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== Objective ==
== Objective ==
Build the most prosperous Irish county by strategically placing landscape tiles. Players earn points through territory expansion, resource management, and various bonuses. The player with the highest total score after 12 rounds wins.


== Components & Key Terms ==
Build the most prosperous Irish county by strategically placing landscape tiles. Players earn points through territory expansion, resource management, and various bonuses. The player with the highest score after 12 rounds wins.


* '''Landscape Tiles:''' Feature various symbols, including sheep, ruins, distilleries, bogs, and meadows.
== Gameplay ==
* '''The Wheel:''' Determines which of the five offer stacks players must choose from each round.
* '''Bonus Tiles:''' Special rewards earned by connecting at least two bog symbols or herding the biggest flock of sheep.


== Gameplay ==
You start with a small, misshapen hometown. The game ends after 12 turns (10 turns in a 5+ player game).  
The game lasts 12 rounds (reduced to 10 rounds in a 5-player game). Each round consists of two main steps and a check:  
 
On each turn, the wheel will spin. The wheel is divided into sections, each with a player's coat-of-arms. When the wheel spins, each player receives the two landscape tiles where their coat-of-arms landed.
 
Simultaneously, each player chooses one of their two landscape tiles to place in their hometown. The landscape tiles have various symbols, each with different scoring effects.
 
====Placement Rules====
 
A tile must be placed adjacent to the hometown starting tile or a previously placed tile. You may expand in any direction with no limit. Tiles cannot overlap and cannot be placed corner-to-corner. Gaps are okay. Once placed and confirmed, the landscape tiles in your display cannot be rearranged.
 
====Landscape Tiles====
 
{| class="wikitable" style="width:auto;" border="2"
!| Name || Symbol || Definition
|-
|| '''Meadow'''|| [[File: tipperary_meadow.png]] ||
|-
| '''Pasture''' || [[File: tipperary_pasture1.png]] [[File: tipperary_pasture2.png]] || You score points equal to the number of sheep in your largest continuous flock. The player with the largest flock of all earns five bonus points.
|-
| '''Distillery''' || [[File: tipperary_distillery.png]] || Each grain field next to a distillery produces 1 whiskey. This advances the barrel on your whiskey track (on your hometown tile) one step. Some spaces on this track also grant a sheep token.
|-
| '''Grain Field''' || [[File: tipperary_grain.png]] || The whiskey track barrel advances one for each grain field adjacent to a distillery. This means a single distillery can potentially move the whiskey track by four steps.
|-
| '''Ruin''' || [[File: tipperary_ruin.png]] || At the end of the game, you will receive a 1x1 Tower tile for each row of three ''ruins'' tiles. These tiles must be in a straight row, but one can be used as the corner for two sets of three, one going horizontal and one going vertical.
|-
| '''Bog''' || [[File: tipperary_bog.png]] || Placing two bogs adjacent to each other grants a 1x1 bonus tile. This tile can be any landscape type (meadow, stone circle, etc.) and must be placed immediately. Adding additional bogs has no effect.
|-
| '''Stone Circle''' || [[File: tipperary_stonecircle.png]] || Each stone circle has a scoring value of 1-4 points.
|}
 
Some tiles also show a "+Sheep" symbol. [[File:tipperary_plusSheep.png]] After placing this landscape tile, you must immediately place a sheep token in an empty meadow. Sheep tokens can help connect pastures and increase the size of your flock. You can also get wooden sheep from producing whiskey. If you have no empty meadow, you lose the sheep.


# '''Drafting Tiles:''' The active player spins the wheel. The pointer indicates the specific stack from which players must select their tile: the same coat of arms appears on your starting tile!
====End of Turn====
# '''Placing Tiles:''' The selected tile must be placed adjacent to the starting tile or a previously placed tile. You may expand in any direction.  However, you may not rearrange the landscape tiles in your display once they are placed, nor are they supposed to overlap.
# '''Checking for majority of sheep:''' On BGA, this is provided automatically. The bonus marker for the biggest herd might move on to the next player. In case of the tie,


== Symbol Resolutions ==
The player with the most sheep is awarded the "Largest Flock" token, which is worth 5 points at the end of the game.


* '''Distilleries:''' When a distillery is placed adjacent to a grain field (or vice versa), you produce whiskey and advance your barrel one step on the track. This progress can also grant you additional '''bonus sheep.'''
== Scoring ==
* '''Ruins:''' Creating a ''straight row of three ruins'' allows you to activate bonus "filler" tiles during end-game scoring.
* '''Sheep I:''' Sheep form flocks. Only your largest continuous flock will score points at the end of the game. If you are shepard of the biggest flock at the table, you will gain an extra bonus marker (= plus 5 sheep).
* '''Sheep II:''' Some landscape tiles and moving forward on the Whisky track will provide you with a '''bonus sheep'''. This has to be placed immediately on a free meadow. If your county holds no free space, you will not get that bonus sheep. IRL this will be wooden sheep. Fancy that.
* '''Bogs:''' Placing two bogs adjacently are considered '''protected sites''' awarding you a 1x1 bonus tile. This can hold anything from meadow to stone circle and has to be placed immediately. Comes in handy to fill gaps. Please note: Adding more bogs to a protected site will not bring any reward - we don't want sheep to get lost here.
* '''Stone Circles:''' Stone circle are sacred areas and come with a value of 1-4 points.


== End of Game & Scoring ==
After the final round, players place any towers to fill any gaps. This can help increase your largest rectangle without gaps.
After the final round, players place any towers to fill gaps and calculate their scores based on the following:


* '''Area:''' Score your largest rectangular, gapless area of all fields (Length x Width) of your county.  
{| class="wikitable" style="width:auto;" border="2"
* '''Sheep:''' 1 point per sheep in your largest continuous flock. The player with the overall largest flock receives a +5 point bonus.
| '''Area''' || One point for each space in the largest continuous (gapless) rectangle in your county.
* '''Exploration:''' A 5-point bonus is awarded if you entirely surround your starting county tile. Yes, this means also the corner tiles.
|-
* '''Whiskey:''' Points are awarded based on your barrel’s final position on the whiskey scale.
| '''Sheep''' || One point per sheep in your largest continuous flock. The player with the overall largest flock receives a +5 point bonus.
* '''Stone Circles:''' Each stone circle scores between 1 and 4 points.
|-
| '''Exploration''' || Five points if your starting hometown tile is completely bordered by other tiles.  
|-
| '''Whiskey''' || Points according to your barrel's position on the whiskey track.
|-
|'''Stone Circles''' || Points according to each stone circle's value
|}


The player with the highest total score is declared the winner.
The player with the highest total score wins!

Revision as of 23:21, 25 March 2026

Objective

Build the most prosperous Irish county by strategically placing landscape tiles. Players earn points through territory expansion, resource management, and various bonuses. The player with the highest score after 12 rounds wins.

Gameplay

You start with a small, misshapen hometown. The game ends after 12 turns (10 turns in a 5+ player game).

On each turn, the wheel will spin. The wheel is divided into sections, each with a player's coat-of-arms. When the wheel spins, each player receives the two landscape tiles where their coat-of-arms landed.

Simultaneously, each player chooses one of their two landscape tiles to place in their hometown. The landscape tiles have various symbols, each with different scoring effects.

Placement Rules

A tile must be placed adjacent to the hometown starting tile or a previously placed tile. You may expand in any direction with no limit. Tiles cannot overlap and cannot be placed corner-to-corner. Gaps are okay. Once placed and confirmed, the landscape tiles in your display cannot be rearranged.

Landscape Tiles

Name Symbol Definition
Meadow Tipperary meadow.png
Pasture Tipperary pasture1.png Tipperary pasture2.png You score points equal to the number of sheep in your largest continuous flock. The player with the largest flock of all earns five bonus points.
Distillery Tipperary distillery.png Each grain field next to a distillery produces 1 whiskey. This advances the barrel on your whiskey track (on your hometown tile) one step. Some spaces on this track also grant a sheep token.
Grain Field Tipperary grain.png The whiskey track barrel advances one for each grain field adjacent to a distillery. This means a single distillery can potentially move the whiskey track by four steps.
Ruin Tipperary ruin.png At the end of the game, you will receive a 1x1 Tower tile for each row of three ruins tiles. These tiles must be in a straight row, but one can be used as the corner for two sets of three, one going horizontal and one going vertical.
Bog Tipperary bog.png Placing two bogs adjacent to each other grants a 1x1 bonus tile. This tile can be any landscape type (meadow, stone circle, etc.) and must be placed immediately. Adding additional bogs has no effect.
Stone Circle Tipperary stonecircle.png Each stone circle has a scoring value of 1-4 points.

Some tiles also show a "+Sheep" symbol. Tipperary plusSheep.png After placing this landscape tile, you must immediately place a sheep token in an empty meadow. Sheep tokens can help connect pastures and increase the size of your flock. You can also get wooden sheep from producing whiskey. If you have no empty meadow, you lose the sheep.

End of Turn

The player with the most sheep is awarded the "Largest Flock" token, which is worth 5 points at the end of the game.

Scoring

After the final round, players place any towers to fill any gaps. This can help increase your largest rectangle without gaps.

Area One point for each space in the largest continuous (gapless) rectangle in your county.
Sheep One point per sheep in your largest continuous flock. The player with the overall largest flock receives a +5 point bonus.
Exploration Five points if your starting hometown tile is completely bordered by other tiles.
Whiskey Points according to your barrel's position on the whiskey track.
Stone Circles Points according to each stone circle's value

The player with the highest total score wins!