This is a documentation for Board Game Arena: play board games online !
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[[File:Image13.png|Asset types]] | [[File:Image13.png|260x75px|Asset types]] | ||
The required Assets are indicated by the icons on each Pitch. The Wildcard Skill symbol [[File:Image30.png|45x48px|Wildcard Skill symbol]] can be fulfilled by any of the 3 Skill types (Slab, Crack, or Face). | |||
[[File:Image7.png|Pitch example]] | |||
This is an example of a pitch that requires 1 Gear, 2 Face Skills, 1 Crack Skill, and 1 Water. | |||
Revision as of 06:07, 10 June 2026
Goal & Game Overview
Goal
Establish the best route up the mountain to gain the most points. Points are gained in 4 ways:
- Climbing pitches
- Completing objectives
- Matching technique symbols
- Reaching a summit
Rules Summary
These are a concise set of rules tailored for gameplay on Board Game Arena. The full rules can be found in the First Ascent Rulebook. The "?" icon in the bottom left of the screen opens the Reference Cards with helpful reminders about gameplay.
The Mountain Layout
Overview
The mountain is made up of individual hex tiles called Pitches. Players climb these pitches to establish their route.
The Apron
The lower half of the mountain, visible to all players at the start of the game.
The Ledge
Runs horizontally across the middle of the mountain between rows 3-4.
The Headwall
The upper half of the mountain. This region starts face-down and is revealed when any player ends The Climb Phase positioned on a pitch in the 3rd row.
Pitch Requirements and Assets
Each Pitch requires a certain combination of Assets from a player in order to climb it. There are six types of assets:
- Gear
- Water
- Psych
- Face climbing skills
- Crack climbing skills
- Slab climbing skills
The required Assets are indicated by the icons on each Pitch. The Wildcard Skill symbol
can be fulfilled by any of the 3 Skill types (Slab, Crack, or Face).
This is an example of a pitch that requires 1 Gear, 2 Face Skills, 1 Crack Skill, and 1 Water.