This is a documentation for Board Game Arena: play board games online !

Gamehelpkiln: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Publish kiln rules from repository GAMEHELP.wiki
Publish kiln rules from repository GAMEHELP.wiki
Line 1: Line 1:
== Overview ==
==Goal==
Where do all the wooden and clay tiles in board games come from? They are fired in the '''Kiln'''!


In '''Kiln''', 2 to 4 players operate a shared high-temperature kiln (a 6×6 grid). Players manipulate the kiln by pushing tiles through rows and columns. When connected groups of tiles in a player's color form in the kiln, the player extracts and replicates that shape onto their private 5×5 '''Warehouse'''.
'''Kiln''' is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Slide ceramic tiles through a central 6×6 kiln, replicate matching color polyomino clusters into your private 5×5 warehouse, and sell full rows or columns to reach the winning score threshold first (default: 17 victory points).


Completely filled rows or columns in the warehouse can be sold to game publishers for victory points. The first player to reach the winning score threshold wins the game.
==Components==


* '''Designer:''' Néstor Romeral Andrés
{| class="wikitable"
* '''Publisher:''' [https://nestorgames.com nestorgames]
! Component !! Icon !! Description
* '''Players:''' 2–4 players (plus a 2-color 2-player variant)
|-
* '''Game Length:''' 15–30 minutes
| '''Colored Tiles''' || [[File:Kiln_tile_red.png|28px|middle]] [[File:Kiln_tile_blue.png|28px|middle]] [[File:Kiln_tile_green.png|28px|middle]] [[File:Kiln_tile_yellow.png|28px|middle]] || 36 ceramic tiles in 4 player colors (9 Red, 9 Blue, 9 Green, 9 Yellow) pushed through the kiln and stored in warehouses.
|-
| '''Neutral Black Tile''' || [[File:Kiln_tile_black.png|28px|middle]] || 1 neutral black tile that grants an immediate extra turn when pushed out of the kiln.
|-
| '''Kiln Board (6×6)''' || [[File:Kiln_logo.png|28px|middle]] || Central sliding arena holding 36 tiles with 24 push arrows around its perimeter.
|-
| '''Warehouse (5×5)''' || — || Personal storage board where players copy their shapes and complete full rows and columns.
|-
| '''Score Track''' || — || Linear track from 0 to 29 points with milestone bonus spaces.
|}


== Components ==
==Setup==
* '''The Kiln Board (6×6):''' A shared central grid holding 36 tiles, surrounded by 24 perimeter arrow slots (6 on each side).
* '''Tiles (37 total):'''
*:* 36 Colored Tiles: 9 Red, 9 Blue, 9 Green, 9 Yellow.
*:* 1 Neutral Black Tile.
* '''Player Warehouses (5×5):''' A private storage board for each player.
* '''Scoring Track (0 to 29):''' Tracks victory points, with a goal marker disc (default: 17 points).


== Objective ==
* The 6×6 Kiln is filled with 35 colored tiles (9 each of 3 colors, 8 of the fourth) and 1 black tile [[File:Kiln_tile_black.png|20px|middle]]. The 37th tile starts on a designated outer perimeter arrow.
The game ends '''immediately''' when a player reaches or exceeds the target score (default: '''17 points'''). That player is the winner.
* Each player controls one color ([[File:Kiln_tile_red.png|18px|middle]] Red, [[File:Kiln_tile_blue.png|18px|middle]] Blue, [[File:Kiln_tile_green.png|18px|middle]] Green, or [[File:Kiln_tile_yellow.png|18px|middle]] Yellow) with an empty 5×5 warehouse and score disc.
* In 2-player games, each player manages two distinct colors and warehouses.


== Turn Sequence ==
==Your turn==
Play proceeds clockwise. On your turn, you must perform the following phases in order:


=== 1. Relocate the Outer Tile ===
Turns proceed clockwise through the following mandatory phases:
Take the current '''Outer Tile''' from the perimeter and place it onto '''any different empty border arrow''' among the remaining 23 border slots. You cannot leave it where it started.


=== 2. Push into the Kiln ===
===1. Relocate outer tile & push into kiln===
Push the tile into the kiln along the row or column indicated by the arrow:
* Take the current '''outer tile''' from the perimeter and place it onto any of the other 23 empty border arrow slots.
* All 6 tiles in that line slide forward by 1 space.
* Push the tile into the row or column: all 6 tiles slide forward 1 space, and the tile at the far end is pushed out to become the next outer tile.
* The tile at the far opposite end is pushed out of the kiln and becomes the '''new Outer Tile''' for the next turn.


=== 3. Identify the Largest Connected Group ===
===2. Copy largest shape to warehouse===
Look at the tiles of your color inside the 6×6 kiln:
* Find your '''largest orthogonally connected group''' of tiles of your color in the kiln (diagonal contacts do not connect; if tied, choose which one).
* Find your '''largest orthogonally connected group''' (connected by edges; diagonal adjacency does not count).
* Replicate that exact polyomino shape into empty cells of your 5×5 warehouse.
* If there is a tie for your largest group size, you choose which one of the tied groups to copy.
* '''Restrictions''': The shape '''cannot be rotated or flipped'''. If the largest shape cannot legally fit anywhere, you place nothing this turn (or erase 1 warehouse cell if playing with the *Fixing the Mess* variant).


=== 4. Copy the Shape into Your Warehouse ===
===3. Optional selling phase===
Replicate the exact polyomino shape into empty spaces in your personal 5×5 warehouse:
* If you have completely filled rows or columns (5 tiles across), you may sell them for victory points.
* '''Fixed Orientation:''' The shape '''cannot be rotated''' and '''cannot be mirrored/flipped'''. It must match the kiln's orientation exactly.
* You may sell '''either rows OR columns''' in a single turn (no mixing). Points follow triangular numbers:
* '''Legality:''' Every cell of the shape must land on an empty warehouse square.
* '''Skip if Impossible:''' If your largest group does not fit anywhere in your warehouse, you place nothing this turn. You cannot choose a smaller group instead.


=== 5. Optional Selling Phase (Scoring) ===
{| class="wikitable" style="text-align:center; margin:8px auto;"
If you have completed entire rows or columns (5 filled cells), you may optionally sell them for victory points:
! Full lines sold !! 1 line !! 2 lines !! 3 lines !! 4 lines !! 5 lines (Wipeout)
* '''Either/Or Rule:''' You may sell '''Rows''' OR '''Columns''' in a single turn. You '''cannot mix''' rows and columns in the same sale!
* Points follow triangular numbers based on how many lines you sell at once:
 
{| class="wikitable" style="text-align:center;"
|-
|-
! Completed Lines Sold !! Points Earned
| Points earned || 1 pt || 3 pts || 6 pts || 10 pts || 15 pts
|-
| '''1 Line''' || '''1 pt'''
|-
| '''2 Lines''' || '''3 pts'''
|-
| '''3 Lines''' || '''6 pts'''
|-
| '''4 Lines''' || '''10 pts'''
|-
| '''5 Lines (Wipeout)''' || '''15 pts'''
|}
|}


* Erase the sold lines from your warehouse. Any tiles in unsold perpendicular lines remain in place.
Sold tiles are removed from your warehouse, clearing space for future shapes.
 
=== 6. Extra Turn Check ===
* If the tile pushed out in Step 2 was the '''Black Neutral Tile''', you immediately take an '''extra turn'''!
* Otherwise, the turn passes clockwise to the next player.


== Variants & Options ==
===4. Extra turn check===
* If the tile pushed out of the kiln was the neutral black tile [[File:Kiln_tile_black.png|20px|middle]], you immediately take a full extra turn!


=== Fixing the Mess ===
==End of the game and scoring==
''Recommended for beginners and standard play.''


If your largest shape cannot legally fit into your warehouse, you are allowed to '''erase 1 cell''' of your choice from your warehouse before proceeding to the selling phase.
* The game ends immediately the moment any player reaches or exceeds the winning threshold (default: '''17 points'''). That player is declared the winner!


=== Heating up the Kiln ===
===Variants===
Bonus spaces are active on spaces '''5, 8, 14, 17, 19, 23, and 26''' of the score track. Landing '''exactly''' on one of these spaces grants an immediate extra turn (maximum 1 extra turn per turn sequence).
* '''Fixing the Mess (recommended)''': If your largest shape cannot legally fit into your warehouse, you may erase any 1 tile from your warehouse before selling.
* '''Heating up the Kiln''': Landing exactly on bonus track spaces (5, 8, 14, 17, 19, 23, 26) awards an extra turn.
* '''Advanced 2-Player''': Each player commands 2 colors with independent warehouses and scores.


=== Advanced 2-Player (2 Colors Each) ===
==Controls on BGA==
In a 2-player game, each player controls 2 colors with 2 separate warehouses and score discs:
* On your turn, make 1 push in the kiln.
* Copy 1 shape for Color A to Warehouse A, and 1 shape for Color B to Warehouse B.
* Conduct optional sales for Warehouse A, then Warehouse B.


== Strategy Tips ==
* '''Pushing''': Click any perimeter arrow around the kiln to stage where to push the outer tile. Click blue '''Confirm''' to execute the push.
* '''Triangular Scoring:''' Selling 1 line only gives 1 point, but 3 lines yield 6 points and 5 lines award 15 points. Gathering lines for multi-line sales is vastly more rewarding than selling single lines.
* '''Warehouse placement''': Click any valid highlighted square in your warehouse to position your shape, then click '''Confirm'''.
* '''Keep Space Open:''' Creating huge color groups (5+ tiles) in the kiln can backfire if your warehouse gets too crowded to place them.
* '''Selling''': Select complete rows or columns via the action buttons, then confirm your sale.
* '''Disrupt Opponents:''' Use your push to split your opponents' clusters or push undesirable colors to merge their groups into shapes that won't fit into their warehouses.
* '''Tooltips''': Hover over any tile in the kiln to preview connected cluster outlines and shapes.
* '''Track the Black Tile:''' Watch where the neutral black tile is moving through the kiln; triggering its ejection grants a crucial extra turn.

Revision as of 11:36, 2 November 2026

Goal

Kiln is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Slide ceramic tiles through a central 6×6 kiln, replicate matching color polyomino clusters into your private 5×5 warehouse, and sell full rows or columns to reach the winning score threshold first (default: 17 victory points).

Components

Component Icon Description
Colored Tiles 36 ceramic tiles in 4 player colors (9 Red, 9 Blue, 9 Green, 9 Yellow) pushed through the kiln and stored in warehouses.
Neutral Black Tile 1 neutral black tile that grants an immediate extra turn when pushed out of the kiln.
Kiln Board (6×6) Central sliding arena holding 36 tiles with 24 push arrows around its perimeter.
Warehouse (5×5) — Personal storage board where players copy their shapes and complete full rows and columns.
Score Track — Linear track from 0 to 29 points with milestone bonus spaces.

Setup

  • The 6×6 Kiln is filled with 35 colored tiles (9 each of 3 colors, 8 of the fourth) and 1 black tile . The 37th tile starts on a designated outer perimeter arrow.
  • Each player controls one color ( Red, Blue, Green, or Yellow) with an empty 5×5 warehouse and score disc.
  • In 2-player games, each player manages two distinct colors and warehouses.

Your turn

Turns proceed clockwise through the following mandatory phases:

1. Relocate outer tile & push into kiln

  • Take the current outer tile from the perimeter and place it onto any of the other 23 empty border arrow slots.
  • Push the tile into the row or column: all 6 tiles slide forward 1 space, and the tile at the far end is pushed out to become the next outer tile.

2. Copy largest shape to warehouse

  • Find your largest orthogonally connected group of tiles of your color in the kiln (diagonal contacts do not connect; if tied, choose which one).
  • Replicate that exact polyomino shape into empty cells of your 5×5 warehouse.
  • Restrictions: The shape cannot be rotated or flipped. If the largest shape cannot legally fit anywhere, you place nothing this turn (or erase 1 warehouse cell if playing with the *Fixing the Mess* variant).

3. Optional selling phase

  • If you have completely filled rows or columns (5 tiles across), you may sell them for victory points.
  • You may sell either rows OR columns in a single turn (no mixing). Points follow triangular numbers:
Full lines sold 1 line 2 lines 3 lines 4 lines 5 lines (Wipeout)
Points earned 1 pt 3 pts 6 pts 10 pts 15 pts

Sold tiles are removed from your warehouse, clearing space for future shapes.

4. Extra turn check

  • If the tile pushed out of the kiln was the neutral black tile , you immediately take a full extra turn!

End of the game and scoring

  • The game ends immediately the moment any player reaches or exceeds the winning threshold (default: 17 points). That player is declared the winner!

Variants

  • Fixing the Mess (recommended): If your largest shape cannot legally fit into your warehouse, you may erase any 1 tile from your warehouse before selling.
  • Heating up the Kiln: Landing exactly on bonus track spaces (5, 8, 14, 17, 19, 23, 26) awards an extra turn.
  • Advanced 2-Player: Each player commands 2 colors with independent warehouses and scores.

Controls on BGA

  • Pushing: Click any perimeter arrow around the kiln to stage where to push the outer tile. Click blue Confirm to execute the push.
  • Warehouse placement: Click any valid highlighted square in your warehouse to position your shape, then click Confirm.
  • Selling: Select complete rows or columns via the action buttons, then confirm your sale.
  • Tooltips: Hover over any tile in the kiln to preview connected cluster outlines and shapes.