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We've received a request to locate gemstones in Orapa Mine, the world’s largest diamond mine. By sending ultrasonic waves deep into the ground and analyzing the signals that return, we can determine the position and condition of the gemstones. Although signals sometimes return abnormally, as experts, we will ultimately find the gemstones—just as we always have.
We've received a request to locate gemstones in Orapa Mine. By sending ultrasonic waves deep into the ground and analyzing the returned signals, we can determine the position of the gemstones. Although signals sometimes return abnormally, as experts, we will use logic to find the gemstones--just as we always have.


<b>GOAL OF THE GAME</b>
==Objective==


Be the first player to deduce the exact positions of all of the gemstones.
This game combines Battleship, Mastermind, and laser reflection puzzles. Locate the position and orientation of gemstones in the Orapa Mine by either sending ultrasonic laser waves and analyzing the results OR pinpointing gem positions. The first player to deduce the layout of gemstones on their grid wins.  


=== SETUP ===
== Setup ==
In the BGA adaptation, there's no quiz master. The puzzle is randomly set-up and shared by all players. The original 2-player rules are not used.
Unlike the board game, BGA determines each player's gem layout randomly. The player's area consists of a gridded map where you investigate and analyze the solution, a collection of gemstone overlay pieces, and the game log.  


<b>GAMEBOARD</b>
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Grid depicting a map of the mine. This is where you place guesses and ultimately submit your solution to the gemstone placement. The four corners have helpful UI tools.
  <ul class="bulletlist" style="padding-inline-start:40px;">
    <li>Save the current solution layout</li>
    <li>Clear the grid.</li>
    <li>Show/hide gemstone overlays</li>
    <li>Show/hide gemstone overlay controls (e.g., trash, rotate)</li>
  </ul></li>
  <li>Collection of gemstone overlay pieces to put on your grid while determining solutions. Pieces may be dragged onto the suspected/known orientations of the gemstones, as well as empty spaces.</li>
  <li>Game log</li>
</ul>


The BGA implementation has 3 sections of note.  A gridded map, gemstone overlay pieces, and the game log.  The gridded map has identifiers for the left and right side of each row and the top and bottom of each column.  As turns progress, these identifiers will be color coded to reflect known information.  The gemstone overlay pieces may be dragged onto the gridded area to document the suspected or known orientations of the gemstones as well as empty cells.  The 4 corners of the gridded area have tools for saving the gemstone overlay, clearing the gridded area, show/hide gemstone piece overlay, and show/hide gemstone piece overlay controls.  The game log will identify the details of the player actions to enable the deduction.
==Gameplay==


<b>TURN STRUCTURE</b>
On your turn, you may do one of the following actions:


On your turn you may do 1 of the following 3 actions:
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Send Ultrasound Wave</li>
  <li>Ask About Specific Position</li>
  <li>Submit Answer</li>
</ul>


1) <u>Send Ultrasound Wave</u>
====Send Ultrasound Wave====


Choose a starting position on the end of the gridded area. The ultrasound wave will be transmitted in a straight line from this spot. The players will be informed of the exit location as well as a color designation which will act as a clue as to which gemstones, if any, the ultrasound wave bounced against.
Choose a position on any side of your grid from which to send an ultrasound wave. The wave will emit in a straight line into the grid. The results contain A) its exit location B) its exit color, which indicates which color(s) gemstones it reflected against.


{| class="wikitable" style="margin:auto" style="border-style: solid; border-width: 20px"
{| class="wikitable" style="width:auto" style="border-style: solid; border-width: 20px"
|+ Ultrasound Wave Color Key
 
! Ultrasound Wave Result Color !! Minimum Number of Colors !! Colors Bounced Against (in any order)
|-
|-
! Number of Unique Gemstone Colors !! Gemstone Colors (may occur in any order) !! Ultrasound Wave Result Color
| Transparent || 0 || n/a
|-
|-
| 0 || n/a || Transparent
| {{pill|Blue|rgb(0, 108, 184)}} || 1 || Blue
|-
|-
| 1 || Blue || Blue
| {{pill|Red|#e71e1f}} || 1 || Red
|-
|-
| 1 || Red || Red
| {{pill|White|#ffffff}} || 1 || White
|-
|-
| 1 || White || White
| {{pill|Yellow|#fabe2a}} || 1 || Yellow
|-
|-
| 1 || Yellow || Yellow
| {{pill|Purple|#800080}} || 2 || Blue / Red
|-
|-
| 2 || Blue / Red || Purple
| {{pill|Sky Blue|#87CEEB}} || 2 || Blue / White
|-
|-
| 2 || Blue / White || Sky Blue
| {{pill|Green|#008000}} || 2 || Blue / Yellow
|-
|-
| 2 || Blue / Yellow || Green
| {{pill|Pink|#FFC0CB}} || 2 || Red / White
|-
|-
| 2 || Red / White || Pink
| {{pill|Orange|#F4A460}}|| 2 || Red / Yellow
|-
|-
| 2 || Red / Yellow || Orange
| {{pill|Lemon|rgb(255, 244, 79)}} || 2 || White / Yellow  
|-
|-
| 2 || White / Yellow || Lemon
| {{pill|Light Purple|#D8BFD8}} || 3 || Blue / Red / White
|-
|-
| 3 || Blue / Red / White || Light Purple
| {{pill|Black|#000000}} || 3 || Blue / Red / Yellow
|-
|-
| 3 || Blue / Red / Yellow || Black
| {{pill|Light Green|#90EE90}} || 3 || Blue / White / Yellow  
|-
|-
| 3 || Blue / White / Yellow || Light Green
| {{pill|Light Orange|#FFD8B1}}|| 3 || Red / White / Yellow  
|-
|-
| 3 || Red / White / Yellow || Light Orange
| {{pill|Gray|#808080}} || 4 || Blue / Red / White / Yellow  
|-
| 4 || Blue / Red / White / Yellow || Gray
|}
|}


If the wave hits multiple instances of the same gemstone color it does not change the result color.
'''<u>Interpreting Ultrasound Wave Results</u>'''
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>The result color does not change if a wave hits more than one instance of the same gemstone. For example, if a wave hits 2 white gemstones and 1 red, the result will be pink.</li>
</ul>
 
====Ask About Specific Position====
 
Select a specific space on the grid. BGA will tell you what color gemstone (if any) occupies that space, but not its shape or angle.


2) <u>Ask About Specific Position</u>
====Submit Answer====


In this instance, the player picks a specific coordinate on the gridded area and is informed what color gemstone occupies that space, if any.
Once the grid is valid (has all the gemstones placed), the player may submit it to see if it's correct. If so, the player wins. If not, the game continues. A player only gets 2 chances to submit an answer. If the second guess is incorrect, the player is out of the game.  


3) <u>Submit Answer</u>
==Variants==


If a player believes to know the exact locations/orientations of all of the gemstones they may overlay the gemstones on the gridded area and submit their answer.  If they are correct, they win.
==== Diamond Expansion ====


A player can submit an answer two times. After the second incorrect guess they are out of the game.  
This variant increases difficulty by adding a transparent gemstone piece. The transparent gem reflects ultrasound waves like other gemstones, but does not affect the resulting color. For example, if a wave hits a red gemstone, white gemstone, and a transparent gemstone, the result will be pink.


=== Diamond Expansion ===
==== Blackbody Expansion ====
Once players are familiar with the game, they may add a transparent gemstone piece for increased difficulty. The transparent gem reflects ultrasound waves like other gemstones but does not change the beam’s color. When the beam hits other gemstones in addition to the transparent one, their colors are determined by the original rules.


=== Blackbody Expansion ===
This variant increases difficulty by adding a black gemstone piece. The black gemstone does not reflect ultrasound waves. In this case, the result will be "the signal was absorbed" instead of an exit point or color.
For expert-level difficulty, players may add a black gemstone piece. The black gemstone absorbs ultrasonic waves and does not reflect them. In this case, the quiz master responds with “The signal was absorbed” rather than providing an exit point or color.

Revision as of 18:34, 17 February 2026

We've received a request to locate gemstones in Orapa Mine. By sending ultrasonic waves deep into the ground and analyzing the returned signals, we can determine the position of the gemstones. Although signals sometimes return abnormally, as experts, we will use logic to find the gemstones--just as we always have.

Objective

This game combines Battleship, Mastermind, and laser reflection puzzles. Locate the position and orientation of gemstones in the Orapa Mine by either sending ultrasonic laser waves and analyzing the results OR pinpointing gem positions. The first player to deduce the layout of gemstones on their grid wins.

Setup

Unlike the board game, BGA determines each player's gem layout randomly. The player's area consists of a gridded map where you investigate and analyze the solution, a collection of gemstone overlay pieces, and the game log.

  • Grid depicting a map of the mine. This is where you place guesses and ultimately submit your solution to the gemstone placement. The four corners have helpful UI tools.
    • Save the current solution layout
    • Clear the grid.
    • Show/hide gemstone overlays
    • Show/hide gemstone overlay controls (e.g., trash, rotate)
  • Collection of gemstone overlay pieces to put on your grid while determining solutions. Pieces may be dragged onto the suspected/known orientations of the gemstones, as well as empty spaces.
  • Game log

Gameplay

On your turn, you may do one of the following actions:

  • Send Ultrasound Wave
  • Ask About Specific Position
  • Submit Answer

Send Ultrasound Wave

Choose a position on any side of your grid from which to send an ultrasound wave. The wave will emit in a straight line into the grid. The results contain A) its exit location B) its exit color, which indicates which color(s) gemstones it reflected against.

Ultrasound Wave Result Color Minimum Number of Colors Colors Bounced Against (in any order)
Transparent 0 n/a
Blue 1 Blue
Red 1 Red
White 1 White
Yellow 1 Yellow
Purple 2 Blue / Red
Sky Blue 2 Blue / White
Green 2 Blue / Yellow
Pink 2 Red / White
Orange 2 Red / Yellow
Lemon 2 White / Yellow
Light Purple 3 Blue / Red / White
Black 3 Blue / Red / Yellow
Light Green 3 Blue / White / Yellow
Light Orange 3 Red / White / Yellow
Gray 4 Blue / Red / White / Yellow

Interpreting Ultrasound Wave Results

  • The result color does not change if a wave hits more than one instance of the same gemstone. For example, if a wave hits 2 white gemstones and 1 red, the result will be pink.

Ask About Specific Position

Select a specific space on the grid. BGA will tell you what color gemstone (if any) occupies that space, but not its shape or angle.

Submit Answer

Once the grid is valid (has all the gemstones placed), the player may submit it to see if it's correct. If so, the player wins. If not, the game continues. A player only gets 2 chances to submit an answer. If the second guess is incorrect, the player is out of the game.

Variants

Diamond Expansion

This variant increases difficulty by adding a transparent gemstone piece. The transparent gem reflects ultrasound waves like other gemstones, but does not affect the resulting color. For example, if a wave hits a red gemstone, white gemstone, and a transparent gemstone, the result will be pink.

Blackbody Expansion

This variant increases difficulty by adding a black gemstone piece. The black gemstone does not reflect ultrasound waves. In this case, the result will be "the signal was absorbed" instead of an exit point or color.