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Gamehelpzombicidesecondedition: Difference between revisions
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Cards will contain a noise indicator, a blue noise indicator means it makes no noise, a yellow noise indicator means it makes noise. Some cards may have both symbols, depending on how it's used e.g. combat may be silent, but door opening may be noisy | Cards will contain a noise indicator, a blue noise indicator means it makes no noise, a yellow noise indicator means it makes noise. Some cards may have both symbols, depending on how it's used e.g. combat may be silent, but door opening may be noisy | ||
===Weapons in Combat=== | |||
From left to right, each weapon has 6 icons | |||
The first shows the type, Melee or Ranged | |||
The second shows the distance, usually with a min and max value. 0 is the zone the character currently resides, whilst 1 is the zone adjacent to you and so on. | |||
The third shows how many dice are rolled when using this weapon | |||
The fourth shows what value or higher you want to roll on each dice in order to count it as a success | |||
The fifth shows how much damage a success grants | |||
The sixth shows whether this weapon is noisy or silent | |||
If a weapon had the red dual wield symbol, and you have a duplicate of it in each hand, you can use both weapons with one action as long as the same zone (not zombie) is targeted | |||
Revision as of 13:47, 17 April 2026
Overview
Zombiecide has a number of missions to pick from, the top right on BGA will show you the win conditions for your particular Mission
Setup
As part of setup, players choose characters, there are always 6 characters regardless of players so these may end up distributed unevenly
The Map
The Map is divided into a number of Zones
An outside zone is displayed by crosswalk borders, in addition it may be bordered by the edge of the map or by buildings
An inside zone is displayed by walls and door breaks
From an outside zone, an individual can see in orthogonal lines to as many other outside zones. An individual can only see one zone into a directly adjacent inside zone connected via an open door.
From an inside zone, an individual can see a distance of one zone into adjacent connected inside zones by open doors. An individual can see in an orthogonal line as many outside zones as long as they are in a zone adjacent to an open door.
Equipment Cards
Cards can be either Melee, Ranged, or Skills
A character can hold 2 Hand cards and 3 Backpack Cards. Unless the card states otherwise, Backpack cards cannot actively be used.
Weapons will either show a knife for Melee or a gun for Ranged
Ranged cards may have a bullet or shell symbol, there is no ammo consumption, but these symbols will indicate how they might interact with Skill cards e.g. a Skill card may only affect Shell ranged weapons
If a weapon has the red Dual Wield symbol on the top left, having two identical of this item will let you use the dual wield rules during combat
If a weapon has the white door symbol on the top left, this can be used to open doors
Cards will contain a noise indicator, a blue noise indicator means it makes no noise, a yellow noise indicator means it makes noise. Some cards may have both symbols, depending on how it's used e.g. combat may be silent, but door opening may be noisy
Weapons in Combat
From left to right, each weapon has 6 icons
The first shows the type, Melee or Ranged
The second shows the distance, usually with a min and max value. 0 is the zone the character currently resides, whilst 1 is the zone adjacent to you and so on.
The third shows how many dice are rolled when using this weapon
The fourth shows what value or higher you want to roll on each dice in order to count it as a success
The fifth shows how much damage a success grants
The sixth shows whether this weapon is noisy or silent
If a weapon had the red dual wield symbol, and you have a duplicate of it in each hand, you can use both weapons with one action as long as the same zone (not zombie) is targeted