This is a documentation for Board Game Arena: play board games online !

Gamehelppushfight: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Created page with "==Overview== '''Push Fight''' is a fast, purely abstract 2-player game of positioning and leverage. There are no dice, no cards, and no hidden information — every decision is visible to both players. Each side controls 5 pieces on a 26-square board split by a center line. On your turn you reposition your pieces, then '''must''' use one of your square pieces to shove an opposing piece (or a whole line of pieces) one space. Shove your opponent off either edge of the boa..."
 
Publish pushfight rules from repository GAMEHELP.wiki
Line 1: Line 1:
==Overview==
== Overview ==
'''Push Fight''' is a fast, purely abstract two-player game of leverage and spatial tactics designed by '''Brett J. Gilbert'''. With no dice, no cards, and no hidden information, players face off on an asymmetrical 26-square board bounded by rails.


'''Push Fight''' is a fast, purely abstract 2-player game of positioning and leverage. There are no dice, no cards, and no hidden information — every decision is visible to both players. Each side controls 5 pieces on a 26-square board split by a center line. On your turn you reposition your pieces, then '''must''' use one of your square pieces to shove an opposing piece (or a whole line of pieces) one space. Shove your opponent off either edge of the board and you win instantly.
== Components ==
{| class="wikitable" style="margin: 1em auto; text-align: left;"
! Component !! Visual !! Role & Abilities
|-
| '''White Pusher (King)''' || [[File:Pushfight_white_king.png|28px|middle]] || White square piece (3 pieces). Moves freely along empty squares and can '''push'''.
|-
| '''White Pawn''' || [[File:Pushfight_white_pawn.png|28px|middle]] || White round piece (2 pieces). Moves freely along empty squares, but '''cannot push'''.
|-
| '''Brown Pusher (King)''' || [[File:Pushfight_brown_king.png|28px|middle]] || Brown square piece (3 pieces). Moves freely along empty squares and can '''push'''.
|-
| '''Brown Pawn''' || [[File:Pushfight_brown_pawn.png|28px|middle]] || Brown round piece (2 pieces). Moves freely along empty squares, but '''cannot push'''.
|-
| '''The Anchor''' || [[File:Pushfight_anchor.png|28px|middle]] || Placed on the piece that pushed. The anchored piece '''cannot be pushed''' on the opponent's next turn.
|-
| '''Side Rail''' || [[File:Pushfight_rail.png|28px|middle]] || Raised wooden barrier. Pieces cannot be pushed off or moved across railed edges.
|}


==Goal==
== Objective ==
Push '''one opponent piece''' completely off an open edge of the board. The moment any opposing piece falls off the board into the abyss, the game ends immediately and the player who executed the push wins!


Push '''one''' of your opponent's pieces completely off the board, at either end. The moment a piece falls off, the game ends immediately — it doesn't matter what the rest of the board looks like.
== Setup ==
* '''Standard Setup (Default)''': Pieces start automatically in the standard tournament opening configuration.
* '''Free Placement''': Starting with White, players take turns placing their 3 Pushers [[File:Pushfight_white_king.png|20px|middle]] and 2 Pawns [[File:Pushfight_white_pawn.png|20px|middle]] onto any empty squares on their own half of the board before turn 1.


==The pieces==
== Turn Sequence ==
On your turn, you carry out two mandatory steps in order:


Each player controls 5 pieces:
=== 1. Move Step (Up to 2 Moves) ===
* '''3 square "King" pieces''' — these can move like the others, and are the only pieces that can push.
* You may move any of your pieces (Pusher or Pawn) across any number of empty squares orthogonally (horizontally or vertically).
* '''2 round "Pawn" pieces''' — these can move freely, but can never push. They can still be pushed by the opponent.
* Pieces cannot move diagonally and cannot jump over other pieces.
* You may move two different pieces once, move the same piece twice, move only one piece, or skip movement entirely to go straight to pushing.


Teams are '''White''' and '''Brown'''. All pieces move and push horizontally or vertically only — there are no diagonal moves or pushes, and pieces cannot jump over each other.
=== 2. Push Step (1 Mandatory Push) ===
* You '''must''' execute exactly one push using one of your square Pushers [[File:Pushfight_white_king.png|20px|middle]] / [[File:Pushfight_brown_king.png|20px|middle]]. Round Pawns cannot push.
* Choose a Pusher and an orthogonal direction into an adjacent occupied square. The adjacent piece (and any contiguous line of pieces behind it, regardless of owner) is shoved exactly one square in that direction.
* If a contiguous line encounters a side rail [[File:Pushfight_rail.png|20px|middle]] or an anchored piece [[File:Pushfight_anchor.png|20px|middle]], that push direction is blocked and illegal.
* If a piece is pushed past an unrailed edge, it falls off the board and that push wins the game!
* If a player has no legal push available on their turn, they immediately lose the game.


==Setup==
=== The Anchor Piece ===
Immediately after executing your push, place the red Anchor [[File:Pushfight_anchor.png|20px|middle]] onto the pusher piece that just made the move.
* The anchored piece is immune: it cannot be pushed by your opponent during their subsequent turn.
* The anchor transfers to your opponent's pusher piece once they complete their push, liberating your piece.


Depending on the table's "Starting Setup" option:
== Controls on BGA ==
* '''Standard Opening (Beginner, default)''' — pieces are placed automatically in the standard tournament opening position.
* '''Movement''': Click one of your pieces to select it, then click any highlighted legal destination square.
* '''Free Placement (Pro Variant)''' — starting with White, each player places their 3 Kings and 2 Pawns anywhere on their own side of the center line before Turn 1.
* '''Pushing''': Click one of your square pieces, then click the directional arrow indicator pointing into the line you wish to shove.
 
* '''Undo''': While staging your moves before pushing, click '''Undo Moves''' to take back moves and replan your turn.
==Your turn: 2 Moves, then 1 Push==
 
Every turn has two parts, in order:
 
'''1. Up to 2 moves.''' Move any of your pieces (King or Pawn) any number of empty, orthogonally-connected squares — horizontally or vertically, no diagonals, no jumping. You may move a different piece for each of your two moves, move the same piece twice, or skip moving entirely and go straight to the push using the '''Skip to Mandatory Push''' button.
 
'''2. 1 mandatory push.''' You must then push with one of your square Kings. Pushing shoves the piece directly in front of it one space in that direction — and if there's an unbroken line of pieces (yours and/or your opponent's) in the way with no gap, the whole line shifts one space together. Round Pawns can never push, only Kings can.
 
If you can't legally make a push at the end of your turn, you lose — always leave yourself a way to push.
 
'''Undo:''' while you still have moves or a push left to make, an '''Undo Moves / Restart Turn''' button lets you take back everything and restart your turn from scratch, as long as you haven't confirmed your push yet.
 
==The Anchor==
 
After your push, the piece that just did the pushing gets marked with the '''red anchor ring (⚓)'''. There is only one anchor, shared by both players. The anchored piece cannot be pushed on your opponent's very next turn — it's the one piece on the board that's temporarily safe. As soon as your opponent pushes with one of their own pieces, the anchor moves to that piece instead, and your previously-anchored piece becomes pushable again.
 
==The rails and falling off==
 
The board has 26 valid squares in a cross-like shape, with a raised '''side rail''' along part of each long edge (marked RAIL in the interface). Pieces cannot be pushed or moved off the board across a rail — those spaces are safe from that direction. The only ways off the board are through the open squares at the two narrow ends and the short unrailed stretches on the sides. Use this shape to your advantage: herd your opponent's pieces toward an opening, not away from one.
 
==Winning==
 
The instant any piece — yours or your opponent's — is pushed completely off the board, the game ends and whoever pushed it off wins. A player can also concede if they're hopelessly trapped with no legal push available.

Revision as of 11:56, 2 November 2026

Overview

Push Fight is a fast, purely abstract two-player game of leverage and spatial tactics designed by Brett J. Gilbert. With no dice, no cards, and no hidden information, players face off on an asymmetrical 26-square board bounded by rails.

Components

Component Visual Role & Abilities
White Pusher (King) White square piece (3 pieces). Moves freely along empty squares and can push.
White Pawn White round piece (2 pieces). Moves freely along empty squares, but cannot push.
Brown Pusher (King) Brown square piece (3 pieces). Moves freely along empty squares and can push.
Brown Pawn Brown round piece (2 pieces). Moves freely along empty squares, but cannot push.
The Anchor Placed on the piece that pushed. The anchored piece cannot be pushed on the opponent's next turn.
Side Rail Raised wooden barrier. Pieces cannot be pushed off or moved across railed edges.

Objective

Push one opponent piece completely off an open edge of the board. The moment any opposing piece falls off the board into the abyss, the game ends immediately and the player who executed the push wins!

Setup

  • Standard Setup (Default): Pieces start automatically in the standard tournament opening configuration.
  • Free Placement: Starting with White, players take turns placing their 3 Pushers and 2 Pawns onto any empty squares on their own half of the board before turn 1.

Turn Sequence

On your turn, you carry out two mandatory steps in order:

1. Move Step (Up to 2 Moves)

  • You may move any of your pieces (Pusher or Pawn) across any number of empty squares orthogonally (horizontally or vertically).
  • Pieces cannot move diagonally and cannot jump over other pieces.
  • You may move two different pieces once, move the same piece twice, move only one piece, or skip movement entirely to go straight to pushing.

2. Push Step (1 Mandatory Push)

  • You must execute exactly one push using one of your square Pushers / . Round Pawns cannot push.
  • Choose a Pusher and an orthogonal direction into an adjacent occupied square. The adjacent piece (and any contiguous line of pieces behind it, regardless of owner) is shoved exactly one square in that direction.
  • If a contiguous line encounters a side rail or an anchored piece , that push direction is blocked and illegal.
  • If a piece is pushed past an unrailed edge, it falls off the board and that push wins the game!
  • If a player has no legal push available on their turn, they immediately lose the game.

The Anchor Piece

Immediately after executing your push, place the red Anchor onto the pusher piece that just made the move.

  • The anchored piece is immune: it cannot be pushed by your opponent during their subsequent turn.
  • The anchor transfers to your opponent's pusher piece once they complete their push, liberating your piece.

Controls on BGA

  • Movement: Click one of your pieces to select it, then click any highlighted legal destination square.
  • Pushing: Click one of your square pieces, then click the directional arrow indicator pointing into the line you wish to shove.
  • Undo: While staging your moves before pushing, click Undo Moves to take back moves and replan your turn.