This is a documentation for Board Game Arena: play board games online !
Tips isrulunarpole: Difference between revisions
(Created page with " One the first round when deploying you should try to place all your pieces in sunlight, and considering the sun rotates clockwise, place your pieces towards the bottom/left side on the starting round, so that they are in sunlight for longest. Try to get a transporter next to an extractor (preferably more than one), a refinery and two rockets. If you do find yourself in a bad position you can always salvage some pieces for half their cost, to get some money back into y...") |
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In the first round when deploying you should try to place your pieces in sunlight, and considering the sun rotates clockwise, place your pieces towards the bottom left side on the starting round, so they are in sunlight for longer. Try to get a transporter next to an extractor (preferably more than one), a refinery and two rockets. | |||
If you do find yourself in a bad position you can always salvage some pieces for half their cost, to get some money back into your hand. | If you do find yourself in a bad position you can always salvage some pieces for half their cost, to get some money back into your hand. | ||
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Also think about how much sunlight you need to move an ice from the extractor to the refinery, then to move the oxygen and hydrogen from the refinery to the rockets. If all pieces are next to the transporter that would cost 6 energy. So you ideally want your transporter on at least a 6 space in this instance, else deploy a solar array next to your transporter to give it more charge. Alternatively deploy another transporter on a space that gains you more energy. | Also think about how much sunlight you need to move an ice from the extractor to the refinery, then to move the oxygen and hydrogen from the refinery to the rockets. If all pieces are next to the transporter that would cost 6 energy. So you ideally want your transporter on at least a 6 space in this instance, else deploy a solar array next to your transporter to give it more charge. Alternatively deploy another transporter on a space that gains you more energy. | ||
But getting one hydrogen and one oxygen at the end of the first round is a minimum, and you should be trying to gain at least two or three resources on your rockets to launch to your satellite | But getting one hydrogen and one oxygen at the end of the first round is a minimum, and you should be trying to gain at least two or three resources on your rockets to launch to your satellite, if the demand is there. | ||
Deploying the printer is advised in those situations where the demand for resources is low, | Deploying the printer is advised in those situations where the demand for resources is low, or you have already filled your satellite. The printer will allow you to build moonbases and start acquiring points by placing resources on them. Also remember resources on your satellite are worth nothing if unsold at the end of the game. | ||
Don't just focus on using your own pieces, you should instead be looking to acquire points | Don't just focus on using your own pieces, you should instead be looking to acquire points and resources where you can get them, using as little energy as possible. | ||
Latest revision as of 22:33, 8 March 2026
In the first round when deploying you should try to place your pieces in sunlight, and considering the sun rotates clockwise, place your pieces towards the bottom left side on the starting round, so they are in sunlight for longer. Try to get a transporter next to an extractor (preferably more than one), a refinery and two rockets.
If you do find yourself in a bad position you can always salvage some pieces for half their cost, to get some money back into your hand.
Also think about how much sunlight you need to move an ice from the extractor to the refinery, then to move the oxygen and hydrogen from the refinery to the rockets. If all pieces are next to the transporter that would cost 6 energy. So you ideally want your transporter on at least a 6 space in this instance, else deploy a solar array next to your transporter to give it more charge. Alternatively deploy another transporter on a space that gains you more energy.
But getting one hydrogen and one oxygen at the end of the first round is a minimum, and you should be trying to gain at least two or three resources on your rockets to launch to your satellite, if the demand is there.
Deploying the printer is advised in those situations where the demand for resources is low, or you have already filled your satellite. The printer will allow you to build moonbases and start acquiring points by placing resources on them. Also remember resources on your satellite are worth nothing if unsold at the end of the game.
Don't just focus on using your own pieces, you should instead be looking to acquire points and resources where you can get them, using as little energy as possible.