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For every cross rolled, the other players cross off a free scoring box of their choice. They get the bonuses but not the points.
For every cross rolled, the other players cross off a free scoring box of their choice. They get the bonuses but not the points.
If you mark (either circle or cross out) all the scoring boxes in the first column, score 3 stars.


Bonuses are:
Bonuses are:
Line 52: Line 54:
:  Stars are spent in the buy round, or are each a point at the end of the game
:  Stars are spent in the buy round, or are each a point at the end of the game
;Red Die
;Red Die
:  Spend before rolling to add the red die to your roll. The red die has a wild marshmallow face instead of a cross.
:  Spend before rolling to add the red die. The red die has a wild marshmallow face instead of a cross.


== Buy ==
== Buy ==
Buy a Yums card to obtain powerful
Buy a Yums card to obtain powerful
effects during your next turns.
effects


Choose a card from the display, paying stars based on it's position. Cards slide down to fill.
Choose a card from the display, paying stars based on it's position. Cards slide down to fill.

Revision as of 19:47, 22 December 2025

Object

Get the most points by rolling dice to mark off fruit skewers. The game ends when someone fills 50 hearts by marking skewers. Play until everyone has had the same number of turns, and then highest score wins.

Flow of Play

Each turn, go through these 3 phases:

Roll

Roll all 5 white dice to try and make the best possible fruit skewer (aka. dice combination) If your roll would allow more than one skewer, you get to choose which one to score.

Possibilities are:

Pair
2 identical fruits
Three of a kind
3 identical fruits
Full house
3 identical fruits and 2 other identical fruits
Four of a kind
4 identical fruits
Straight
5 different fruits
Yums
5 identical fruits

You may reroll, ONCE, as many dice as you wish.

Score

Circle the next free box for the skewer you made.

Score Hearts (in other words points) and Bonus tokens depending on the skewer you made. If the heart track is full, take the remainder in stars; the end of the game triggers.

If no skewer scores, mark off a "catch-up" space - you'll get the associated bonus.

For every cross rolled, the other players cross off a free scoring box of their choice. They get the bonuses but not the points.

If you mark (either circle or cross out) all the scoring boxes in the first column, score 3 stars.

Bonuses are:

Reroll token
Spend a reroll token to reroll dice an extra time
Stars
Stars are spent in the buy round, or are each a point at the end of the game
Red Die
Spend before rolling to add the red die. The red die has a wild marshmallow face instead of a cross.

Buy

Buy a Yums card to obtain powerful effects

Choose a card from the display, paying stars based on it's position. Cards slide down to fill.

Types of cards:

Permanent cards
ongoing abilities for the rest of the game
One time use
discard to get a benefit
End of turn
trigger after every scoring round