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Tips diceforge: Difference between revisions
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== Tips == | == Tips == | ||
At the start of the game it is better to focus more on upgrading your dice rather performing heroic feats so that you will get better rolls later on in the game. | At the start of the game it is better to focus more on upgrading your dice rather than performing heroic feats so that you will get better rolls later on in the game. | ||
The game doesn't take as long as you think it will so take | The game doesn't take as long as you think it will, so take each turn carefully because if you don't do much on your turn, you will lose tempo and possible the game. | ||
Try to maximize the times you get to take two actions in a turn, as the extra actions will make you glory in the end. '''Sphinx''' and '''Cancer''' are good cards to take on action one, as they can give you a chance to generate sun shards in time to buy a second action. | Try to maximize the times you get to take two actions in a turn, as the extra actions will make you glory in the end. '''Sphinx''' and '''Cancer''' are good cards to take on action one, as they can give you a chance to generate sun shards in time to buy a second action. | ||
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Ousting sounds bad, but it's actually a benefit to you. This is because you gain a free Divine Blessing (two-dice roll). So if you plan to perform two heroic feats, try to end in a location you think another player may want to go, so they oust you, and you get the free roll. | Ousting sounds bad, but it's actually a benefit to you. This is because you gain a free Divine Blessing (two-dice roll). So if you plan to perform two heroic feats, try to end in a location you think another player may want to go, so they oust you, and you get the free roll. | ||
Finally, notice there are the same number of each card as players, which sometimes leads players | Finally, notice there are the same number of each card as there are players, which sometimes leads to players thinking that they can only take the one card that was 'meant for them'. But don't restrict yourself to only one! If you get a chance to pick up two or three Silver Hinds early in the game, you will be rolling extra dice every turn, and your opponents will not. | ||
Revision as of 07:22, 21 January 2026
Introduction
Dice forge is an investment game. You spend gold to earn dice faces and you use dice faces to earn the shards to buy cards, which give you glory points. In the early rounds always forge dice faces. Prioritize sun shards over moon shards, as they have the ability to give you a second action. If you have forged and you have two sun shards plus an additional shard, buy a second action to perform an heroic feat and get a cheap card, but don't neglect the forging.
Most of the cheap cards (the Elder, the Blacksmith's Hammer, the Guardian's Owl and the Silver Hind) are investment cards. They don't provide much glory up front, but they deliver a ton of value by the end. The Elder and the Blacksmith's Hammer are ways to convert a rich flow of gold into glory, so a good first/second turn move is to pick up some gold nuggets. They help you buy shard faces and then you can redirect them into the Elder or the Blacksmith's Hammer. The Guardian's Owl and the Silver Hind smooth out bad rolls by allowing you additional shards - this works best with the Hind if you put moon shards on one die and sun shards on the other, so whichever you are short of, the Hind can boost for you.
The other cheap cards are the Blacksmith's Chest which gives you space in your bank so you don't waste resources and the Wild Spirits which gives you a chance to convert sun shards to moon shards. (Another flexibility you get from sun shards.)
Tips
At the start of the game it is better to focus more on upgrading your dice rather than performing heroic feats so that you will get better rolls later on in the game.
The game doesn't take as long as you think it will, so take each turn carefully because if you don't do much on your turn, you will lose tempo and possible the game.
Try to maximize the times you get to take two actions in a turn, as the extra actions will make you glory in the end. Sphinx and Cancer are good cards to take on action one, as they can give you a chance to generate sun shards in time to buy a second action.
Ousting sounds bad, but it's actually a benefit to you. This is because you gain a free Divine Blessing (two-dice roll). So if you plan to perform two heroic feats, try to end in a location you think another player may want to go, so they oust you, and you get the free roll.
Finally, notice there are the same number of each card as there are players, which sometimes leads to players thinking that they can only take the one card that was 'meant for them'. But don't restrict yourself to only one! If you get a chance to pick up two or three Silver Hinds early in the game, you will be rolling extra dice every turn, and your opponents will not.