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m (→‎Overview: Both actions must be taken, not one or the other.)
m (Minor spelling/grammar fixes.)
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== Overview ==
== Overview ==


A game contains rounds equal to the players number.  
A game last as many rounds as the number of players.  


On your turn, you must '''1. Take a tile from the board''' and '''2. Place the tile in your village'''.  
On your turn, you must '''1. Take a tile from the board''' and '''2. Place the tile in your village'''.  
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==== 2. Place the tile in your village ====
==== 2. Place the tile in your village ====


It can be placed in any orientation and must be adjacent to another tile in your village, share a full edge.  
The tile must be adjacent to another tile in your village, sharing a full edge, but may be oriented in any direction.


In order to be part of your village, an element must be on a path (or trail) connected to your starting tile.  
In order to be part of your village, an element must be on a path (or trail) connected to your starting tile.  


Once you place your '''3rd balloon of the same color''' connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game.  
Once you place your '''3rd balloon of the same color''' connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game.  
Don't forget you may filp it when you place your '''6th balloon of its color''' on its golden side.  
Don't forget you may flip it when you place your '''6th balloon of its color''' on its golden side.  


To attract '''chimeras''' into your village, you must build '''pedestal'''. There are 2 sizes of '''Pedestals''' you can build. Each one matching a different size of chimera.  
To attract '''chimeras''' to your village, you must build '''pedestals'''. There are 2 sizes of '''pedestals''' you can build (2x2 or 2x4), each one matching a different size of chimera.  


When you placed your second stall of the same type in your village, immediately a path tile from the bag and place it. You may do this several times during the same turn.  
When you placed your second stall of the same type in your village, immediately take a path tile from the bag and place it. You may be able to do this several times during the same turn depending on which tiles you draw.  


== End of the Round ==
== End of the Round ==


When the last path tile is taken from the board. the round ends. Refill the board and the Catrina token goes to the next player.  
When the last path tile is taken from the board, the round ends. Refill the board and the Catrina token goes to the next player.


== End of the Game ==
== End of the Game ==


Once the starting player takes the Catrina token. The game ends.  
Once a player takes and places the last tile the game ends.


Score from the balloon tiles(as shown), Chimeras (3/5pts each).  
Score from the balloon tiles (as shown), Chimeras (3/5pts each).  


Each butterfly on the blossom tral connected to your starting tile is worth 2 points.  
Each butterfly on the blossom trail connected to your starting tile is worth 2 points.  


Each visitor on a paved path connected to your starting tile is worth 1 point.  
Each visitor on a paved path connected to your starting tile is worth 1 point.  
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Score each altar grants as shown.  
Score each altar grants as shown.  


And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 '''different stall''' in your village.  
And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 '''different stalls''' in your village.  


The player with the most scores wins.
The player with the best score wins.

Revision as of 18:30, 20 September 2025

Overview

A game last as many rounds as the number of players.

On your turn, you must 1. Take a tile from the board and 2. Place the tile in your village.

1. Take a tile from the board

The tile must be at one end of a row.

2. Place the tile in your village

The tile must be adjacent to another tile in your village, sharing a full edge, but may be oriented in any direction.

In order to be part of your village, an element must be on a path (or trail) connected to your starting tile.

Once you place your 3rd balloon of the same color connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. Don't forget you may flip it when you place your 6th balloon of its color on its golden side.

To attract chimeras to your village, you must build pedestals. There are 2 sizes of pedestals you can build (2x2 or 2x4), each one matching a different size of chimera.

When you placed your second stall of the same type in your village, immediately take a path tile from the bag and place it. You may be able to do this several times during the same turn depending on which tiles you draw.

End of the Round

When the last path tile is taken from the board, the round ends. Refill the board and the Catrina token goes to the next player.

End of the Game

Once a player takes and places the last tile the game ends.

Score from the balloon tiles (as shown), Chimeras (3/5pts each).

Each butterfly on the blossom trail connected to your starting tile is worth 2 points.

Each visitor on a paved path connected to your starting tile is worth 1 point.

Score each altar grants as shown.

And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 different stalls in your village.

The player with the best score wins.