This is a documentation for Board Game Arena: play board games online !

Gamehelpbohemians: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(End of the Game was edited, because it has incorrect information.)
(Completely rewritten all "How to play", because it was full of mistakes, wrong wording and I had suspicion that it was made using AI)
Line 1: Line 1:
== Game Overview ==
== Game Overview ==
In '''Bohemians''', you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against hunger and social decline (poverty).
In '''Bohemians''', you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against all different hardships.


'''Objective:''' Collect the most '''Studio Points (Victory Points)'''. Be careful: accumulating too much poverty leads to point deductions or failure at the end.
'''Objective:''' Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.


== Game Flow ==
== Game Flow ==
The game is played over several rounds, each consisting of three phases:
The game is played over several rounds, each consisting of three phases:


=== 1. Waking Phase ===
=== 1. Wake up phase ===
* '''Draw Cards:''' Each player draws cards from their deck (standard: 5 cards).
* '''Draw cards:''' Each player draws cards from their deck (standard: 5 cards).
* '''Create Daily Plan:''' Arrange your cards in a row. The sequence determines how you use resources (inspiration) and which actions you perform.
* '''Plan your routine:''' Arrange your cards in a row. Matching symbols give you inspiration and some cards can give special effects.


=== 2. Day Phase ===
=== 2. Day phase ===
Players execute their actions in turn:
Players execute their actions in turn:
* '''Narrate Your Day:''' Cards are activated from left to right.
* '''Narrate your day:''' Based on the cards you play, you can tell a story about what happened in your day. This has no effect on gameplay, it's just for the theme.
* '''Actions:'''
* '''Count your inspiration:''' Gain inspiration from:
** '''Collect Inspiration:''' Gain markers of different colors.
** Matching symbols,
** '''Create Work:''' Use inspiration to purchase Art cards from the display (grants Studio Points).
** Muses,
** '''Fulfill Needs:''' Spend resources to reduce hunger or poverty.
** Other special cards.
* '''Interaction:''' Some cards allow you to influence opponents or reserve cards from the market.
* '''Spend inspiration:''' Use inspiration to purchase:
** Habit cards from the display,
** Muse cards from the display,
** Achievement card (once per round),
** Move unspent inspiration points into Atelier for other effects.
* '''Dues of the day''': Gain Hardship card if you haven't played your Job tile.


=== 3. Sleeping Phase ===
=== 3. Sleep phase ===
* '''Check Hunger:''' If you couldn't satisfy your hunger, you receive poverty markers.
* '''Clean up the board:''' Put all cards you played into discard pile and the Job tile aside.
* '''Cleanup:''' All played cards go to the discard pile. The market is replenished.
* '''Pass the first player token'''
* '''Refresh the market''': New first player may remove one Market card and replace it with a new one.


== Key Concepts ==
== Key Concepts ==
* '''Habits, Muses & Suffering:''' Muse cards enhance your actions, while Suffering cards provide negative effects that you must manage or remove.
* '''Habits, Muses & Hardhip:''' Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.
* '''Poverty:''' A high poverty level is dangerous. it acts as a penalty during final scoring.
* '''Atelier:''' Points accumulated in Atelier can be used to:
** Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.
** Ignore 1 Hardship (cost: 4) – Hardship has no effect this round, but will land in the discard pile by the end of the round.
** Draw 2 cards (cost: 5) – draw additional cards to your hand. Keep in mind it can result in drawing more Hardship cards.
** Reject 1 card (cost: 6) – remove 1 card you played in this round (Habit, Muse, Hardships) completely out of the game.
* '''Achievements:''' Those are not only requirements for winning the game, but also each achievement card grants each round 1 point discount in Atelier.


== End of the Game ==
== End of the Game ==

Revision as of 12:07, 5 October 2026

Game Overview

In Bohemians, you take on the role of an artist in 19th-century Paris. You strive to gather inspiration and create masterpieces while struggling against all different hardships.

Objective: Each round gather as much inspiration as possible to buy a specific amount of achievement cards quicker than your opponents.

Game Flow

The game is played over several rounds, each consisting of three phases:

1. Wake up phase

  • Draw cards: Each player draws cards from their deck (standard: 5 cards).
  • Plan your routine: Arrange your cards in a row. Matching symbols give you inspiration and some cards can give special effects.

2. Day phase

Players execute their actions in turn:

  • Narrate your day: Based on the cards you play, you can tell a story about what happened in your day. This has no effect on gameplay, it's just for the theme.
  • Count your inspiration: Gain inspiration from:
    • Matching symbols,
    • Muses,
    • Other special cards.
  • Spend inspiration: Use inspiration to purchase:
    • Habit cards from the display,
    • Muse cards from the display,
    • Achievement card (once per round),
    • Move unspent inspiration points into Atelier for other effects.
  • Dues of the day: Gain Hardship card if you haven't played your Job tile.

3. Sleep phase

  • Clean up the board: Put all cards you played into discard pile and the Job tile aside.
  • Pass the first player token
  • Refresh the market: New first player may remove one Market card and replace it with a new one.

Key Concepts

  • Habits, Muses & Hardhip: Habit cards give you inspiration, Muse cards enhance your actions, while Hardship cards provide negative effects that you must manage or remove.
  • Atelier: Points accumulated in Atelier can be used to:
    • Clear market (cost: 3) – Remove 4 cards in one of the two rows of the Market and replenish them with new ones.
    • Ignore 1 Hardship (cost: 4) – Hardship has no effect this round, but will land in the discard pile by the end of the round.
    • Draw 2 cards (cost: 5) – draw additional cards to your hand. Keep in mind it can result in drawing more Hardship cards.
    • Reject 1 card (cost: 6) – remove 1 card you played in this round (Habit, Muse, Hardships) completely out of the game.
  • Achievements: Those are not only requirements for winning the game, but also each achievement card grants each round 1 point discount in Atelier.

End of the Game

The game ends when a player gains their fifth Achievement card (or fourth in a four-player game)

  • Once this happens, players complete the current round, and the player with the most Achievement cards is declared the winner.
  • If two or more players are tied with Achievement cards, the player who has more points in the Atelier wins the game. If there is still a tie, players share the victory!