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== Card Distribution ==
==Overview==


54 Clan cards numbered 1 to 9 (in 6 colors)
In Schotten Totten (pronounced ) you and an opponent are opposing Scottish clans with a border of nine stones dividing your territory. By pulling the stones over to your side, you gain more land for yourself, which is how you win. Stones are claimed by setting your clans (sets of cards) against opposing clans. The stronger clan (set) claims the stone.


== Gameplay ==
== Gameplay ==


On your turn, you must perform these two actions in order:
There are 54 Clan cards, numbered 1 through 9 in 6 colors ('''{{Text|green|c=green}}''', '''{{Text|blue|c=blue}}''', '''{{Text|red|c=red}}''', '''{{Text|yellow|c=gold}}''', '''{{Text|purple|c=darkviolet}}''', '''{{Text|pink|c=pink}}'''). Each opponent has a hand of six. On each turn, a player must...


# **Play a Card:** Choose one card from your hand and place it face-up on your side of any Stone that doesn't yet have three cards on your side. Once a card is placed, it cannot be moved.
**Play a Card:** Choose one card from your hand and place it on your side of any Stone that A) is not claimed and B) doesn't yet have three cards.
# **Draw a Card:** Draw the top card of the deck to replenish your hand. If the deck is empty, you continue playing without drawing cards.


== Claiming a Stone ==
**Draw a Card:** Draw one card from the deck to replenish your hand.
 
Cards cannot be moved after being placed.


* After you play a card but **before** you draw a new one, you may claim one or more Stones.
If the deck is empty, the game continues without drawing cards.
* To claim a Stone, your three-card combination (formation) on that Stone must be stronger than your opponent's.
* Generally, a Stone can only be claimed once a player has placed all three of their cards for that Stone.
* You can, however, claim a Stone even if your opponent has not yet played all three cards, but only if you can **prove** they cannot possibly form a stronger combination. This proof must be based only on cards already played on the table (your own hand does not count as proof).
* When you successfully claim a Stone, move it to your side of the border. No more cards may be played on this Stone.


== Card Formations ==
== Card Formations ==


Combinations of cards are called formations. They are ranked from strongest to weakest:
{| class="wikitable" style="width:auto;" border="2"
! style="background:linear-gradient(0deg, #f8f8f8, #e7e9e8);" | Name || Description || Example
|-
| Color Run || Three cards of the same color and consecutive rank || {{card|7|color=white|background=red}} {{card|8|color=white|background=red}} {{card|9|color=white|background=red}}
|-
| Three of a kind || Three cards of different colors and the same rank || {{card|4|color=white|background=blue}} {{card|4|color=white|background=pink}} {{card|4|color=white|background=green}}
|-
| Color || Any three cards of the same color || {{card|5|color=white|background=gold}} {{card|1|color=white|background=gold}} {{card|9|color=white|background=gold}}
|-
| Run || Three cards of different colors and consecutive rank || {{card|5|color=white|background=blue}} {{card|6|color=white|background=red}} {{card|7|color=white|background=gold}}
|-
| Sum || The sum total of three cards of different colors and ranks || {{card|5|color=white|background=pink}} {{card|2|color=white|background=darkviolet}} {{card|6|color=white|background=red}}
|}
 
{{InfoBox|title=Note|body=Cards for a run can be played in any order. You can play a {{card|2|color=white|background=blue}}, then {{card|1|color=white|background=blue}}, then {{card|3|color=white|background=blue}}, and that counts as a run of {{card|1|color=white|background=blue}}-{{card|2|color=white|background=blue}}-{{card|3|color=white|background=blue}}.}}
 
== Claiming a Stone ==


# **Color-Run:** Three cards of the same color with consecutive strengths (e.g., a red 7, red 8, and red 9).
Claiming a stone can only be done after playing a card, but before drawing a new one (BGA will prompt you).  
# **Three of a Kind:** Three cards of the same strength (e.g., a 4, a 4, and a 4).
# **Color:** Three cards of the same color (e.g., three green cards).
# **Run:** Three cards with consecutive strengths of any color (e.g., a blue 5, a red 6, and a yellow 7).
# **Sum:** Any other combination of three cards.


== Tie-Breakers ==
A player may claim a stone if their three-card combination is stronger than their opponents. In general, this can only be done once three cards are played on both sides of the stone. However, it can be proven that the other side cannot form a stronger combination (Ex. you have a red color-run of {{card|1|color=white|background=red}}-{{card|2|color=white|background=red}}-{{card|3|color=white|background=red}}, they have a blue color run of {{card|1|color=white|background=blue}} and {{card|2|color=white|background=blue}}, but you have already played the blue {{card|3|color=white|background=blue}} on your side.) This proof must be based only on cards played on the table (you cannot use your own hand as proof), but BGA will calculate this for you automatically.


* If two competing formations are of the same type (e.g., both are a "Color"), the one with the **highest total strength** (the sum of the card values) wins.
To claim a stone, move it to your side of the border. Cards cannot be played at this location anymore.
* If the strength totals are also tied, the player who played their third card to the Stone **first** wins the Stone.


== End of the Game & Scoring ==
==== Ties in Card Formations ====


The game ends immediately when a player achieves either of the following victory conditions:
If two opposing formations have the same type (e.g., {{card|1|color=white|background=darkviolet}} {{card|2|color=white|background=darkviolet}} {{card|9|color=white|background=darkviolet}} vs. {{card|9|color=white|background=pink}} {{card|7|color=white|background=pink}} {{card|6|color=white|background=pink}}), the one with the highest total (sum of card values) wins.
* Controls *three adjacent Stones*.
 
* Controls a total of *five Stones* anywhere along the border.
If the strength totals are also tied (e.g., {{card|4|color=white|background=gold}} {{card|5|color=white|background=gold}} {{card|6|color=white|background=gold}} vs. {{card|4|color=white|background=green}} {{card|5|color=white|background=green}} {{card|6|color=white|background=green}}), the player who played their third card first wins.
 
== End Game ==


The first player to achieve one of these conditions wins the game.
The first player to achieve one of these conditions wins the game.


For multi-round play:
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
* The winner receives **5 victory points**.
  <li>Controls three ''adjacent'' stones</li>
* The opponent receives **1 victory point for each Stone** they control.
  <li>Controls any five stones</li>
</ul>
 
==''Tactic'' Variant==
 
In the Tactic variant, tactic cards are shuffled into a separate deck. Each player has a hand of 7 instead of 6.
 
On your turn, you can play a clan card (as normal) or a ''Tactic'' card. Tactic cards have three categories:  
 
====Elite Troops====
 
These are played like clan cards.
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Joker''': When played, you may choose the color and rank of the card. There are only two in the game and each player can only have one Joker on their side. If you have played one and drawn the other, you must keep it in your hand.</li>
  <li>'''Spy''': When played, you choose the color of the card.</li>
  <li>'''Shield-bearer''': When played, you choose the color of the card. Has a rank of 1, 2, or 3.</li>
</ul>
 
====Combat Modes====
 
These are played on the stone itself.
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Blind-Man's Bluff''': If a stone has this card, only the ''Sum'' card formation is used to determine who can claim the stone. (Meaning all superior formations (e.g., color-run, three of a kind) don't matter--only the sum total of the cards is taken into account.) </li>
  <li>'''Mud Fight''': If a stone has this card, players must play '''four''' cards before being able to claim the stone.</li>
</ul>
 
====Ruses====
 
These are one-time actions that are discarded after use.
 
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>'''Recruiter''': Draw three cards from either deck. </li>
  <li>'''Strategist''': </li>
  <li>'''Banshee''': </li>
  <li>'''Traitor''': </li>
</ul>
 
 
There may be a case where your hand only has tactic cards or only has clan cards. There may also be a case where you can no longer place clan cards on your side of the border. If so, you can only play tactic cards or pass.

Revision as of 17:46, 8 December 2025

Overview

In Schotten Totten (pronounced ) you and an opponent are opposing Scottish clans with a border of nine stones dividing your territory. By pulling the stones over to your side, you gain more land for yourself, which is how you win. Stones are claimed by setting your clans (sets of cards) against opposing clans. The stronger clan (set) claims the stone.

Gameplay

There are 54 Clan cards, numbered 1 through 9 in 6 colors (green, blue, red, yellow, purple, pink). Each opponent has a hand of six. On each turn, a player must...

    • Play a Card:** Choose one card from your hand and place it on your side of any Stone that A) is not claimed and B) doesn't yet have three cards.
    • Draw a Card:** Draw one card from the deck to replenish your hand.

Cards cannot be moved after being placed.

If the deck is empty, the game continues without drawing cards.

Card Formations

Name Description Example
Color Run Three cards of the same color and consecutive rank 7 8 9
Three of a kind Three cards of different colors and the same rank 4 4 4
Color Any three cards of the same color 5 1 9
Run Three cards of different colors and consecutive rank 5 6 7
Sum The sum total of three cards of different colors and ranks 5 2 6
Note
Cards for a run can be played in any order. You can play a 2, then 1, then 3, and that counts as a run of 1-2-3.

Claiming a Stone

Claiming a stone can only be done after playing a card, but before drawing a new one (BGA will prompt you).

A player may claim a stone if their three-card combination is stronger than their opponents. In general, this can only be done once three cards are played on both sides of the stone. However, it can be proven that the other side cannot form a stronger combination (Ex. you have a red color-run of 1-2-3, they have a blue color run of 1 and 2, but you have already played the blue 3 on your side.) This proof must be based only on cards played on the table (you cannot use your own hand as proof), but BGA will calculate this for you automatically.

To claim a stone, move it to your side of the border. Cards cannot be played at this location anymore.

Ties in Card Formations

If two opposing formations have the same type (e.g., 1 2 9 vs. 9 7 6), the one with the highest total (sum of card values) wins.

If the strength totals are also tied (e.g., 4 5 6 vs. 4 5 6), the player who played their third card first wins.

End Game

The first player to achieve one of these conditions wins the game.

  • Controls three adjacent stones
  • Controls any five stones

Tactic Variant

In the Tactic variant, tactic cards are shuffled into a separate deck. Each player has a hand of 7 instead of 6.

On your turn, you can play a clan card (as normal) or a Tactic card. Tactic cards have three categories:

Elite Troops

These are played like clan cards.

  • Joker: When played, you may choose the color and rank of the card. There are only two in the game and each player can only have one Joker on their side. If you have played one and drawn the other, you must keep it in your hand.
  • Spy: When played, you choose the color of the card.
  • Shield-bearer: When played, you choose the color of the card. Has a rank of 1, 2, or 3.

Combat Modes

These are played on the stone itself.

  • Blind-Man's Bluff: If a stone has this card, only the Sum card formation is used to determine who can claim the stone. (Meaning all superior formations (e.g., color-run, three of a kind) don't matter--only the sum total of the cards is taken into account.)
  • Mud Fight: If a stone has this card, players must play four cards before being able to claim the stone.

Ruses

These are one-time actions that are discarded after use.

  • Recruiter: Draw three cards from either deck.
  • Strategist:
  • Banshee:
  • Traitor:


There may be a case where your hand only has tactic cards or only has clan cards. There may also be a case where you can no longer place clan cards on your side of the border. If so, you can only play tactic cards or pass.