This is a documentation for Board Game Arena: play board games online !

Gamehelpminefield: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Explanation of game conclusion.
 
Added info
Line 1: Line 1:
Minefield is an OOSCG (Orthogonal Only Square Connection Game).  You have to form an orthogonally interconnected path connecting the two board edges of your color.  The game is presented like this and can certainly be played like this.  But, once you have formed an ortho-diagonal connecting path, your opponent will not be able to do the same, and there's nothing to stop you from going back and filling in the diagonal connections, converting them into orthogonal connections.  So you've essentially won upon forming an ortho-diagonal connecting path.  In the BGA implementation, the developer chose to end the game at this point - a decision I agree with.
Why have prohibited glyphs?  There's a reason for it.  Not just because I thought it would be fun.  Prohibiting this particulur set of glyphs prevents deadlocks from occurring.  It ensures that someone will win, every time.
 
Minefield is an SPO OOSCG (Single Placement Only, Orthogonal Only Square Connection Game).  This is a razor thin subclass of connection games.  No moving, removing, flipping, chain reactions, juggling bowing balls on a unicycle... Just adding stones, one stone per turn.
 
Like all my games, Minefield is finite.  It isn't possible to have a cyclic draw.  Not every OOSCG is finite.  In fact, you might even have a non-finite OOSCG on BGA.  I only do finite, as a matter of aesthetics.
 
Some people are having trouble grasping the premise of this game.  Black is trying to form a path connecting the top and bottem edges.  White is trying to form a path connecting the left and right edges.  If you understand nothing else, understand that.
 
In Minefield you have to form an orthogonally interconnected path connecting the two board edges of your color.  The game is presented like this and can certainly be played like this.  But, once you have formed an ortho-diagonal connecting path, your opponent will not be able to do the same, and there's nothing to stop you from going back and filling in the diagonal connections, converting them into orthogonal connections.  So you've essentially won upon forming an ortho-diagonal connecting path.  In the BGA implementation, the developer chose to end the game at this point - a decision I agree with.

Revision as of 11:45, 18 May 2026

Why have prohibited glyphs? There's a reason for it. Not just because I thought it would be fun. Prohibiting this particulur set of glyphs prevents deadlocks from occurring. It ensures that someone will win, every time.

Minefield is an SPO OOSCG (Single Placement Only, Orthogonal Only Square Connection Game). This is a razor thin subclass of connection games. No moving, removing, flipping, chain reactions, juggling bowing balls on a unicycle... Just adding stones, one stone per turn.

Like all my games, Minefield is finite. It isn't possible to have a cyclic draw. Not every OOSCG is finite. In fact, you might even have a non-finite OOSCG on BGA. I only do finite, as a matter of aesthetics.

Some people are having trouble grasping the premise of this game. Black is trying to form a path connecting the top and bottem edges. White is trying to form a path connecting the left and right edges. If you understand nothing else, understand that.

In Minefield you have to form an orthogonally interconnected path connecting the two board edges of your color. The game is presented like this and can certainly be played like this. But, once you have formed an ortho-diagonal connecting path, your opponent will not be able to do the same, and there's nothing to stop you from going back and filling in the diagonal connections, converting them into orthogonal connections. So you've essentially won upon forming an ortho-diagonal connecting path. In the BGA implementation, the developer chose to end the game at this point - a decision I agree with.