-down, others face-up).
* In turn order each player places their gardener on any empty spot. Depending on the table option ''Martian powers'' you either choose your Martian or are dealt a random one (the default is no powers, where Martians only differ in looks).
* In turn order, each player places their Martian on any empty spot.


==Your turn==
==Your turn==


On your turn you must do '''one''' of the following:
On your turn, perform '''one''' of the following two actions:
 
'''1. Move your gardener''' in a straight line along any of the 6 directions, as many steps as you want, without turning. Trees block your movement. Other gardeners do not block you, but you cannot end your move on a tree or on another gardener. Spots you can reach are highlighted.
* If you stop on an '''empty''' spot, you must plant a flower there: choose the color from your reserve.
* If you stop on a spot that already has a flower, nothing is planted.
 
'''2. Score a mission card.''' Instead of moving, choose one of your mission cards. The number next to each card shows what it would score right now. Scoring reveals the card to everyone and discards it for good. Then draw a replacement from any non-empty deck on the board. You may score a card for 0 points to get rid of it.
 
==Mission cards==


* '''Biggest group:''' 1 point for every flower in the largest connected group of a color.
# '''Move your gardener''' in a straight line along any of the 6 directions, as far as you wish, without turning.
* '''Group count:''' 1 point for every separate group of a color (isolated flowers count).
#* Trees [[File:Gardensofuranus_tree.png|20px|middle]] block movement. You may jump over other Martians, but cannot land on a tree or another gardener.
* '''Straight line:''' 2 points for every flower of a color in the longest straight line along connections, except the first.
#* If you stop on an '''empty spot''', you must plant a flower from your reserve: select the color to plant.
* '''Triangle:''' if the 3 corners of a triangle contain flowers of a color, 1 point for every spot on its sides. Only the biggest triangle scores, and the sides must be straight connections.
#* If you stop on a spot that already has a flower, nothing is planted.
* '''Edge or tree:''' 1 point for every flower of a color on the edge of the garden or next to a tree.
# '''Score a mission card''': choose one of your mission cards [[File:Gardensofuranus_card.png|20px|middle]]. The card is revealed, points are added immediately, and the card is discarded. Then draw a replacement from any available deck on the board. You may score a card for 0 points to discard it.
* '''Adjacent pairs:''' 1 point for every connection between two adjacent flowers of the two colors on the card.
* '''Hexagon:''' if 6 flowers of the same color are placed on the corners of a regular hexagon (straight sides) at any moment, the owner of this card wins the game instantly.


==Martian powers (optional)==
===Martian powers (optional variant)===


If the table option ''Martian powers'' enables them, each Martian can use its special power '''once per game'''. Players in the table panel can see who has already used theirs.
When enabled, each Martian gardener may use their unique power '''once per game''':
* '''Ali, flower swap:''' swap two flowers; both flowers and Ali must lie on the same straight line.
* [[File:Gardensofuranus_martian_ali.png|20px|middle]] '''Ali (Swap Flowers)''': Swap two flowers that lie in the same straight line with Ali.
* '''Bot, nuke a tree:''' remove one tree from the board.
* [[File:Gardensofuranus_martian_bot.png|20px|middle]] '''Bot (Nuke Tree)''': Remove one tree [[File:Gardensofuranus_tree.png|20px|middle]] from the garden.
* '''Marty, teleport:''' move to any spot that has no tree and no other Martian.
* [[File:Gardensofuranus_martian_marty.png|20px|middle]] '''Marty (Teleport)''': Jump to any unoccupied spot without a tree.
* '''Robby, swap Martians:''' swap places with any other Martian.
* [[File:Gardensofuranus_martian_robby.png|20px|middle]] '''Robby (Swap Martians)''': Swap positions with any opponent Martian.
* '''Bob, replace flower:''' when moving, land on a spot that already has a flower and plant one of your flowers there; the old flower leaves the game.
* [[File:Gardensofuranus_martian_bob.png|20px|middle]] '''Bob (Replace Flower)''': During a move, land on a spot with an existing flower and replace it with your own (old flower leaves the game).


Ali, Bot, Marty and Robby use their power '''before''' their normal action: use the power button in the action bar, then still move or score a card as usual. Bob's power is part of his move.
Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.


==End of the game==
==End of the game and scoring==


The game ends as soon as one of these happens:
The game ends immediately when:
* At the start of a player's turn, that player has no flowers left.
* A player starts their turn with no flowers remaining in their reserve.
* Every player moves their gardener in succession without anyone planting a flower.
* All players move consecutively without anyone planting a flower.
* A player draws the last card from the board.
* A player draws the last card from the board.
* A player completes the Hexagon mission.
* A player achieves the instant-win Hexagon mission (6 flowers of the same color on the vertices of a regular hexagon).


Then every player scores the mission cards still in their hand and loses points for unused flowers according to the penalty table:
At game end, unplayed mission cards in hand are scored. Each player then subtracts penalty points for unplanted flowers in their reserve:


{| class="wikitable" style="text-align:center; margin:8px auto;"
{| class="wikitable" style="text-align:center; margin:8px auto;"
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|}
|}


The player with the most points wins. A scoring table shows where every player's points came from.
The player with the most points wins. Ties share victory.


==Credits==
==Controls on BGA==


Game design: Néstor Romeral Andrés. Published by nestorgames.
* '''Selecting destinations''': Valid movement spots display a dashed highlight ring. Click or tap any highlighted spot to stage your move.
* '''Planting flowers''': When landing on an empty spot, a color picker appears. Select a flower color and click the blue '''Confirm''' button (or red '''Undo''' to re-stage).
* '''Scoring missions''': Click any card in your hand with a score badge, confirm the discard, and click the desired deck to draw a replacement.
* '''Tooltips''': Hover over (or tap and hold on mobile) any card, board spot, or Martian to view detailed point previews, coordinate info, and power descriptions.

Revision as of 11:26, 2 November 2026

Goal

Gardens of Uranus is a quick abstract strategy game for 2–5 players. Guide your Martian gardener across the board to plant flowers, fulfill secret mission cards, and finish with the highest score while minimizing penalty points for unplanted flowers.

Components

Component Icon Description
Flowers Flowers in 5 colors (Blue, Green, Purple, Red, Yellow) held in player reserves and planted onto board spots.
Martians Martian gardeners (Ali, Bob, Bot, Marty, Robby), each with an optional once-per-game special power.
Trees Obstacles placed during setup that block movement and line of sight.
Mission Cards Secret pattern goals scored during your turn for immediate points.

Setup

  • Board: Choose Hexagonal (61 spots, 1 tree, 4 card decks), Trapezoid (63 spots, 2 trees, 2 decks), or Rhombus (64 spots, 3 trees, 3 decks). Trees are placed on random interior spots.
  • Flowers: Each player receives flowers of 5 colors in their public reserve (2P: 30 flowers; 3P: 20; 4P: 15; 5P: 12).
  • Card Draft: Players receive 5 secret mission cards , draft 1 and pass 4, repeating until all 5 cards are chosen.
  • Remaining mission cards form decks beside the board (1 face-down, others face-up).
  • In turn order, each player places their Martian on any empty spot.

Your turn

On your turn, perform one of the following two actions:

  1. Move your gardener in a straight line along any of the 6 directions, as far as you wish, without turning.
    • Trees block movement. You may jump over other Martians, but cannot land on a tree or another gardener.
    • If you stop on an empty spot, you must plant a flower from your reserve: select the color to plant.
    • If you stop on a spot that already has a flower, nothing is planted.
  2. Score a mission card: choose one of your mission cards . The card is revealed, points are added immediately, and the card is discarded. Then draw a replacement from any available deck on the board. You may score a card for 0 points to discard it.

Martian powers (optional variant)

When enabled, each Martian gardener may use their unique power once per game:

  • Ali (Swap Flowers): Swap two flowers that lie in the same straight line with Ali.
  • Bot (Nuke Tree): Remove one tree from the garden.
  • Marty (Teleport): Jump to any unoccupied spot without a tree.
  • Robby (Swap Martians): Swap positions with any opponent Martian.
  • Bob (Replace Flower): During a move, land on a spot with an existing flower and replace it with your own (old flower leaves the game).

Powers for Ali, Bot, Marty, and Robby trigger before the regular move/score action. Bob's power activates as part of movement.

End of the game and scoring

The game ends immediately when:

  • A player starts their turn with no flowers remaining in their reserve.
  • All players move consecutively without anyone planting a flower.
  • A player draws the last card from the board.
  • A player achieves the instant-win Hexagon mission (6 flowers of the same color on the vertices of a regular hexagon).

At game end, unplayed mission cards in hand are scored. Each player then subtracts penalty points for unplanted flowers in their reserve:

Unused flowers 1 2 3 4 5 6 7 8 9 10 11 12
Points lost -1 -3 -6 -10 -15 -21 -28 -36 -45 -55 -66 -78

The player with the most points wins. Ties share victory.

Controls on BGA

  • Selecting destinations: Valid movement spots display a dashed highlight ring. Click or tap any highlighted spot to stage your move.
  • Planting flowers: When landing on an empty spot, a color picker appears. Select a flower color and click the blue Confirm button (or red Undo to re-stage).
  • Scoring missions: Click any card in your hand with a score badge, confirm the discard, and click the desired deck to draw a replacement.
  • Tooltips: Hover over (or tap and hold on mobile) any card, board spot, or Martian to view detailed point previews, coordinate info, and power descriptions.