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The game ends after either a player purchases the last card from the display, or after any one player builds their 15th house. In either case, this player is awarded the CONCORDIA card for triggering the Game End condition. Now all OTHER players execute their final turn and ALL players tally their final victory points.
The game ends after either a player purchases the last card from the display, or after any one player builds their 15th house. In either case, this player is awarded the CONCORDIA card for triggering the Game End condition. Now all OTHER players execute their final turn and ALL players tally their final victory points.


<B>Scoring victory points </B><BR>
<B>Scoring victory points </B><BR>Each personality card is related to an ancient god who rewards its owner with victory points.  
Each personality card is related to an ancient god. These gods individually reward certain achievements (for example, Saturnas=number of populated provinces X1, Mars=number of colonists X2) with Victory Points. Generally, you will multiply the number of cards of the same god by that god’s criteria.


For example, say one player has 6 Mars cards at final scoring and 4 colonists on the board. To find your Mars score, you will count your individual colonists, double it (as EACH colonist is worth 2 VP within this criteria), and multiply that number by 6.
First players gather all their cards, including the ones from their discard pile, and arrange them according to the different ancient gods.  


Collectively, then, these mars cards are worth (4 X 2) X 6 ‎ =  48VP.
The victory points assigned to each card that is marked with the respective god are described in the following text.
 
VESTA The value of all goods in the storehouse (usual price as depicted) is added to the cash money. Then the player receives 1 VP per full 10 sestertii, any fractions are ignored.
 
JUPITER For each house inside a non-brick city the player receives 1 VP. (max. 15 VP)
 
SATURNUS For each province with at least one of their houses the player receives 1 VP. (Imperium max. 12 VP, Italia max. 11 VP)
 
MERCURIUS For each type of goods that the player produces with their houses, he receives 2 VP. (max. 10 VP)
 
MARS For each of his colonists on the game board the player receives 2 VP. (max. 12 VP)  
 
MINERVA For each city of the related city type the player receives a certain number of VP as depicted on the specialist’s card.

Revision as of 01:17, 31 December 2025

Game flow
A player’s hand consists of their un-played personality cards. A player’s turn consists of playing 1 card from their hand and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played. With the Tribune, a player takes back ALL cards from their personal discard.

Game end
The game ends after either a player purchases the last card from the display, or after any one player builds their 15th house. In either case, this player is awarded the CONCORDIA card for triggering the Game End condition. Now all OTHER players execute their final turn and ALL players tally their final victory points.

Scoring victory points
Each personality card is related to an ancient god who rewards its owner with victory points.

First players gather all their cards, including the ones from their discard pile, and arrange them according to the different ancient gods.

The victory points assigned to each card that is marked with the respective god are described in the following text.

VESTA The value of all goods in the storehouse (usual price as depicted) is added to the cash money. Then the player receives 1 VP per full 10 sestertii, any fractions are ignored.

JUPITER For each house inside a non-brick city the player receives 1 VP. (max. 15 VP)

SATURNUS For each province with at least one of their houses the player receives 1 VP. (Imperium max. 12 VP, Italia max. 11 VP)

MERCURIUS For each type of goods that the player produces with their houses, he receives 2 VP. (max. 10 VP)

MARS For each of his colonists on the game board the player receives 2 VP. (max. 12 VP)

MINERVA For each city of the related city type the player receives a certain number of VP as depicted on the specialist’s card.