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Gamehelppickomino: Difference between revisions
(Added tie breaker info. Updated grammar and some wording.) |
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=== Introduction === | === Introduction === | ||
Pickomino is a dice drafting and tile collecting game with "push your luck" elements. | |||
The BGA game is based on the 40th anniversary edition, in which players are meerkats competing to gather tasty bugs. | The BGA game is based on the 40th anniversary edition, in which players are meerkats competing to gather tasty bugs. | ||
=== | === Objective === | ||
The | The goal of the game is to gather more bugs than your opponents. You do this by using a combination of dice rolls to either win tiles from the playing area or steal tiles from other players. | ||
=== Game | === Game Play === | ||
1. Roll the dice. Choose one | 1. Roll the dice. Choose one die face. All the dice matching that die face are moved and put into the "collection line" below the game board. | ||
* For example, if you rolled some 3s, you could choose them and they would | * For example, if you rolled some 3s, you could choose them and they would ALL be added to the collection line. | ||
2. Once you've added dice to the line, you can re-roll the remaining dice. However, you cannot choose any dice value that is already in the line. | 2. Once you've added dice to the collection line, you can choose to re-roll the remaining dice. However, you cannot choose any dice fave/value that is already in the collection line. | ||
* For example, you might roll a | * For example, you might roll a 5 and decide to add it to the collection line. If you choose to re-roll the remaining dice and get additional 5s, you will not be allowed to choose them. | ||
3. Your score so far is shown on the right hand side of the line. This is calculated as a total of all the dice, plus 5 points for each paw print. | 3. Your score so far is shown on the right hand side of the collection line. This is calculated as a total of all the dice pips, plus 5 points for each "paw print" die face. | ||
4. To win a tile, you must have at least 1 paw print in your line by the end of the turn. | 4. To win a tile, you must have at least 1 paw print in your line by the end of the turn. | ||
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5. Continue re-rolling dice until either: | 5. Continue re-rolling dice until either: | ||
* | * You are happy with your current score, or | ||
* | * There are no more dice to roll, or | ||
* | * You can't add any more dice to your line. -> you BUST | ||
You can now do the end of turn actions. | You can now do the end of turn actions. | ||
=== End of | === End of Turn Actions === | ||
If you have | If you have busted, not scored enough to collect a tile, or you do not have a paw print, you will not be able to collect a tile. In this case, you lose the top-most tile from your hand, which is returned into play on the game board (if you don't have any tiles, there is no penalty). Next, if you returned a tile, the highest value tile on the game board is turned over and removed from play for the rest of the game. | ||
If you have a paw print in your line, you may now choose a tile from those available. If a tile exactly matches your | If you have a paw print in your line, you may now choose a tile from those available. If a tile exactly matches the sum of your dice in the collection line you must take it, even if it is in another player's hand. Doing this steals points from your opponent. Otherwise, you may take a tile that is worth less than your score from the playing area. | ||
Your new tile is placed on top of any existing tiles you have already collected. This protects the existing tiles, as your opponents can only steal the top-most tile. | Your new tile is placed on top of any existing tiles you have already collected. This protects the existing tiles, as your opponents can only steal the top-most tile. | ||
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Play now passes clockwise to the next player. | Play now passes clockwise to the next player. | ||
=== End of | === End of Game === | ||
The game ends when there are no more tiles available on the game board. | The game ends when there are no more tiles available on the game board. | ||
Final scores are calculated by the number of bugs shown on each tile (not the tile value). The player with the most bugs is the winner. | Final scores are calculated by the number of bugs shown on each tile (not the tile value). The player with the most bugs is the winner. | ||
If there is a tie, the player with the highest numbered tile in their possession is the winner. | |||
=== Hints === | === Hints === | ||
* Remember that you need to add at least one paw print to your line, on each turn | * Remember that you need to add at least one paw print to your dice collection line, on each turn. | ||
* To get higher value tiles, you could hold out for more than one paw print to boost your score, but you run the risk of getting none | * To get higher value tiles, you could hold out for more than one paw print to boost your score, but you run the risk of getting none. | ||
* Lower value tiles are easier to | * Lower value tiles are easier to obtain, but are also easier for opponents to steal. | ||
* Remember that the final score is based on the number of bugs on the tile, not the value of the | * Remember that the final score is based on the number of bugs on the tile, not the value of the tiles. | ||
Revision as of 00:10, 28 April 2026
Pickomino
Introduction
Pickomino is a dice drafting and tile collecting game with "push your luck" elements.
The BGA game is based on the 40th anniversary edition, in which players are meerkats competing to gather tasty bugs.
Objective
The goal of the game is to gather more bugs than your opponents. You do this by using a combination of dice rolls to either win tiles from the playing area or steal tiles from other players.
Game Play
1. Roll the dice. Choose one die face. All the dice matching that die face are moved and put into the "collection line" below the game board.
- For example, if you rolled some 3s, you could choose them and they would ALL be added to the collection line.
2. Once you've added dice to the collection line, you can choose to re-roll the remaining dice. However, you cannot choose any dice fave/value that is already in the collection line.
- For example, you might roll a 5 and decide to add it to the collection line. If you choose to re-roll the remaining dice and get additional 5s, you will not be allowed to choose them.
3. Your score so far is shown on the right hand side of the collection line. This is calculated as a total of all the dice pips, plus 5 points for each "paw print" die face.
4. To win a tile, you must have at least 1 paw print in your line by the end of the turn.
5. Continue re-rolling dice until either:
- You are happy with your current score, or
- There are no more dice to roll, or
- You can't add any more dice to your line. -> you BUST
You can now do the end of turn actions.
End of Turn Actions
If you have busted, not scored enough to collect a tile, or you do not have a paw print, you will not be able to collect a tile. In this case, you lose the top-most tile from your hand, which is returned into play on the game board (if you don't have any tiles, there is no penalty). Next, if you returned a tile, the highest value tile on the game board is turned over and removed from play for the rest of the game.
If you have a paw print in your line, you may now choose a tile from those available. If a tile exactly matches the sum of your dice in the collection line you must take it, even if it is in another player's hand. Doing this steals points from your opponent. Otherwise, you may take a tile that is worth less than your score from the playing area.
Your new tile is placed on top of any existing tiles you have already collected. This protects the existing tiles, as your opponents can only steal the top-most tile.
Play now passes clockwise to the next player.
End of Game
The game ends when there are no more tiles available on the game board.
Final scores are calculated by the number of bugs shown on each tile (not the tile value). The player with the most bugs is the winner.
If there is a tie, the player with the highest numbered tile in their possession is the winner.
Hints
- Remember that you need to add at least one paw print to your dice collection line, on each turn.
- To get higher value tiles, you could hold out for more than one paw print to boost your score, but you run the risk of getting none.
- Lower value tiles are easier to obtain, but are also easier for opponents to steal.
- Remember that the final score is based on the number of bugs on the tile, not the value of the tiles.