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== Scoring ==
== Scoring ==


You don't score anything during the game, but instead count different elements at the end :


* Progress Markers : Each of your Progress Markers scores between 0 and 10 points as indicated on the left of your Player Board row
* Outposts : You score between 1 and 10 points for your established Outposts :
{| class="wikitable"
|+
!Number of Established Outposts
!Points
|-
|1
|1
|-
|2
|3
|-
|3
|6
|-
|4
|10
|}
* Island Symbols : Score Victory Points for each set of identical Island symbols shown on the Exploration Cards still in your hand ( Tiger / Elephant / Urn / Statue / Palm tree / Shell): Each symbol type scores between 1 and 15 points, depending on how many matching symbols you collected :
{| class="wikitable"
|+
!Number of identical Island Symbols
!Points
|-
|1
|1
|-
|2
|3
|-
|3
|6
|-
|4
|10
|-
|5
|15
|}
* Richest player : The player with the most money scores 3 points
* Tiles :
** Each tile with a specified score gives you those points, but if you also have the Foreman tile, you score 3 points instead of 1 for single-field Depots
** Be careful with the Duty tile (see page 18): it only grants its listed 5 points if you successfully fulfilled its requirement during the game (you will see a green check on it).


== Options ==
== Options ==

Revision as of 01:23, 23 March 2026

Components

  • 1 Game Board (center of the table) with 1 Round Marker
  • 1 Player Board per player : with 5 colored progress markers + 5 colored auction markers
  • 1 Nazar Stone (starting player marker) displayed on player side panel when assigned to a player
  • 29 Market Tiles (Day) - 4 randomly removed
  • 29 Market Tiles (Night) - 4 randomly removed
  • 18 Outposts tiles
  • unlimited currencies cards (Pardaos, Ships, Contracts, Compasses)
  • 30 Exploration Cards
  • unlimited Goods tokens of 5 types/colors
    • Coconut coir
    • Turmeric
    • Pepper
    • Silk
    • Dried fish

Setup

Gameplay Overview

On Your Turn

End of game

The game ends after 8 rounds (4 Day rounds + 4 Night rounds), then the game computes scores.

Scoring

You don't score anything during the game, but instead count different elements at the end :

  • Progress Markers : Each of your Progress Markers scores between 0 and 10 points as indicated on the left of your Player Board row
  • Outposts : You score between 1 and 10 points for your established Outposts :
Number of Established Outposts Points
1 1
2 3
3 6
4 10
  • Island Symbols : Score Victory Points for each set of identical Island symbols shown on the Exploration Cards still in your hand ( Tiger / Elephant / Urn / Statue / Palm tree / Shell): Each symbol type scores between 1 and 15 points, depending on how many matching symbols you collected :
Number of identical Island Symbols Points
1 1
2 3
3 6
4 10
5 15
  • Richest player : The player with the most money scores 3 points
  • Tiles :
    • Each tile with a specified score gives you those points, but if you also have the Foreman tile, you score 3 points instead of 1 for single-field Depots
    • Be careful with the Duty tile (see page 18): it only grants its listed 5 points if you successfully fulfilled its requirement during the game (you will see a green check on it).

Options

  • Bonanza Module : On/Off
  • Planned Expansion Variant : On/Off
  • Automaton (only with Solo) : Level 1/2/3/random

Player Preferences

  • Ask for turn confirmation : Enabled/Disabled
    • Default: Enabled
    • If enabled, add a step to click "Confirm" or "Undo"/"Restart" before turn ends
  • Undo buttons style: "Text"/"Icon"
    • Default : Icon
    • If set to "Icon", display 1 arrow icon instead of "Undo last step" and 2 arrow icons instead of "restart turn"
  • Background : Enabled/Disabled
    • Default : Enabled
    • If Enabled, display a light theme background behind game components
  • Player panel details : Enabled/Disabled
    • Default : Enabled
    • If Enabled, display 2 more lines of informations in player side panels : count of each good types + count of each card symbol type in hand
  • Hand of cards :
    • Bottom of window (default) : display hand cards attached to the bottom of the window, in order to continue to view it when scrolling the page
    • Top of game area : displayed on top (= after status bar title and before main board)
    • Near player board : displayed after your own board and limited to its width
  • Display Discard in Hand at anytime
    • Disabled (default): you can only click your cards when you can play them or discard them after action Explore
    • Enabled : you can only click your cards during your actions turn in order to discard at anytime (in order to respect rules and permit edge cases strategies on deck/discard pile)