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Created page with "==Overview== '''Push Fight''' is a fast, purely abstract 2-player game of positioning and leverage. There are no dice, no cards, and no hidden information — every decision is visible to both players. Each side controls 5 pieces on a 26-square board split by a center line. On your turn you reposition your pieces, then '''must''' use one of your square pieces to shove an opposing piece (or a whole line of pieces) one space. Shove your opponent off either edge of the boa..." |
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==Overview== | == Overview == | ||
'''Push Fight''' is a fast, purely abstract two-player game of leverage and spatial tactics designed by '''Brett J. Gilbert'''. With no dice, no cards, and no hidden information, players face off on an asymmetrical 26-square board bounded by rails. | |||
''' | == Components == | ||
{| class="wikitable" style="margin: 1em auto; text-align: left;" | |||
! Component !! Visual !! Role & Abilities | |||
|- | |||
| '''White Pusher (King)''' || [[File:Pushfight_white_king.png|28px|middle]] || White square piece (3 pieces). Moves freely along empty squares and can '''push'''. | |||
|- | |||
| '''White Pawn''' || [[File:Pushfight_white_pawn.png|28px|middle]] || White round piece (2 pieces). Moves freely along empty squares, but '''cannot push'''. | |||
|- | |||
| '''Brown Pusher (King)''' || [[File:Pushfight_brown_king.png|28px|middle]] || Brown square piece (3 pieces). Moves freely along empty squares and can '''push'''. | |||
|- | |||
| '''Brown Pawn''' || [[File:Pushfight_brown_pawn.png|28px|middle]] || Brown round piece (2 pieces). Moves freely along empty squares, but '''cannot push'''. | |||
|- | |||
| '''The Anchor''' || [[File:Pushfight_anchor.png|28px|middle]] || Placed on the piece that pushed. The anchored piece '''cannot be pushed''' on the opponent's next turn. | |||
|- | |||
| '''Side Rail''' || [[File:Pushfight_rail.png|28px|middle]] || Raised wooden barrier. Pieces cannot be pushed off or moved across railed edges. | |||
|} | |||
== | == Objective == | ||
Push '''one opponent piece''' completely off an open edge of the board. The moment any opposing piece falls off the board into the abyss, the game ends immediately and the player who executed the push wins! | |||
== Setup == | |||
* '''Standard Setup (Default)''': Pieces start automatically in the standard tournament opening configuration. | |||
* '''Free Placement''': Starting with White, players take turns placing their 3 Pushers [[File:Pushfight_white_king.png|20px|middle]] and 2 Pawns [[File:Pushfight_white_pawn.png|20px|middle]] onto any empty squares on their own half of the board before turn 1. | |||
== | == Turn Sequence == | ||
On your turn, you carry out two mandatory steps in order: | |||
=== 1. Move Step (Up to 2 Moves) === | |||
* | * You may move any of your pieces (Pusher or Pawn) across any number of empty squares orthogonally (horizontally or vertically). | ||
* | * Pieces cannot move diagonally and cannot jump over other pieces. | ||
* You may move two different pieces once, move the same piece twice, move only one piece, or skip movement entirely to go straight to pushing. | |||
=== 2. Push Step (1 Mandatory Push) === | |||
* You '''must''' execute exactly one push using one of your square Pushers [[File:Pushfight_white_king.png|20px|middle]] / [[File:Pushfight_brown_king.png|20px|middle]]. Round Pawns cannot push. | |||
* Choose a Pusher and an orthogonal direction into an adjacent occupied square. The adjacent piece (and any contiguous line of pieces behind it, regardless of owner) is shoved exactly one square in that direction. | |||
* If a contiguous line encounters a side rail [[File:Pushfight_rail.png|20px|middle]] or an anchored piece [[File:Pushfight_anchor.png|20px|middle]], that push direction is blocked and illegal. | |||
* If a piece is pushed past an unrailed edge, it falls off the board and that push wins the game! | |||
* If a player has no legal push available on their turn, they immediately lose the game. | |||
== | === The Anchor Piece === | ||
Immediately after executing your push, place the red Anchor [[File:Pushfight_anchor.png|20px|middle]] onto the pusher piece that just made the move. | |||
* The anchored piece is immune: it cannot be pushed by your opponent during their subsequent turn. | |||
* The anchor transfers to your opponent's pusher piece once they complete their push, liberating your piece. | |||
== Controls on BGA == | |||
* '''Movement''': Click one of your pieces to select it, then click any highlighted legal destination square. | |||
* '''Pushing''': Click one of your square pieces, then click the directional arrow indicator pointing into the line you wish to shove. | |||
* '''Undo''': While staging your moves before pushing, click '''Undo Moves''' to take back moves and replan your turn. | |||
== | |||
''' | |||
''' | |||
'''Undo | |||
Revision as of 11:56, 2 November 2026
Overview
Push Fight is a fast, purely abstract two-player game of leverage and spatial tactics designed by Brett J. Gilbert. With no dice, no cards, and no hidden information, players face off on an asymmetrical 26-square board bounded by rails.
Components
Objective
Push one opponent piece completely off an open edge of the board. The moment any opposing piece falls off the board into the abyss, the game ends immediately and the player who executed the push wins!
Setup
- Standard Setup (Default): Pieces start automatically in the standard tournament opening configuration.
- Free Placement: Starting with White, players take turns placing their 3 Pushers
and 2 Pawns
onto any empty squares on their own half of the board before turn 1.
Turn Sequence
On your turn, you carry out two mandatory steps in order:
1. Move Step (Up to 2 Moves)
- You may move any of your pieces (Pusher or Pawn) across any number of empty squares orthogonally (horizontally or vertically).
- Pieces cannot move diagonally and cannot jump over other pieces.
- You may move two different pieces once, move the same piece twice, move only one piece, or skip movement entirely to go straight to pushing.
2. Push Step (1 Mandatory Push)
- You must execute exactly one push using one of your square Pushers
/
. Round Pawns cannot push. - Choose a Pusher and an orthogonal direction into an adjacent occupied square. The adjacent piece (and any contiguous line of pieces behind it, regardless of owner) is shoved exactly one square in that direction.
- If a contiguous line encounters a side rail
or an anchored piece
, that push direction is blocked and illegal. - If a piece is pushed past an unrailed edge, it falls off the board and that push wins the game!
- If a player has no legal push available on their turn, they immediately lose the game.
The Anchor Piece
Immediately after executing your push, place the red Anchor
onto the pusher piece that just made the move.
- The anchored piece is immune: it cannot be pushed by your opponent during their subsequent turn.
- The anchor transfers to your opponent's pusher piece once they complete their push, liberating your piece.
Controls on BGA
- Movement: Click one of your pieces to select it, then click any highlighted legal destination square.
- Pushing: Click one of your square pieces, then click the directional arrow indicator pointing into the line you wish to shove.
- Undo: While staging your moves before pushing, click Undo Moves to take back moves and replan your turn.